104 lines
3.6 KiB
Java

package com.hbm.particle;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.particle.EntityFX;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
//gracefully copy-pasted from xR
@SideOnly(Side.CLIENT)
public class ParticleRBMKMush extends EntityFX {
private static final ResourceLocation texture = new ResourceLocation(com.hbm.lib.RefStrings.MODID + ":textures/particle/rbmk_mush.png");
private TextureManager theRenderEngine;
private int age;
private int maxAge;
public ParticleRBMKMush(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_, float scale) {
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
theRenderEngine = p_i1213_1_;
maxAge = 50;
this.particleRed = this.particleGreen = this.particleBlue = 0;
this.particleScale = scale;
}
public ParticleRBMKMush(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_, float red, float green, float blue, float scale) {
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
theRenderEngine = p_i1213_1_;
maxAge = 50;
this.particleRed = red;
this.particleGreen = green;
this.particleBlue = blue;
this.particleScale = scale;
}
public void onUpdate() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
++this.age;
if(this.age == this.maxAge) {
this.setDead();
}
}
public int getFXLayer() {
return 3;
}
public void renderParticle(Tessellator tessellator, float p_70539_2_, float x, float y, float z, float sx, float sz) {
this.theRenderEngine.bindTexture(texture);
int segs = 30;
// the size of one frame
double frame = 1D / (double) segs;
// how many frames we're in
int prog = age * segs / maxAge;
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
GL11.glDepthMask(false);
RenderHelper.disableStandardItemLighting();
boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
if(fog) GL11.glDisable(GL11.GL_FOG);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.setBrightness(240);
float scale = this.particleScale;
float pX = (float) ((this.prevPosX + (this.posX - this.prevPosX) * (double) p_70539_2_ - interpPosX));
float pY = (float) ((this.prevPosY + (this.posY - this.prevPosY) * (double) p_70539_2_ - interpPosY)) + particleScale;
float pZ = (float) ((this.prevPosZ + (this.posZ - this.prevPosZ) * (double) p_70539_2_ - interpPosZ));
tessellator.addVertexWithUV((double) (pX - x * scale - sx * scale), (double) (pY - y * scale), (double) (pZ - z * scale - sz * scale), 1, (prog + 1) * frame);
tessellator.addVertexWithUV((double) (pX - x * scale + sx * scale), (double) (pY + y * scale), (double) (pZ - z * scale + sz * scale), 1, prog * frame);
tessellator.addVertexWithUV((double) (pX + x * scale + sx * scale), (double) (pY + y * scale), (double) (pZ + z * scale + sz * scale), 0, prog * frame);
tessellator.addVertexWithUV((double) (pX + x * scale - sx * scale), (double) (pY - y * scale), (double) (pZ + z * scale - sz * scale), 0, (prog + 1) * frame);
tessellator.draw();
if(fog) GL11.glEnable(GL11.GL_FOG);
GL11.glPolygonOffset(0.0F, 0.0F);
GL11.glEnable(GL11.GL_LIGHTING);
}
}