356 lines
9.3 KiB
Java

package com.hbm.tileentity.bomb;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.bomb.LaunchPad;
import com.hbm.inventory.container.ContainerLaunchPadTier1;
import com.hbm.inventory.gui.GUILaunchPadTier1;
import com.hbm.lib.Library;
import com.hbm.tileentity.IGUIProvider;
import com.hbm.tileentity.INBTPacketReceiver;
import com.hbm.tileentity.TileEntityLoadedBase;
import api.hbm.energy.IEnergyUser;
import api.hbm.item.IDesignatorItem;
import cpw.mods.fml.common.Optional;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
import li.cil.oc.api.network.SimpleComponent;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
@Optional.InterfaceList({@Optional.Interface(iface = "li.cil.oc.api.network.SimpleComponent", modid = "OpenComputers")})
public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedInventory, INBTPacketReceiver, IEnergyUser, SimpleComponent, IGUIProvider {
public ItemStack slots[];
public ItemStack toRender;
public long power;
public final long maxPower = 100000;
private static final int[] slots_top = new int[] {0};
private static final int[] slots_bottom = new int[] { 0, 1, 2};
private static final int[] slots_side = new int[] {0};
private String customName;
public TileEntityLaunchPad() {
slots = new ItemStack[3];
}
@Override
public int getSizeInventory() {
return slots.length;
}
@Override
public ItemStack getStackInSlot(int i) {
return slots[i];
}
@Override
public ItemStack getStackInSlotOnClosing(int i) {
if(slots[i] != null)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
} else {
return null;
}
}
@Override
public void setInventorySlotContents(int i, ItemStack itemStack) {
slots[i] = itemStack;
if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
{
itemStack.stackSize = getInventoryStackLimit();
}
}
@Override
public String getInventoryName() {
return this.hasCustomInventoryName() ? this.customName : "container.launchPad";
}
@Override
public boolean hasCustomInventoryName() {
return this.customName != null && this.customName.length() > 0;
}
public void setCustomName(String name) {
this.customName = name;
}
@Override
public int getInventoryStackLimit() {
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
{
return false;
}else{
return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64;
}
}
//You scrubs aren't needed for anything (right now)
@Override
public void openInventory() {}
@Override
public void closeInventory() {}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemStack) {
return true;
}
@Override
public ItemStack decrStackSize(int i, int j) {
if(slots[i] != null)
{
if(slots[i].stackSize <= j)
{
ItemStack itemStack = slots[i];
slots[i] = null;
return itemStack;
}
ItemStack itemStack1 = slots[i].splitStack(j);
if (slots[i].stackSize == 0)
{
slots[i] = null;
}
return itemStack1;
} else {
return null;
}
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
NBTTagList list = nbt.getTagList("items", 10);
power = nbt.getLong("power");
slots = new ItemStack[getSizeInventory()];
for(int i = 0; i < list.tagCount(); i++)
{
NBTTagCompound nbt1 = list.getCompoundTagAt(i);
byte b0 = nbt1.getByte("slot");
if(b0 >= 0 && b0 < slots.length)
{
slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
}
}
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
NBTTagList list = new NBTTagList();
nbt.setLong("power", power);
for(int i = 0; i < slots.length; i++)
{
if(slots[i] != null)
{
NBTTagCompound nbt1 = new NBTTagCompound();
nbt1.setByte("slot", (byte)i);
slots[i].writeToNBT(nbt1);
list.appendTag(nbt1);
}
}
nbt.setTag("items", list);
}
@Override
public int[] getAccessibleSlotsFromSide(int p_94128_1_)
{
return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side);
}
@Override
public boolean canInsertItem(int i, ItemStack itemStack, int j) {
return this.isItemValidForSlot(i, itemStack);
}
@Override
public boolean canExtractItem(int i, ItemStack itemStack, int j) {
return false;
}
public long getPowerScaled(long i) {
return (power * i) / maxPower;
}
@Override
public void updateEntity() {
if(!worldObj.isRemote) {
power = Library.chargeTEFromItems(slots, 2, power, maxPower);
this.updateConnections();
NBTTagCompound data = new NBTTagCompound();
data.setLong("power", power);
if(slots[0] != null) {
data.setInteger("id", Item.getIdFromItem(slots[0].getItem()));
data.setShort("meta", (short) slots[0].getItemDamage());
}
INBTPacketReceiver.networkPack(this, data, 250);
}
}
@Override
public void networkUnpack(NBTTagCompound nbt) {
this.power = nbt.getLong("power");
if(nbt.hasKey("id")) {
this.toRender = new ItemStack(Item.getItemById(nbt.getInteger("id")), 1, nbt.getShort("meta"));
} else {
this.toRender = null;
}
}
private void updateConnections() {
this.trySubscribe(worldObj, xCoord + 1, yCoord, zCoord, Library.POS_X);
this.trySubscribe(worldObj, xCoord - 1, yCoord, zCoord, Library.NEG_X);
this.trySubscribe(worldObj, xCoord, yCoord, zCoord + 1, Library.POS_Z);
this.trySubscribe(worldObj, xCoord, yCoord, zCoord - 1, Library.NEG_Z);
this.trySubscribe(worldObj, xCoord, yCoord - 1, zCoord, Library.NEG_Y);
}
@Override
public AxisAlignedBB getRenderBoundingBox() {
return TileEntity.INFINITE_EXTENT_AABB;
}
@Override
public void setPower(long i) {
power = i;
}
@Override
public long getPower() {
return power;
}
@Override
public long getMaxPower() {
return maxPower;
}
@Override
public long transferPower(long power) {
this.power += power;
if(this.power > this.getMaxPower()) {
long overshoot = this.power - this.getMaxPower();
this.power = this.getMaxPower();
return overshoot;
}
return 0;
}
@Override
public boolean canConnect(ForgeDirection dir) {
return dir != ForgeDirection.UP && dir != ForgeDirection.UNKNOWN;
}
@Override
@SideOnly(Side.CLIENT)
public double getMaxRenderDistanceSquared()
{
return 65536.0D;
}
// do some opencomputer stuff
@Override
public String getComponentName() {
return "launch_pad";
}
@Callback
@Optional.Method(modid = "OpenComputers")
public Object[] getEnergyInfo(Context context, Arguments args) {
return new Object[] {getPower(), getMaxPower()};
}
@Callback
@Optional.Method(modid = "OpenComputers")
public Object[] getCoords(Context context, Arguments args) {
if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) {
int xCoord2;
int zCoord2;
if (slots[1].stackTagCompound != null) {
xCoord2 = slots[1].stackTagCompound.getInteger("xCoord");
zCoord2 = slots[1].stackTagCompound.getInteger("zCoord");
} else
return new Object[] {false};
// Not sure if i should have this
/*
if(xCoord2 == xCoord && zCoord2 == zCoord) {
xCoord2 += 1;
}
*/
return new Object[] {xCoord2, zCoord2};
}
return new Object[] {false, "Designator not found"};
}
@Callback
@Optional.Method(modid = "OpenComputers")
public Object[] setCoords(Context context, Arguments args) {
if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) {
slots[1].stackTagCompound = new NBTTagCompound();
slots[1].stackTagCompound.setInteger("xCoord", args.checkInteger(0));
slots[1].stackTagCompound.setInteger("zCoord", args.checkInteger(1));
return new Object[] {true};
}
return new Object[] {false, "Designator not found"};
}
@Callback
@Optional.Method(modid = "OpenComputers")
public Object[] launch(Context context, Arguments args) {
//worldObj.getBlock(xCoord, yCoord, zCoord).explode(worldObj, xCoord, yCoord, zCoord);
((LaunchPad) ModBlocks.launch_pad).explode(worldObj, xCoord, yCoord, zCoord);
return new Object[] {};
}
@Override
public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerLaunchPadTier1(player.inventory, this);
}
@Override
@SideOnly(Side.CLIENT)
public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new GUILaunchPadTier1(player.inventory, this);
}
}