300 lines
14 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityAMSBase;
import com.hbm.tileentity.machine.TileEntityAMSEmitter;
import com.hbm.tileentity.machine.TileEntityAMSLimiter;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderAMSLimiter extends TileEntitySpecialRenderer {
public RenderAMSLimiter() { }
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
GL11.glRotatef(-90, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
if(((TileEntityAMSLimiter)tileEntity).locked)
bindTexture(ResourceManager.ams_destroyed_tex);
else
bindTexture(ResourceManager.ams_limiter_tex);
if(((TileEntityAMSLimiter)tileEntity).locked)
ResourceManager.ams_limiter_destroyed.renderAll();
else
ResourceManager.ams_limiter.renderAll();
GL11.glPopMatrix();
renderTileEntityAt2(tileEntity, x, y, z, f);
}
public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
GL11.glRotatef(-90, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
// bindTexture(ResourceManager.universal);
TileEntityAMSLimiter limiter = (TileEntityAMSLimiter)tileEntity;
int meta = tileEntity.getBlockMetadata();
boolean flag = false;
double maxSize = 5;
double minSize = 0.5;
double rad = maxSize;
if(meta == 2 && tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord - 6) instanceof TileEntityAMSBase && !limiter.locked) {
flag = true;
TileEntityAMSBase base = (TileEntityAMSBase)tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord - 6);
maxSize += ((((double)base.tanks[2].getFill()) / ((double)base.tanks[2].getMaxFill())) + (((double)base.tanks[3].getFill()) / ((double)base.tanks[3].getMaxFill()))) * ((maxSize - minSize) / 2);
}
if(meta == 3 && tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord + 6) instanceof TileEntityAMSBase && !limiter.locked) {
flag = true;
TileEntityAMSBase base = (TileEntityAMSBase)tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord + 6);
maxSize += ((((double)base.tanks[2].getFill()) / ((double)base.tanks[2].getMaxFill())) + (((double)base.tanks[3].getFill()) / ((double)base.tanks[3].getMaxFill()))) * ((maxSize - minSize) / 2);
}
if(meta == 4 && tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord - 6, tileEntity.yCoord, tileEntity.zCoord) instanceof TileEntityAMSBase && !limiter.locked) {
flag = true;
TileEntityAMSBase base = (TileEntityAMSBase)tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord - 6, tileEntity.yCoord, tileEntity.zCoord);
maxSize += ((((double)base.tanks[2].getFill()) / ((double)base.tanks[2].getMaxFill())) + (((double)base.tanks[3].getFill()) / ((double)base.tanks[3].getMaxFill()))) * ((maxSize - minSize) / 2);
}
if(meta == 5 && tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord + 6, tileEntity.yCoord, tileEntity.zCoord) instanceof TileEntityAMSBase && !limiter.locked) {
flag = true;
TileEntityAMSBase base = (TileEntityAMSBase)tileEntity.getWorldObj().getTileEntity(tileEntity.xCoord + 6, tileEntity.yCoord, tileEntity.zCoord);
maxSize += ((((double)base.tanks[2].getFill()) / ((double)base.tanks[2].getMaxFill())) + (((double)base.tanks[3].getFill()) / ((double)base.tanks[3].getMaxFill()))) * ((maxSize - minSize) / 2);
}
if(flag) {
GL11.glRotatef(-90, 0F, 1F, 0F);
double posX = 0;
double posY = 0;
double posZ = 0;
double length = 4;
double radius = 0.12;
GL11.glTranslated(2.5, 5.5, 0);
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
Tessellator tessellator = Tessellator.instance;
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY - radius, posZ - radius);
tessellator.addVertex(posX + length, posY - radius, posZ + radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY - radius, posZ + radius);
tessellator.addVertex(posX, posY - radius, posZ - radius);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY + radius, posZ + radius);
tessellator.addVertex(posX + length, posY + radius, posZ - radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY + radius, posZ - radius);
tessellator.addVertex(posX, posY + radius, posZ + radius);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY - radius, posZ - radius);
tessellator.addVertex(posX + length, posY + radius, posZ - radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY + radius, posZ - radius);
tessellator.addVertex(posX, posY - radius, posZ - radius);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY - radius, posZ + radius);
tessellator.addVertex(posX + length, posY + radius, posZ + radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY + radius, posZ + radius);
tessellator.addVertex(posX, posY - radius, posZ + radius);
tessellator.draw();
if(limiter.efficiency > 0) {
radius *= 2;
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
tessellator.startDrawingQuads();
//tessellator.setColorRGBA_F(0.494F, 0.8F, 0.796F, 0f);
//tessellator.setColorRGBA_F(0, 0.627F, 0.627F, 0f);
//tessellator.setColorRGBA_F(0, 0.765F, 0.765F, 0f);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY - radius, posZ - radius);
tessellator.addVertex(posX + length, posY - radius, posZ + radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY - radius, posZ + radius);
tessellator.addVertex(posX, posY - radius, posZ - radius);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY + radius, posZ + radius);
tessellator.addVertex(posX + length, posY + radius, posZ - radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY + radius, posZ - radius);
tessellator.addVertex(posX, posY + radius, posZ + radius);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY - radius, posZ - radius);
tessellator.addVertex(posX + length, posY + radius, posZ - radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY + radius, posZ - radius);
tessellator.addVertex(posX, posY - radius, posZ - radius);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 0f);
tessellator.addVertex(posX + length, posY - radius, posZ + radius);
tessellator.addVertex(posX + length, posY + radius, posZ + radius);
tessellator.setColorRGBA_F(0.408F - 0.175F, 0.686F - 0.175F, 0.686F - 0.175F, 1);
tessellator.addVertex(posX, posY + radius, posZ + radius);
tessellator.addVertex(posX, posY - radius, posZ + radius);
tessellator.draw();
/*double iRadiusB = 0.3;
double oRadiusB = 2;
double iRadiusS = iRadiusB * 0.75;
double oRadiusS = oRadiusB * 0.60;
double bLength = rad;
int rot = (int) ((System.nanoTime()/100000000)%360) * 3;
GL11.glRotatef(rot, 1F, 0F, 0F);
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0, 0, 1F, 0f);
tessellator.addVertex(posX + bLength, posY - oRadiusB, posZ - oRadiusS);
tessellator.addVertex(posX + bLength, posY - oRadiusB, posZ + oRadiusS);
tessellator.setColorRGBA_F(0, 0, 1F, 1f);
tessellator.addVertex(posX, posY - iRadiusB, posZ + iRadiusS);
tessellator.addVertex(posX, posY - iRadiusB, posZ - iRadiusS);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0, 0, 1F, 0f);
tessellator.addVertex(posX + bLength, posY + oRadiusB, posZ - oRadiusS);
tessellator.addVertex(posX + bLength, posY + oRadiusB, posZ + oRadiusS);
tessellator.setColorRGBA_F(0, 0, 1F, 1f);
tessellator.addVertex(posX, posY + iRadiusB, posZ + iRadiusS);
tessellator.addVertex(posX, posY + iRadiusB, posZ - iRadiusS);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0, 0, 1F, 0f);
tessellator.addVertex(posX + bLength, posY - oRadiusS, posZ - oRadiusB);
tessellator.addVertex(posX + bLength, posY + oRadiusS, posZ - oRadiusB);
tessellator.setColorRGBA_F(0, 0, 1F, 1f);
tessellator.addVertex(posX, posY + iRadiusS, posZ - iRadiusB);
tessellator.addVertex(posX, posY - iRadiusS, posZ - iRadiusB);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0, 0, 1F, 0f);
tessellator.addVertex(posX + bLength, posY - oRadiusS, posZ + oRadiusB);
tessellator.addVertex(posX + bLength, posY + oRadiusS, posZ + oRadiusB);
tessellator.setColorRGBA_F(0, 0, 1F, 1f);
tessellator.addVertex(posX, posY + iRadiusS, posZ + iRadiusB);
tessellator.addVertex(posX, posY - iRadiusS, posZ + iRadiusB);
tessellator.draw();
iRadiusB *= 0.60;
oRadiusB *= 0.60;
iRadiusS = iRadiusB * 0.75;
oRadiusS = oRadiusB * 0.60;
bLength = 2.5;
GL11.glRotatef(-2 * rot, 1F, 0F, 0F);
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.25F, 0.25F, 1F, 1f);
tessellator.addVertex(posX + bLength, posY - oRadiusB, posZ - oRadiusS);
tessellator.addVertex(posX + bLength, posY - oRadiusB, posZ + oRadiusS);
tessellator.addVertex(posX, posY - iRadiusB, posZ + iRadiusS);
tessellator.addVertex(posX, posY - iRadiusB, posZ - iRadiusS);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.25F, 0.25F, 1F, 1f);
tessellator.addVertex(posX + bLength, posY + oRadiusB, posZ - oRadiusS);
tessellator.addVertex(posX + bLength, posY + oRadiusB, posZ + oRadiusS);
tessellator.addVertex(posX, posY + iRadiusB, posZ + iRadiusS);
tessellator.addVertex(posX, posY + iRadiusB, posZ - iRadiusS);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.25F, 0.25F, 1F, 1f);
tessellator.addVertex(posX + bLength, posY - oRadiusS, posZ - oRadiusB);
tessellator.addVertex(posX + bLength, posY + oRadiusS, posZ - oRadiusB);
tessellator.addVertex(posX, posY + iRadiusS, posZ - iRadiusB);
tessellator.addVertex(posX, posY - iRadiusS, posZ - iRadiusB);
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setColorRGBA_F(0.25F, 0.25F, 1F, 1f);
tessellator.addVertex(posX + bLength, posY - oRadiusS, posZ + oRadiusB);
tessellator.addVertex(posX + bLength, posY + oRadiusS, posZ + oRadiusB);
tessellator.addVertex(posX, posY + iRadiusS, posZ + iRadiusB);
tessellator.addVertex(posX, posY - iRadiusS, posZ + iRadiusB);
tessellator.draw();*/
}
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glShadeModel(GL11.GL_FLAT);
RenderHelper.enableStandardItemLighting();
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
}
GL11.glPopMatrix();
}
}