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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-02-21 13:32:28 +00:00
78 lines
2.7 KiB
Java
78 lines
2.7 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.loader.ModelRendererObj;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.entity.Entity;
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public class ModelArmorNCRPA extends ModelArmorBase {
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ModelRendererObj eyes;
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public ModelArmorNCRPA(int type) {
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super(type);
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this.head = new ModelRendererObj(ResourceManager.armor_ncr, "Helmet");
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this.eyes = new ModelRendererObj(ResourceManager.armor_ncr, "Eyes");
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this.body = new ModelRendererObj(ResourceManager.armor_ncr, "Chest");
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this.leftArm = new ModelRendererObj(ResourceManager.armor_ncr, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
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this.rightArm = new ModelRendererObj(ResourceManager.armor_ncr, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
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this.leftLeg = new ModelRendererObj(ResourceManager.armor_ncr, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
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this.rightLeg = new ModelRendererObj(ResourceManager.armor_ncr, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
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this.leftFoot = new ModelRendererObj(ResourceManager.armor_ncr, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);
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this.rightFoot = new ModelRendererObj(ResourceManager.armor_ncr, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
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}
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@Override
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public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
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super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
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this.head.copyTo(this.eyes);
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GL11.glPushMatrix();
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GL11.glShadeModel(GL11.GL_SMOOTH);
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if(this.type == 0) {
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bindTexture(ResourceManager.ncrpa_helmet);
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this.head.render(scaleFactor);
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/// START GLOW ///
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float lastX = OpenGlHelper.lastBrightnessX;
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float lastY = OpenGlHelper.lastBrightnessY;
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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GL11.glDisable(GL11.GL_LIGHTING);
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this.eyes.render(scaleFactor);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
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/// END GLOW ///
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}
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if(this.type == 1) {
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bindTexture(ResourceManager.ncrpa_arm);
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this.leftArm.render(scaleFactor);
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this.rightArm.render(scaleFactor);
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bindTexture(ResourceManager.ncrpa_chest);
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this.body.render(scaleFactor);
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}
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if(this.type == 2) {
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bindTexture(ResourceManager.ncrpa_leg);
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this.leftLeg.render(scaleFactor);
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this.rightLeg.render(scaleFactor);
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}
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if(this.type == 3) {
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bindTexture(ResourceManager.ncrpa_leg);
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this.leftFoot.render(scaleFactor);
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this.rightFoot.render(scaleFactor);
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}
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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