Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/packet/PacketDispatcher.java

94 lines
6.0 KiB
Java

package com.hbm.packet;
import com.hbm.lib.RefStrings;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import cpw.mods.fml.relauncher.Side;
public class PacketDispatcher {
//Mark 1 Packet Sending Device
public static final SimpleNetworkWrapper wrapper = NetworkRegistry.INSTANCE.newSimpleChannel(RefStrings.MODID);
public static final void registerPackets()
{
int i = 0;
//Machine type for marker rendering
wrapper.registerMessage(TEStructurePacket.Handler.class, TEStructurePacket.class, i++, Side.CLIENT);
//Mining drill rotation for rendering
wrapper.registerMessage(TEDrillPacket.Handler.class, TEDrillPacket.class, i++, Side.CLIENT);
//Fluid packet for GUI
wrapper.registerMessage(TEFluidPacket.Handler.class, TEFluidPacket.class, i++, Side.CLIENT);
//Sound packet that keeps client and server separated
wrapper.registerMessage(LoopedSoundPacket.Handler.class, LoopedSoundPacket.class, i++, Side.CLIENT);
//Signals server to consume items and create template
wrapper.registerMessage(ItemFolderPacket.Handler.class, ItemFolderPacket.class, i++, Side.SERVER);
//Electricity gauge for GUI rendering
wrapper.registerMessage(AuxElectricityPacket.Handler.class, AuxElectricityPacket.class, i++, Side.CLIENT);
//Siren packet for looped sounds
wrapper.registerMessage(TESirenPacket.Handler.class, TESirenPacket.class, i++, Side.CLIENT);
//Signals server to change ItemStacks
wrapper.registerMessage(ItemDesignatorPacket.Handler.class, ItemDesignatorPacket.class, i++, Side.SERVER);
//Signals server to perform orbital strike, among other things
wrapper.registerMessage(SatLaserPacket.Handler.class, SatLaserPacket.class, i++, Side.SERVER);
//Universal package for sending small info packs back to server
wrapper.registerMessage(AuxButtonPacket.Handler.class, AuxButtonPacket.class, i++, Side.SERVER);
//Siren packet for looped sounds
wrapper.registerMessage(TEVaultPacket.Handler.class, TEVaultPacket.class, i++, Side.CLIENT);
//Packet to send sat info to players
wrapper.registerMessage(SatPanelPacket.Handler.class, SatPanelPacket.class, i++, Side.CLIENT);
//Packet to send block break particles
wrapper.registerMessage(ParticleBurstPacket.Handler.class, ParticleBurstPacket.class, i++, Side.CLIENT);
//Packet to send chunk radiation info to individual players
wrapper.registerMessage(ExtPropPacket.Handler.class, ExtPropPacket.class, i++, Side.CLIENT);
//Entity sound packet that keeps client and server separated
wrapper.registerMessage(LoopedEntitySoundPacket.Handler.class, LoopedEntitySoundPacket.class, i++, Side.CLIENT);
//Packet for force fields
wrapper.registerMessage(TEFFPacket.Handler.class, TEFFPacket.class, i++, Side.CLIENT);
//Sends button information for ItemGunBase
wrapper.registerMessage(GunButtonPacket.Handler.class, GunButtonPacket.class, i++, Side.SERVER);
//Packet to send block break particles
wrapper.registerMessage(AuxParticlePacket.Handler.class, AuxParticlePacket.class, i++, Side.CLIENT);
//Signals server to buy offer from bobmazon
wrapper.registerMessage(ItemBobmazonPacket.Handler.class, ItemBobmazonPacket.class, i++, Side.SERVER);
//Packet to send missile multipart information to TEs
wrapper.registerMessage(TEMissileMultipartPacket.Handler.class, TEMissileMultipartPacket.class, i++, Side.CLIENT);
//Aux Particle Packet, New Technology: like the APP but with NBT
wrapper.registerMessage(AuxParticlePacketNT.Handler.class, AuxParticlePacketNT.class, i++, Side.CLIENT);
//Signals server to do coord based satellite stuff
wrapper.registerMessage(SatCoordPacket.Handler.class, SatCoordPacket.class, i++, Side.SERVER);
//Triggers gun animations of the client
wrapper.registerMessage(GunAnimationPacket.Handler.class, GunAnimationPacket.class, i++, Side.CLIENT);
//Sends a funi text to display like a music disc announcement
wrapper.registerMessage(PlayerInformPacket.Handler.class, PlayerInformPacket.class, i++, Side.CLIENT);
//Universal keybind packet
wrapper.registerMessage(KeybindPacket.Handler.class, KeybindPacket.class, i++, Side.SERVER);
//Packet to send NBT data from clients to serverside TEs
wrapper.registerMessage(NBTControlPacket.Handler.class, NBTControlPacket.class, i++, Side.SERVER);
//Packet to send for anvil recipes to be crafted
wrapper.registerMessage(AnvilCraftPacket.Handler.class, AnvilCraftPacket.class, i++, Side.SERVER);
//Sends a funi text to display like a music disc announcement
wrapper.registerMessage(TEDoorAnimationPacket.Handler.class, TEDoorAnimationPacket.class, i++, Side.CLIENT);
//Does ExVNT standard player knockback
wrapper.registerMessage(ExplosionKnockbackPacket.Handler.class, ExplosionKnockbackPacket.class, i++, Side.CLIENT);
//just go fuck yourself already
wrapper.registerMessage(ExplosionVanillaNewTechnologyCompressedAffectedBlockPositionDataForClientEffectsAndParticleHandlingPacket.Handler.class, ExplosionVanillaNewTechnologyCompressedAffectedBlockPositionDataForClientEffectsAndParticleHandlingPacket.class, i++, Side.CLIENT);
//Packet to send NBT data from clients to the serverside held item
wrapper.registerMessage(NBTItemControlPacket.Handler.class, NBTItemControlPacket.class, i++, Side.SERVER);
//sends a button press to the held item, assuming it is an ISyncButtons
wrapper.registerMessage(SyncButtonsPacket.Handler.class, SyncButtonsPacket.class, i++, Side.SERVER);
//General syncing for global values
wrapper.registerMessage(PermaSyncPacket.Handler.class, PermaSyncPacket.class, i++, Side.CLIENT);
//Syncs biome information for single positions or entire chunks
wrapper.registerMessage(BiomeSyncPacket.Handler.class, BiomeSyncPacket.class, i++, Side.CLIENT);
//Tile sync
wrapper.registerMessage(AuxGaugePacket.Handler.class, AuxGaugePacket.class, i++, Side.CLIENT); //The horrid one
wrapper.registerMessage(NBTPacket.Handler.class, NBTPacket.class, i++, Side.CLIENT); //The convenient but laggy one
wrapper.registerMessage(BufPacket.Handler.class, BufPacket.class, i++, Side.CLIENT); //The not-so-convenient but not laggy one
}
}