2026-02-20 15:10:12 +01:00

78 lines
2.7 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.Entity;
public class ModelArmorNCRPA extends ModelArmorBase {
ModelRendererObj eyes;
public ModelArmorNCRPA(int type) {
super(type);
this.head = new ModelRendererObj(ResourceManager.armor_ncr, "Helmet");
this.eyes = new ModelRendererObj(ResourceManager.armor_ncr, "Eyes");
this.body = new ModelRendererObj(ResourceManager.armor_ncr, "Chest");
this.leftArm = new ModelRendererObj(ResourceManager.armor_ncr, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F);
this.rightArm = new ModelRendererObj(ResourceManager.armor_ncr, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
this.leftLeg = new ModelRendererObj(ResourceManager.armor_ncr, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightLeg = new ModelRendererObj(ResourceManager.armor_ncr, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
this.leftFoot = new ModelRendererObj(ResourceManager.armor_ncr, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);
this.rightFoot = new ModelRendererObj(ResourceManager.armor_ncr, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
this.head.copyTo(this.eyes);
GL11.glPushMatrix();
GL11.glShadeModel(GL11.GL_SMOOTH);
if(this.type == 0) {
bindTexture(ResourceManager.ncrpa_helmet);
this.head.render(scaleFactor);
/// START GLOW ///
float lastX = OpenGlHelper.lastBrightnessX;
float lastY = OpenGlHelper.lastBrightnessY;
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glDisable(GL11.GL_LIGHTING);
this.eyes.render(scaleFactor);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
/// END GLOW ///
}
if(this.type == 1) {
bindTexture(ResourceManager.ncrpa_arm);
this.leftArm.render(scaleFactor);
this.rightArm.render(scaleFactor);
bindTexture(ResourceManager.ncrpa_chest);
this.body.render(scaleFactor);
}
if(this.type == 2) {
bindTexture(ResourceManager.ncrpa_leg);
this.leftLeg.render(scaleFactor);
this.rightLeg.render(scaleFactor);
}
if(this.type == 3) {
bindTexture(ResourceManager.ncrpa_leg);
this.leftFoot.render(scaleFactor);
this.rightFoot.render(scaleFactor);
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}