mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
524 lines
15 KiB
Java
524 lines
15 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.explosion.ExplosionLarge;
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import com.hbm.explosion.ExplosionNT;
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import com.hbm.explosion.ExplosionNT.ExAttrib;
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import com.hbm.explosion.ExplosionNukeSmall;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IBulletHurtBehavior;
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import com.hbm.interfaces.IBulletImpactBehavior;
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import com.hbm.interfaces.IBulletUpdateBehavior;
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import com.hbm.items.ModItems;
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import com.hbm.lib.ModDamageSource;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.potion.HbmPotion;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraftforge.common.IExtendedEntityProperties;
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public class Gun4GaugeFactory {
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private static GunConfiguration getShotgunConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 15;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.reloadDuration = 10;
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config.firingDuration = 0;
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config.ammoCap = 4;
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config.reloadType = GunConfiguration.RELOAD_SINGLE;
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config.allowsInfinity = true;
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config.hasSights = true;
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config.crosshair = Crosshair.L_CIRCLE;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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return config;
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}
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public static GunConfiguration getKS23Config() {
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GunConfiguration config = getShotgunConfig();
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config.durability = 3000;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.revolverShootAlt";
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config.firingPitch = 0.65F;
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config.name = "KS-23";
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config.manufacturer = "Tulsky Oruzheiny Zavod";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G4_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G4_SLUG);
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config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE_PHOSPHORUS);
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config.config.add(BulletConfigSyncingUtil.G4_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G4_SEMTEX);
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config.config.add(BulletConfigSyncingUtil.G4_BALEFIRE);
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config.config.add(BulletConfigSyncingUtil.G4_KAMPF);
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config.config.add(BulletConfigSyncingUtil.G4_CANISTER);
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config.config.add(BulletConfigSyncingUtil.G4_CLAW);
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config.config.add(BulletConfigSyncingUtil.G4_VAMPIRE);
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config.config.add(BulletConfigSyncingUtil.G4_VOID);
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config.config.add(BulletConfigSyncingUtil.G4_TITAN);
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config.config.add(BulletConfigSyncingUtil.G4_SLEEK);
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return config;
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}
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public static GunConfiguration getSauerConfig() {
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GunConfiguration config = getShotgunConfig();
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config.rateOfFire = 20;
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config.ammoCap = 0;
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config.reloadType = GunConfiguration.RELOAD_NONE;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.durability = 3000;
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config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
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config.firingSound = "hbm:weapon.sauergun";
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config.firingPitch = 1.0F;
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config.name = "Sauer Shotgun";
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config.manufacturer = "Cube 2: Sauerbraten";
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("SAUER_RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0.5, 0, 0, 50))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 50))
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)
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.addBus("SAUER_TILT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0.0, 0, 0, 200)) // do nothing for 200ms
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.addKeyframe(new BusAnimationKeyframe(0, 0, 30, 150)) //tilt forward
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.addKeyframe(new BusAnimationKeyframe(45, 0, 30, 150)) //tilt sideways
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.addKeyframe(new BusAnimationKeyframe(45, 0, 30, 200)) //do nothing for 200ms (eject)
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.addKeyframe(new BusAnimationKeyframe(0, 0, 30, 150)) //restore sideways
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 150)) //restore forward
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)
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.addBus("SAUER_COCK", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500)) //do nothing for 500ms
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 100)) //pull back lever for 100ms
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 100)) //release lever for 100ms
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)
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.addBus("SAUER_SHELL_EJECT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500)) //do nothing for 500ms
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.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 500)) //FLING!
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)
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);
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.G4_NORMAL);
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config.config.add(BulletConfigSyncingUtil.G4_SLUG);
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config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE);
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config.config.add(BulletConfigSyncingUtil.G4_FLECHETTE_PHOSPHORUS);
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config.config.add(BulletConfigSyncingUtil.G4_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.G4_SEMTEX);
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config.config.add(BulletConfigSyncingUtil.G4_BALEFIRE);
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config.config.add(BulletConfigSyncingUtil.G4_KAMPF);
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config.config.add(BulletConfigSyncingUtil.G4_CANISTER);
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config.config.add(BulletConfigSyncingUtil.G4_CLAW);
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config.config.add(BulletConfigSyncingUtil.G4_VAMPIRE);
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config.config.add(BulletConfigSyncingUtil.G4_VOID);
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config.config.add(BulletConfigSyncingUtil.G4_TITAN);
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config.config.add(BulletConfigSyncingUtil.G4_SLEEK);
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return config;
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}
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public static BulletConfiguration get4GaugeConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_4gauge;
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bullet.dmgMin = 5;
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bullet.dmgMax = 8;
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bullet.bulletsMin *= 2;
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bullet.bulletsMax *= 2;
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return bullet;
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}
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public static BulletConfiguration get4GaugeSlugConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_4gauge_slug;
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bullet.dmgMin = 25;
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bullet.dmgMax = 32;
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bullet.wear = 7;
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bullet.style = BulletConfiguration.STYLE_NORMAL;
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return bullet;
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}
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public static BulletConfiguration get4GaugeFlechetteConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_4gauge_flechette;
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bullet.dmgMin = 8;
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bullet.dmgMax = 15;
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bullet.bulletsMin *= 2;
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bullet.bulletsMax *= 2;
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bullet.wear = 15;
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bullet.style = BulletConfiguration.STYLE_FLECHETTE;
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bullet.HBRC = 2;
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bullet.LBRC = 95;
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return bullet;
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}
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public static BulletConfiguration get4GaugeFlechettePhosphorusConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
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bullet.ammo = ModItems.ammo_4gauge_flechette;
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bullet.dmgMin = 8;
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bullet.dmgMax = 15;
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bullet.bulletsMin *= 2;
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bullet.bulletsMax *= 2;
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bullet.wear = 15;
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bullet.style = BulletConfiguration.STYLE_FLECHETTE;
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bullet.HBRC = 2;
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bullet.LBRC = 95;
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bullet.ammo = ModItems.ammo_4gauge_flechette_phosphorus;
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bullet.incendiary = 5;
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PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 20 * 20, 0, true);
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eff.getCurativeItems().clear();
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(eff));
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "flame");
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data.setInteger("count", 15);
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data.setDouble("motion", 0.05D);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
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}
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};
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return bullet;
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}
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public static BulletConfiguration get4GaugeExplosiveConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardGrenadeConfig();
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bullet.ammo = ModItems.ammo_4gauge_explosive;
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bullet.velocity *= 2;
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bullet.gravity *= 2;
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bullet.dmgMin = 20;
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bullet.dmgMax = 25;
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bullet.wear = 25;
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bullet.trail = 1;
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return bullet;
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}
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public static BulletConfiguration get4GaugeMiningConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardGrenadeConfig();
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bullet.ammo = ModItems.ammo_4gauge_semtex;
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bullet.velocity *= 2;
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bullet.gravity *= 2;
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bullet.dmgMin = 10;
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bullet.dmgMax = 15;
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bullet.wear = 25;
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bullet.trail = 1;
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bullet.explosive = 0.0F;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(bullet.worldObj.isRemote)
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return;
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ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 4);
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explosion.atttributes.add(ExAttrib.ALLDROP);
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explosion.atttributes.add(ExAttrib.NOHURT);
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explosion.doExplosionA();
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explosion.doExplosionB(false);
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ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 15);
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}
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};
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return bullet;
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}
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public static BulletConfiguration get4GaugeBalefireConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardGrenadeConfig();
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bullet.ammo = ModItems.ammo_4gauge_balefire;
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bullet.velocity *= 2;
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bullet.gravity *= 2;
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bullet.dmgMin = 50;
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bullet.dmgMax = 65;
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bullet.wear = 25;
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bullet.trail = 1;
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bullet.explosive = 0.0F;
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(bullet.worldObj.isRemote)
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return;
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ExplosionNT explosion = new ExplosionNT(bullet.worldObj, null, bullet.posX, bullet.posY, bullet.posZ, 6);
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explosion.atttributes.add(ExAttrib.BALEFIRE);
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explosion.doExplosionA();
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explosion.doExplosionB(false);
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ExplosionLarge.spawnParticles(bullet.worldObj, bullet.posX, bullet.posY, bullet.posZ, 30);
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}
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};
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return bullet;
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}
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public static BulletConfiguration getGrenadeKampfConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
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bullet.ammo = ModItems.ammo_4gauge_kampf;
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bullet.spread = 0.0F;
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bullet.gravity = 0.0D;
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bullet.wear = 15;
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bullet.explosive = 3.5F;
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bullet.style = BulletConfiguration.STYLE_GRENADE;
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bullet.trail = 4;
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bullet.vPFX = "smoke";
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return bullet;
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}
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public static BulletConfiguration getGrenadeCanisterConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
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bullet.ammo = ModItems.ammo_4gauge_canister;
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bullet.spread = 0.0F;
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bullet.gravity = 0.0D;
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bullet.wear = 15;
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bullet.explosive = 1F;
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bullet.style = BulletConfiguration.STYLE_GRENADE;
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bullet.trail = 4;
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bullet.vPFX = "smoke";
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(!bullet.worldObj.isRemote) {
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if(bullet.ticksExisted > 10) {
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bullet.setDead();
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for(int i = 0; i < 50; i++) {
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EntityBulletBase bolt = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.M44_AP);
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bolt.setPosition(bullet.posX, bullet.posY, bullet.posZ);
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bolt.setThrowableHeading(bullet.motionX, bullet.motionY, bullet.motionZ, 0.25F, 0.1F);
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bullet.worldObj.spawnEntityInWorld(bolt);
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}
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration get4GaugeSleekConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
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bullet.ammo = ModItems.ammo_4gauge_sleek;
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return bullet;
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}
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public static BulletConfiguration get4GaugeClawConfig() {
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BulletConfiguration bullet = get4GaugeConfig();
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bullet.ammo = ModItems.ammo_4gauge_claw;
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bullet.dmgMin = 6;
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bullet.dmgMax = 9;
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bullet.bulletsMin *= 2;
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bullet.bulletsMax *= 2;
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bullet.leadChance = 100;
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bullet.bHurt = new IBulletHurtBehavior() {
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@Override
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public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
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if(bullet.worldObj.isRemote)
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return;
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if(hit instanceof EntityLivingBase) {
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EntityLivingBase living = (EntityLivingBase) hit;
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float f = living.getHealth();
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if(f > 0) {
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f = Math.max(0, f - 2);
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living.setHealth(f);
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if(f == 0)
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living.onDeath(ModDamageSource.causeBulletDamage(bullet, hit));
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration get4GaugeVampireConfig() {
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BulletConfiguration bullet = get4GaugeConfig();
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bullet.ammo = ModItems.ammo_4gauge_vampire;
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bullet.dmgMin = 6;
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bullet.dmgMax = 9;
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bullet.bulletsMin *= 2;
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bullet.bulletsMax *= 2;
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bullet.leadChance = 100;
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bullet.style = BulletConfiguration.STYLE_FLECHETTE;
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bullet.bHurt = new IBulletHurtBehavior() {
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@Override
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public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
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if(bullet.worldObj.isRemote)
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return;
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if(hit instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) hit;
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IExtendedEntityProperties prop = player.getExtendedProperties("WitcheryExtendedPlayer");
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NBTTagCompound blank = new NBTTagCompound();
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blank.setTag("WitcheryExtendedPlayer", new NBTTagCompound());
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if(prop != null) {
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prop.loadNBTData(blank);
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}
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration get4GaugeVoidConfig() {
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BulletConfiguration bullet = get4GaugeConfig();
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bullet.ammo = ModItems.ammo_4gauge_void;
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bullet.dmgMin = 6;
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bullet.dmgMax = 9;
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bullet.bulletsMin *= 2;
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bullet.bulletsMax *= 2;
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bullet.leadChance = 0;
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bullet.bHurt = new IBulletHurtBehavior() {
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@Override
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public void behaveEntityHurt(EntityBulletBase bullet, Entity hit) {
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if(bullet.worldObj.isRemote)
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return;
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if(hit instanceof EntityPlayer) {
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EntityPlayer player = (EntityPlayer) hit;
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player.inventory.dropAllItems();
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player.worldObj.newExplosion(bullet.shooter, player.posX, player.posY, player.posZ, 5.0F, true, true);
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration get4GaugeQuackConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
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bullet.ammo = ModItems.ammo_4gauge_titan;
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bullet.velocity *= 2D;
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bullet.spread = 0.0F;
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bullet.gravity = 0.0D;
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bullet.wear = 10;
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bullet.explosive = 1F;
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bullet.style = BulletConfiguration.STYLE_BOLT;
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bullet.trail = 4;
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bullet.vPFX = "explode";
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bullet.bUpdate = new IBulletUpdateBehavior() {
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@Override
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public void behaveUpdate(EntityBulletBase bullet) {
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if(!bullet.worldObj.isRemote) {
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if(bullet.ticksExisted % 2 == 0) {
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List<EntityCreature> creatures = bullet.worldObj.getEntitiesWithinAABB(EntityCreature.class, bullet.boundingBox.expand(10, 10, 10));
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for(EntityCreature creature : creatures) {
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if(creature.getClass().getCanonicalName().startsWith("net.minecraft.entity.titan")) {
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ExplosionNukeSmall.explode(bullet.worldObj, creature.posX, creature.posY, creature.posZ, ExplosionNukeSmall.medium);
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creature.isDead = true;
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}
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}
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}
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}
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}
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};
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return bullet;
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}
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}
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