mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
17 lines
1.5 KiB
Plaintext
17 lines
1.5 KiB
Plaintext
## Changed
|
|
* The powder combination recipe for steel powder now yields steel scraps instead, meaning that it has to be smelted either via crucible or arc furnace
|
|
* In addition, there is now an alternate recipe combining four times the material, yielding larger steel scraps, allowing for higher throughput
|
|
* The new autogen wire items now use texture overrides, restoring the original textures
|
|
* Arc furnaces now start burning on the inside as the electrodes are inserted, making the process look a lot more violent
|
|
* Arc furnaces in liquid mode will now immediately start draining their contents as soon as the lid starts lifting, instead of waiting until the lid is fully lifted
|
|
* The arc furnace's lid now moves faster depending on the upgrade (each upgrade adds 50% movement speed). Do note that this shortens the timespan for cycling items, so to utilize it fully you will need multiple or upgraded conveyors.
|
|
* Doubled the arc furnace's pouring speed to a full ingot per tick
|
|
* Demand for hard plastic per versatile circuit has been reduced from 4 to 2 bars per board
|
|
* The autocrafter now uses vacuum tubes instead of microchips
|
|
* Buoyant items (fish spawned by fishing dynamite) now sink in flowing water (i.e. in a tank of non-source blocks)
|
|
* Retextured all explosive sticks
|
|
|
|
## Fixed
|
|
* Removed sand to silicon AE2 compat recipe which caused sand to be shreddable into the new silicon wafers, skipping the arc furnace entirely
|
|
* Fixed shift clicking into the arc furnace placing the entire stack into a single slot, ignoring stacksize limitations
|