mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
80 lines
2.9 KiB
Java
80 lines
2.9 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.ModItems;
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import com.hbm.lib.RefStrings;
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import com.hbm.render.model.ModelGun;
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import com.hbm.render.model.ModelStatue;
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import com.hbm.tileentity.TileEntityDecoBlockAltF;
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import com.hbm.tileentity.TileEntityDecoBlockAltG;
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import com.hbm.tileentity.TileEntityDecoBlockAltW;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderDecoBlockAlt extends TileEntitySpecialRenderer {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelStatue.png");
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private static final ResourceLocation gunTexture = new ResourceLocation(RefStrings.MODID + ":" + "textures/models/ModelGun.png");
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private ModelStatue model;
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private ModelGun gun;
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private RenderItem itemRenderer;
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private RenderManager renderManager = RenderManager.instance;
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public RenderDecoBlockAlt() {
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this.model = new ModelStatue();
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this.gun = new ModelGun();
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}
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@Override
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public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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itemRenderer = new RenderDecoItem(this);
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itemRenderer.setRenderManager(renderManager);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
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GL11.glRotatef(180, 0F, 0F, 1F);
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switch(tileentity.getBlockMetadata())
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{
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case 4:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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EntityItem watch = new EntityItem(null, 0.0D, 0.0D, 0.0D, new ItemStack(ModItems.watch));
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this.bindTexture(texture);
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RenderItem.renderInFrame = true;
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this.model.renderModel(0.0625F);
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float g = 0.0625F;
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float q = g * 2 + 0.0625F / 3;
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GL11.glTranslatef(0.0F, -2 * g, q);
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GL11.glRotatef(180, 0F, 0F, 1F);
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if(tileentity instanceof TileEntityDecoBlockAltW || tileentity instanceof TileEntityDecoBlockAltF)
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this.itemRenderer.doRender(watch, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
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RenderItem.renderInFrame = false;
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GL11.glTranslatef(0.0F, 2 * g, -q);
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GL11.glRotatef(180, 0F, 0F, 1F);
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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GL11.glTranslatef(-g * 20, g * 4, g * 11);
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GL11.glRotatef(-20, 0F, 0F, 1F);
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this.bindTexture(gunTexture);
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if(tileentity instanceof TileEntityDecoBlockAltG || tileentity instanceof TileEntityDecoBlockAltF)
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this.gun.renderModel(0.0625F);
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GL11.glPopMatrix();
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}
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}
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