2022-01-24 23:11:26 +01:00

524 lines
15 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import java.util.List;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.explosion.ExplosionNT;
import com.hbm.explosion.ExplosionNT.ExAttrib;
import com.hbm.explosion.ExplosionNukeSmall;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.interfaces.IBulletHurtBehavior;
import com.hbm.interfaces.IBulletImpactBehavior;
import com.hbm.interfaces.IBulletUpdateBehavior;
import com.hbm.items.ModItems;
import com.hbm.lib.ModDamageSource;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.potion.HbmPotion;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationKeyframe;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraftforge.common.IExtendedEntityProperties;
public class Gun4GaugeFactory {
private static GunConfiguration getShotgunConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 15;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 4;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.hasSights = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
return config;
}
public static GunConfiguration getKS23Config() {
GunConfiguration config = getShotgunConfig();
config.durability = 3000;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.revolverShootAlt";
config.firingPitch = 0.65F;
config.name = "KS-23";
config.manufacturer = "Tulsky Oruzheiny Zavod";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.G4_NORMAL);
config.config.add(BulletConfigSyncingUtil.G4_SLUG);
config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE);
config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE_PHOSPHORUS);
config.config.add(BulletConfigSyncingUtil.G4_EXPLOSIVE);
config.config.add(BulletConfigSyncingUtil.G4_SEMTEX);
config.config.add(BulletConfigSyncingUtil.G4_BALEFIRE);
config.config.add(BulletConfigSyncingUtil.G4_KAMPF);
config.config.add(BulletConfigSyncingUtil.G4_CANISTER);
config.config.add(BulletConfigSyncingUtil.G4_CLAW);
config.config.add(BulletConfigSyncingUtil.G4_VAMPIRE);
config.config.add(BulletConfigSyncingUtil.G4_VOID);
config.config.add(BulletConfigSyncingUtil.G4_TITAN);
config.config.add(BulletConfigSyncingUtil.G4_SLEEK);
return config;
}
public static GunConfiguration getSauerConfig() {
GunConfiguration config = getShotgunConfig();
config.rateOfFire = 20;
config.ammoCap = 0;
config.reloadType = GunConfiguration.RELOAD_NONE;
config.firingMode = GunConfiguration.FIRE_AUTO;
config.durability = 3000;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.sauergun";
config.firingPitch = 1.0F;
config.name = "Sauer Shotgun";
config.manufacturer = "Cube 2: Sauerbraten";
config.animations.put(AnimType.CYCLE, new BusAnimation()
.addBus("SAUER_RECOIL", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50))
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
)
.addBus("SAUER_TILT", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0.0, 0, 0, 200)) // do nothing for 200ms
.addKeyframe(new BusAnimationKeyframe(0, 0, 30, 150)) //tilt forward
.addKeyframe(new BusAnimationKeyframe(45, 0, 30, 150)) //tilt sideways
.addKeyframe(new BusAnimationKeyframe(45, 0, 30, 200)) //do nothing for 200ms (eject)
.addKeyframe(new BusAnimationKeyframe(0, 0, 30, 150)) //restore sideways
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150)) //restore forward
)
.addBus("SAUER_COCK", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500)) //do nothing for 500ms
.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 100)) //pull back lever for 100ms
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100)) //release lever for 100ms
)
.addBus("SAUER_SHELL_EJECT", new BusAnimationSequence()
.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500)) //do nothing for 500ms
.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 500)) //FLING!
)
);
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.G4_NORMAL);
config.config.add(BulletConfigSyncingUtil.G4_SLUG);
config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE);
config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE_PHOSPHORUS);
config.config.add(BulletConfigSyncingUtil.G4_EXPLOSIVE);
config.config.add(BulletConfigSyncingUtil.G4_SEMTEX);
config.config.add(BulletConfigSyncingUtil.G4_BALEFIRE);
config.config.add(BulletConfigSyncingUtil.G4_KAMPF);
config.config.add(BulletConfigSyncingUtil.G4_CANISTER);
config.config.add(BulletConfigSyncingUtil.G4_CLAW);
config.config.add(BulletConfigSyncingUtil.G4_VAMPIRE);
config.config.add(BulletConfigSyncingUtil.G4_VOID);
config.config.add(BulletConfigSyncingUtil.G4_TITAN);
config.config.add(BulletConfigSyncingUtil.G4_SLEEK);
return config;
}
public static BulletConfiguration get4GaugeConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_4gauge;
bullet.dmgMin = 5;
bullet.dmgMax = 8;
bullet.bulletsMin *= 2;
bullet.bulletsMax *= 2;
return bullet;
}
public static BulletConfiguration get4GaugeSlugConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = ModItems.ammo_4gauge_slug;
bullet.dmgMin = 25;
bullet.dmgMax = 32;
bullet.wear = 7;
bullet.style = BulletConfiguration.STYLE_NORMAL;
return bullet;
}
public static BulletConfiguration get4GaugeFlechetteConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_4gauge_flechette;
bullet.dmgMin = 8;
bullet.dmgMax = 15;
bullet.bulletsMin *= 2;
bullet.bulletsMax *= 2;
bullet.wear = 15;
bullet.style = BulletConfiguration.STYLE_FLECHETTE;
bullet.HBRC = 2;
bullet.LBRC = 95;
return bullet;
}
public static BulletConfiguration get4GaugeFlechettePhosphorusConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = ModItems.ammo_4gauge_flechette;
bullet.dmgMin = 8;
bullet.dmgMax = 15;
bullet.bulletsMin *= 2;
bullet.bulletsMax *= 2;
bullet.wear = 15;
bullet.style = BulletConfiguration.STYLE_FLECHETTE;
bullet.HBRC = 2;
bullet.LBRC = 95;
bullet.ammo = ModItems.ammo_4gauge_flechette_phosphorus;
bullet.incendiary = 5;
PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 20 * 20, 0, true);
eff.getCurativeItems().clear();
bullet.effects = new ArrayList();
bullet.effects.add(new PotionEffect(eff));
bullet.bImpact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "vanillaburst");
data.setString("mode", "flame");
data.setInteger("count", 15);
data.setDouble("motion", 0.05D);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
}
};
return bullet;
}
public static BulletConfiguration get4GaugeExplosiveConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardGrenadeConfig();
bullet.ammo = ModItems.ammo_4gauge_explosive;
bullet.velocity *= 2;
bullet.gravity *= 2;
bullet.dmgMin = 20;
bullet.dmgMax = 25;
bullet.wear = 25;
bullet.trail = 1;
return bullet;
}
public static BulletConfiguration get4GaugeMiningConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardGrenadeConfig();
bullet.ammo = ModItems.ammo_4gauge_semtex;
bullet.velocity *= 2;
bullet.gravity *= 2;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 25;
bullet.trail = 1;
bullet.explosive = 0.0F;
bullet.bImpact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
if(bullet.worldObj.isRemote)
return;
ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 4);
explosion.atttributes.add(ExAttrib.ALLDROP);
explosion.atttributes.add(ExAttrib.NOHURT);
explosion.doExplosionA();
explosion.doExplosionB(false);
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 15);
}
};
return bullet;
}
public static BulletConfiguration get4GaugeBalefireConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardGrenadeConfig();
bullet.ammo = ModItems.ammo_4gauge_balefire;
bullet.velocity *= 2;
bullet.gravity *= 2;
bullet.dmgMin = 50;
bullet.dmgMax = 65;
bullet.wear = 25;
bullet.trail = 1;
bullet.explosive = 0.0F;
bullet.bImpact = new IBulletImpactBehavior() {
@Override
public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
if(bullet.worldObj.isRemote)
return;
ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 6);
explosion.atttributes.add(ExAttrib.BALEFIRE);
explosion.doExplosionA();
explosion.doExplosionB(false);
ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 30);
}
};
return bullet;
}
public static BulletConfiguration getGrenadeKampfConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_4gauge_kampf;
bullet.spread = 0.0F;
bullet.gravity = 0.0D;
bullet.wear = 15;
bullet.explosive = 3.5F;
bullet.style = BulletConfiguration.STYLE_GRENADE;
bullet.trail = 4;
bullet.vPFX = "smoke";
return bullet;
}
public static BulletConfiguration getGrenadeCanisterConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_4gauge_canister;
bullet.spread = 0.0F;
bullet.gravity = 0.0D;
bullet.wear = 15;
bullet.explosive = 1F;
bullet.style = BulletConfiguration.STYLE_GRENADE;
bullet.trail = 4;
bullet.vPFX = "smoke";
bullet.bUpdate = new IBulletUpdateBehavior() {
@Override
public void behaveUpdate(EntityBulletBase bullet) {
if(!bullet.worldObj.isRemote) {
if(bullet.ticksExisted > 10) {
bullet.setDead();
for(int i = 0; i < 50; i++) {
EntityBulletBase bolt = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.M44_AP);
bolt.setPosition(bullet.posX, bullet.posY, bullet.posZ);
bolt.setThrowableHeading(bullet.motionX, bullet.motionY, bullet.motionZ, 0.25F, 0.1F);
bullet.worldObj.spawnEntityInWorld(bolt);
}
}
}
}
};
return bullet;
}
public static BulletConfiguration get4GaugeSleekConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
bullet.ammo = ModItems.ammo_4gauge_sleek;
return bullet;
}
public static BulletConfiguration get4GaugeClawConfig() {
BulletConfiguration bullet = get4GaugeConfig();
bullet.ammo = ModItems.ammo_4gauge_claw;
bullet.dmgMin = 6;
bullet.dmgMax = 9;
bullet.bulletsMin *= 2;
bullet.bulletsMax *= 2;
bullet.leadChance = 100;
bullet.bHurt = new IBulletHurtBehavior() {
@Override
public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
if(bullet.worldObj.isRemote)
return;
if(hit instanceof EntityLivingBase) {
EntityLivingBase living = (EntityLivingBase) hit;
float f = living.getHealth();
if(f > 0) {
f = Math.max(0, f - 2);
living.setHealth(f);
if(f == 0)
living.onDeath(ModDamageSource.causeBulletDamage(bullet, hit));
}
}
}
};
return bullet;
}
public static BulletConfiguration get4GaugeVampireConfig() {
BulletConfiguration bullet = get4GaugeConfig();
bullet.ammo = ModItems.ammo_4gauge_vampire;
bullet.dmgMin = 6;
bullet.dmgMax = 9;
bullet.bulletsMin *= 2;
bullet.bulletsMax *= 2;
bullet.leadChance = 100;
bullet.style = BulletConfiguration.STYLE_FLECHETTE;
bullet.bHurt = new IBulletHurtBehavior() {
@Override
public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
if(bullet.worldObj.isRemote)
return;
if(hit instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) hit;
IExtendedEntityProperties prop = player.getExtendedProperties("WitcheryExtendedPlayer");
NBTTagCompound blank = new NBTTagCompound();
blank.setTag("WitcheryExtendedPlayer", new NBTTagCompound());
if(prop != null) {
prop.loadNBTData(blank);
}
}
}
};
return bullet;
}
public static BulletConfiguration get4GaugeVoidConfig() {
BulletConfiguration bullet = get4GaugeConfig();
bullet.ammo = ModItems.ammo_4gauge_void;
bullet.dmgMin = 6;
bullet.dmgMax = 9;
bullet.bulletsMin *= 2;
bullet.bulletsMax *= 2;
bullet.leadChance = 0;
bullet.bHurt = new IBulletHurtBehavior() {
@Override
public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
if(bullet.worldObj.isRemote)
return;
if(hit instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) hit;
player.inventory.dropAllItems();
player.worldObj.newExplosion(bullet.shooter, player.posX, player.posY, player.posZ, 5.0F, true, true);
}
}
};
return bullet;
}
public static BulletConfiguration get4GaugeQuackConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_4gauge_titan;
bullet.velocity *= 2D;
bullet.spread = 0.0F;
bullet.gravity = 0.0D;
bullet.wear = 10;
bullet.explosive = 1F;
bullet.style = BulletConfiguration.STYLE_BOLT;
bullet.trail = 4;
bullet.vPFX = "explode";
bullet.bUpdate = new IBulletUpdateBehavior() {
@Override
public void behaveUpdate(EntityBulletBase bullet) {
if(!bullet.worldObj.isRemote) {
if(bullet.ticksExisted % 2 == 0) {
List<EntityCreature> creatures = bullet.worldObj.getEntitiesWithinAABB(EntityCreature.class, bullet.boundingBox.expand(10, 10, 10));
for(EntityCreature creature : creatures) {
if(creature.getClass().getCanonicalName().startsWith("net.minecraft.entity.titan")) {
ExplosionNukeSmall.explode(bullet.worldObj, creature.posX, creature.posY, creature.posZ, ExplosionNukeSmall.medium);
creature.isDead = true;
}
}
}
}
}
};
return bullet;
}
}