mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
104 lines
3.6 KiB
Java
104 lines
3.6 KiB
Java
package com.hbm.particle;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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//gracefully copy-pasted from xR
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@SideOnly(Side.CLIENT)
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public class ParticleRBMKMush extends EntityFX {
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private static final ResourceLocation texture = new ResourceLocation(com.hbm.lib.RefStrings.MODID + ":textures/particle/rbmk_mush.png");
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private TextureManager theRenderEngine;
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private int age;
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private int maxAge;
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public ParticleRBMKMush(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_, float scale) {
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super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
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theRenderEngine = p_i1213_1_;
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maxAge = 50;
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this.particleRed = this.particleGreen = this.particleBlue = 0;
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this.particleScale = scale;
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}
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public ParticleRBMKMush(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_, float red, float green, float blue, float scale) {
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super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
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theRenderEngine = p_i1213_1_;
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maxAge = 50;
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this.particleRed = red;
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this.particleGreen = green;
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this.particleBlue = blue;
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this.particleScale = scale;
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}
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public void onUpdate() {
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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++this.age;
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if(this.age == this.maxAge) {
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this.setDead();
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}
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}
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public int getFXLayer() {
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return 3;
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}
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public void renderParticle(Tessellator tessellator, float p_70539_2_, float x, float y, float z, float sx, float sz) {
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this.theRenderEngine.bindTexture(texture);
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int segs = 30;
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// the size of one frame
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double frame = 1D / (double) segs;
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// how many frames we're in
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int prog = age * segs / maxAge;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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GL11.glDepthMask(false);
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RenderHelper.disableStandardItemLighting();
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boolean fog = GL11.glIsEnabled(GL11.GL_FOG);
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if(fog) GL11.glDisable(GL11.GL_FOG);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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tessellator.setBrightness(240);
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float scale = this.particleScale;
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float pX = (float) ((this.prevPosX + (this.posX - this.prevPosX) * (double) p_70539_2_ - interpPosX));
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float pY = (float) ((this.prevPosY + (this.posY - this.prevPosY) * (double) p_70539_2_ - interpPosY)) + particleScale;
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float pZ = (float) ((this.prevPosZ + (this.posZ - this.prevPosZ) * (double) p_70539_2_ - interpPosZ));
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tessellator.addVertexWithUV((double) (pX - x * scale - sx * scale), (double) (pY - y * scale), (double) (pZ - z * scale - sz * scale), 1, (prog + 1) * frame);
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tessellator.addVertexWithUV((double) (pX - x * scale + sx * scale), (double) (pY + y * scale), (double) (pZ - z * scale + sz * scale), 1, prog * frame);
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tessellator.addVertexWithUV((double) (pX + x * scale + sx * scale), (double) (pY + y * scale), (double) (pZ + z * scale + sz * scale), 0, prog * frame);
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tessellator.addVertexWithUV((double) (pX + x * scale - sx * scale), (double) (pY - y * scale), (double) (pZ + z * scale - sz * scale), 0, (prog + 1) * frame);
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tessellator.draw();
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if(fog) GL11.glEnable(GL11.GL_FOG);
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GL11.glPolygonOffset(0.0F, 0.0F);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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}
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