mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
170 lines
4.4 KiB
Java
170 lines
4.4 KiB
Java
package com.hbm.handler;
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import java.util.UUID;
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import com.hbm.items.armor.ItemArmorMod;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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public class ArmorModHandler {
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public static final int helmet_only = 0;
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public static final int plate_only = 1;
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public static final int legs_only = 2;
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public static final int boots_only = 3;
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public static final int servos = 4;
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public static final int cladding = 5;
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public static final int kevlar = 6;
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public static final int extra = 7;
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public static final UUID[] UUIDs = new UUID[] {
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UUID.fromString("8d6e5c77-133e-4056-9c80-a9e42a1a0b65"),
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UUID.fromString("b1b7ee0e-1d14-4400-8037-f7f2e02f21ca"),
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UUID.fromString("30b50d2a-4858-4e5b-88d4-3e3612224238"),
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UUID.fromString("426ee0d0-7587-4697-aaef-4772ab202e78")
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};
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public static final UUID[] fixedUUIDs = new UUID[] {
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UUID.fromString("e572caf4-3e65-4152-bc79-c4d4048cbd29"),
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UUID.fromString("bed30902-8a6a-4769-9f65-2a9b67469fff"),
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UUID.fromString("baebf7b3-1eda-4a14-b233-068e2493e9a2"),
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UUID.fromString("28016c1b-d992-4324-9409-a9f9f0ffb85c")
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};
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//The key for the NBTTagCompound that holds the armor mods
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public static final String MOD_COMPOUND_KEY = "ntm_armor_mods";
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//The key for the specific slot inside the armor mod NBT Tag
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public static final String MOD_SLOT_KEY = "mod_slot_";
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/**
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* Checks if a mod can be applied to an armor piece
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* Needs to be used to prevent people from inserting invalid items into the armor table
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* @param armor
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* @param mod
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* @return
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*/
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public static boolean isApplicable(ItemStack armor, ItemStack mod) {
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if(armor == null || mod == null)
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return false;
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if(!(armor.getItem() instanceof ItemArmor))
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return false;
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if(!(mod.getItem() instanceof ItemArmorMod))
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return false;
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int type = ((ItemArmor)armor.getItem()).armorType;
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ItemArmorMod aMod = (ItemArmorMod)mod.getItem();
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return (type == 0 && aMod.helmet) || (type == 1 && aMod.chestplate) || (type == 2 && aMod.leggings) || (type == 3 && aMod.boots);
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}
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/**
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* Applies an mod to the given armor piece
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* Make sure to check for applicability first
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* Will override present mods so make sure to only use unmodded armor pieces
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* @param armor
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* @param mod
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*/
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public static void applyMod(ItemStack armor, ItemStack mod) {
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if(!armor.hasTagCompound())
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armor.stackTagCompound = new NBTTagCompound();
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NBTTagCompound nbt = armor.getTagCompound();
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if(!nbt.hasKey(MOD_COMPOUND_KEY))
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nbt.setTag(MOD_COMPOUND_KEY, new NBTTagCompound());
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NBTTagCompound mods = nbt.getCompoundTag(MOD_COMPOUND_KEY);
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ItemArmorMod aMod = (ItemArmorMod)mod.getItem();
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int slot = aMod.type;
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NBTTagCompound cmp = new NBTTagCompound();
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mod.writeToNBT(cmp);
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mods.setTag(MOD_SLOT_KEY + slot, cmp);
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}
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/**
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* Removes the mod from the given slot
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* @param armor
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* @param slot
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*/
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public static void removeMod(ItemStack armor, int slot) {
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if(armor == null)
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return;
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if(!armor.hasTagCompound())
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armor.stackTagCompound = new NBTTagCompound();
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NBTTagCompound nbt = armor.getTagCompound();
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if(!nbt.hasKey(MOD_COMPOUND_KEY))
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nbt.setTag(MOD_COMPOUND_KEY, new NBTTagCompound());
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NBTTagCompound mods = nbt.getCompoundTag(MOD_COMPOUND_KEY);
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mods.removeTag(MOD_SLOT_KEY + slot);
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if(mods.hasNoTags())
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clearMods(armor);
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}
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/**
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* Removes ALL mods
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* Should be used when the armor piece is put in the armor table slot AFTER the armor pieces have been separated
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* @param armor
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*/
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public static void clearMods(ItemStack armor) {
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if(!armor.hasTagCompound())
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return;
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NBTTagCompound nbt = armor.getTagCompound();
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nbt.removeTag(MOD_COMPOUND_KEY);
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}
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/**
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* Does what the name implies
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* @param armor
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* @return
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*/
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public static boolean hasMods(ItemStack armor) {
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if(!armor.hasTagCompound())
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return false;
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NBTTagCompound nbt = armor.getTagCompound();
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return nbt.hasKey(MOD_COMPOUND_KEY);
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}
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public static ItemStack[] pryMods(ItemStack armor) {
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ItemStack[] slots = new ItemStack[8];
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if(!hasMods(armor))
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return slots;
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NBTTagCompound nbt = armor.getTagCompound();
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NBTTagCompound mods = nbt.getCompoundTag(MOD_COMPOUND_KEY);
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for(int i = 0; i < 8; i++) {
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NBTTagCompound cmp = mods.getCompoundTag(MOD_SLOT_KEY + i);
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ItemStack stack = ItemStack.loadItemStackFromNBT(cmp);
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if(stack != null)
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slots[i] = stack;
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}
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return slots;
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}
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}
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