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## Added
* Arc furnace
* A large version of the arc furnace that can do several types of recipe
* Solid mode smelts items like a furnace, however to work the recipe needs an ingredient or result that is oredicted as either an ore, block, ingot or plate
* Liquid mode smelts items like a crucible would, effectively liquiefying metals. Non-castable materials are voided
* Both modes have arc furnace exclusive recipes (smelting sand/quartz/fiberglass into silicon)
## Changed
* Updated russian and italian localization
* Nerfed conventional explosives (dynamite, TNT, semtex, C4) in order to not outclass small nukes
* Plastic explosive blocks no longer drop and blocks
* Sellafite diamond ore now shreds into diamond gravel
* ICF vessel blocks now use half as much fullerite as before
* ICF capacitor and turbocharger blocks are now quite a bit cheaper
* MEP is no longer self-igniting
* The foundry storage basin now holds 4 blocks worth of material instead of 1
* The small arc furnace is being retired and is no longer craftable. However, it will still function, and it can use any type of electrode without depleting it
## Fixed
* Fixed missing localization for meteorite ores and the new crucible materials
* Removed the starmetal crystallization recipe, despite starmetal ore no longer existing
* Fixed the ICF structure block detection being incorrect, omitting some parts
* Fixed armor mods adding health showing only half as much as they actually do
* Fixed RBMK fuel xenon burn function being described wrong
* When converting ComparableStacks to ItemStacks, there is now a check that replaces null items with the nothing placeholder, fixing crashes caused by incorrect recipe configuration
* Fixed item icon lighting in the anvil's search field