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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
78 lines
2.4 KiB
Java
78 lines
2.4 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.TileEntityTurretBase;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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public class RenderLightTurret extends TileEntitySpecialRenderer {
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public RenderLightTurret() { }
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private ResourceLocation gadgetTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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double yaw = 0;
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double pitch = 0;
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if(tileEntity instanceof TileEntityTurretBase) {
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yaw = ((TileEntityTurretBase)tileEntity).rotationYaw;
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pitch = ((TileEntityTurretBase)tileEntity).rotationPitch;
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}
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this.bindTexture(gadgetTexture);
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ResourceManager.turret_heavy_base.renderAll();
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GL11.glPopMatrix();
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renderTileEntityAt2(tileEntity, x, y, z, f, yaw, pitch);
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}
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public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f, double yaw, double pitch)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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GL11.glRotated(yaw + 180, 0F, -1F, 0F);
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this.bindTexture(gadgetTexture);
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ResourceManager.turret_heavy_rotor.renderAll();
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GL11.glPopMatrix();
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renderTileEntityAt3(tileEntity, x, y, z, f, yaw, pitch);
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}
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public void renderTileEntityAt3(TileEntity tileEntity, double x, double y, double z, float f, double yaw, double pitch)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y + 1, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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GL11.glRotated(yaw + 180, 0F, -1F, 0F);
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GL11.glRotated(pitch, 1F, 0F, 0F);
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this.bindTexture(gadgetTexture);
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ResourceManager.turret_light_gun.renderAll();
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GL11.glPopMatrix();
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}
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}
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