2021-01-31 02:03:14 +01:00

98 lines
3.4 KiB
Java

package com.hbm.items.armor;
import java.util.ArrayList;
import java.util.List;
import org.lwjgl.opengl.GL11;
import com.hbm.handler.ArmorModHandler;
import com.hbm.render.model.ModelBackTesla;
import com.hbm.render.util.BeamPronter;
import com.hbm.render.util.BeamPronter.EnumBeamType;
import com.hbm.render.util.BeamPronter.EnumWaveType;
import com.hbm.tileentity.machine.TileEntityTesla;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MathHelper;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.event.RenderPlayerEvent;
public class ItemModTesla extends ItemArmorMod {
private ModelBackTesla modelTesla;
public List<double[]> targets = new ArrayList();
public ItemModTesla() {
super(ArmorModHandler.plate_only, false, true, false, false);
}
@Override
public void modUpdate(EntityLivingBase entity, ItemStack armor) {
if(!entity.worldObj.isRemote && entity instanceof EntityPlayer && armor.getItem() instanceof ArmorFSBPowered && ArmorFSBPowered.hasFSBArmor((EntityPlayer)entity)) {
targets = TileEntityTesla.zap(entity.worldObj, entity.posX, entity.posY + 1.25, entity.posZ, 5, entity);
if(targets != null && !targets.isEmpty() && entity.getRNG().nextInt(5) == 0) {
armor.damageItem(1, entity);
}
}
}
@Override
@SideOnly(Side.CLIENT)
public void modRender(RenderPlayerEvent.SetArmorModel event, ItemStack armor) {
if(this.modelTesla == null) {
this.modelTesla = new ModelBackTesla();
}
RenderPlayer renderer = event.renderer;
ModelBiped model = renderer.modelArmor;
EntityPlayer player = event.entityPlayer;
//EntityPlayer me = Minecraft.getMinecraft().thePlayer;
modelTesla.isSneak = model.isSneak;
float interp = event.partialRenderTick;
float yawHead = player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * interp;
float yawOffset = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * interp;
float yaw = yawHead - yawOffset;
float yawWrapped = MathHelper.wrapAngleTo180_float(yawHead - yawOffset);
float pitch = player.rotationPitch;
modelTesla.render(event.entityPlayer, 0.0F, 0.0F, yawWrapped, yaw, pitch, 0.0625F);
/*GL11.glPushMatrix();
GL11.glRotated(yawOffset, 0, -1, 0);
Vec3 offset = Vec3.createVectorHelper(0, 0, -0.5);
offset.rotateAroundY((float)Math.toRadians(yawOffset));
double sx = player.posX + offset.xCoord;
double sy = player.posY - 0.25;
double sz = player.posZ + offset.zCoord;
double x = me.posX - sx;
double y = me.posY - sy;
double z = me.posZ - sz;
GL11.glTranslated(x, y, z);
for(double[] target : targets) {
double length = Math.sqrt(Math.pow(target[0] - sx, 2) + Math.pow(target[1] - sy, 2) + Math.pow(target[2] - sz, 2));
BeamPronter.prontBeam(Vec3.createVectorHelper((target[0] - sx + offset.xCoord * 1.5), target[1] - sy, -(target[2] - sz + offset.zCoord * 1.5)), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x404040, 0x404040, (int) (player.worldObj.getTotalWorldTime() % 1000 + 1), (int) (length * 5), 0.125F, 2, 0.03125F);
}
GL11.glPopMatrix();*/
}
}