447 lines
15 KiB
Java

package com.hbm.render.util;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map.Entry;
import org.lwjgl.opengl.GL11;
import com.hbm.util.fauxpointtwelve.BlockPos;
import com.hbm.wiaj.WorldInAJar;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.Vec3;
public class RenderOverhead {
public static void renderTag(EntityLivingBase living, double x, double y, double z, RendererLivingEntity renderer, String name, boolean depthTest) {
EntityPlayer thePlayer = Minecraft.getMinecraft().thePlayer;
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
if(shouldRenderTag(living)) {
double distSq = living.getDistanceSqToEntity(thePlayer);
float range = living.isSneaking() ? renderer.NAME_TAG_RANGE_SNEAK : renderer.NAME_TAG_RANGE;
if(distSq < (double) (range * range)) {
drawTagAware(living, x, y, z, name, depthTest);
}
}
}
public static boolean shouldRenderTag(EntityLivingBase p_110813_1_) {
return Minecraft.isGuiEnabled() && p_110813_1_ != RenderManager.instance.livingPlayer && !p_110813_1_.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) && p_110813_1_.riddenByEntity == null;
}
public static void drawTagAware(EntityLivingBase entity, double x, double y, double z, String string, boolean depthTest) {
if(entity.isPlayerSleeping()) {
drawTag(entity, string, x, y - 1.5D, z, 64, depthTest);
} else {
drawTag(entity, string, x, y, z, 64, depthTest);
}
}
public static void drawTag(Entity entity, String name, double x, double y, double z, int dist, boolean depthTest) {
drawTag(entity.height + 0.75F, entity.getDistanceSqToEntity(RenderManager.instance.livingPlayer), name, x, y, z, dist, depthTest, -1, 553648127);
}
public static void drawTag(float offset, double distsq, String name, double x, double y, double z, int dist, boolean depthTest, int color, int shadowColor) {
if(distsq <= (double) (dist * dist)) {
FontRenderer fontrenderer = Minecraft.getMinecraft().fontRenderer;
float f = 1.6F;
float scale = 0.016666668F * f;
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.0F, (float) y + offset, (float) z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-scale, -scale, scale);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
if(depthTest) {
GL11.glDisable(GL11.GL_DEPTH_TEST);
}
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
Tessellator tessellator = Tessellator.instance;
byte heightOffset = 0;
if(name.equals("deadmau5")) {
heightOffset = -10;
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int center = fontrenderer.getStringWidth(name) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex((double) (-center - 1), (double) (-1 + heightOffset), 0.0D);
tessellator.addVertex((double) (-center - 1), (double) (8 + heightOffset), 0.0D);
tessellator.addVertex((double) (center + 1), (double) (8 + heightOffset), 0.0D);
tessellator.addVertex((double) (center + 1), (double) (-1 + heightOffset), 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, shadowColor);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, color);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
}
public static void renderThermalSight(float partialTicks) {
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_POINT_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tess = Tessellator.instance;
tess.startDrawing(GL11.GL_LINES);
for(Object o : player.worldObj.loadedEntityList) {
Entity ent = (Entity) o;
if(ent == player)
continue;
if(ent.getDistanceSqToEntity(player) > 4096)
continue;
if(ent instanceof IBossDisplayData)
tess.setColorOpaque_F(1F, 0.5F, 0F);
else if(ent instanceof IMob)
tess.setColorOpaque_F(1F, 0F, 0F);
else if(ent instanceof EntityPlayer)
tess.setColorOpaque_F(1F, 0F, 1F);
else if(ent instanceof EntityLiving)
tess.setColorOpaque_F(0F, 1F, 0F);
else if(ent instanceof EntityItem)
tess.setColorOpaque_F(1F, 1F, 0.5F);
else if(ent instanceof EntityXPOrb) {
if(player.ticksExisted % 10 < 5)
tess.setColorOpaque_F(1F, 1F, 0.5F);
else
tess.setColorOpaque_F(0.5F, 1F, 0.5F);
} else
continue;
AxisAlignedBB bb = ent.boundingBox;
tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
}
tess.draw();
tess.setColorOpaque_F(1F, 1F, 1F);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_POINT_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
}
public static final HashMap<BlockPos, Marker> queuedMarkers = new HashMap();
private static final HashMap<BlockPos, Marker> markers = new HashMap();
public static void renderMarkers(float partialTicks) {
markers.putAll(queuedMarkers);
queuedMarkers.clear();
if(markers.isEmpty())
return;
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_POINT_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tess = Tessellator.instance;
tess.startDrawing(GL11.GL_LINES);
Iterator<Entry<BlockPos, Marker>> it = markers.entrySet().iterator();
List<Entry<BlockPos, Marker>> tagList = new ArrayList();
while(it.hasNext()) {
Entry<BlockPos, Marker> entry = it.next();
BlockPos pos = entry.getKey();
Marker marker = entry.getValue();
int pX = pos.getX();
int pY = pos.getY();
int pZ = pos.getZ();
double minX = marker.minX;
double minY = marker.minY;
double minZ = marker.minZ;
double maxX = marker.maxX;
double maxY = marker.maxY;
double maxZ = marker.maxZ;
tess.setColorOpaque_I(marker.color);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
tagList.add(entry);
if(marker.expire > 0 && System.currentTimeMillis() > marker.expire) {
it.remove();
} else if(marker.maxDist > 0) {
double aX = pX + (maxX - minX) / 2D;
double aY = pY + (maxY - minY) / 2D;
double aZ = pZ + (maxZ - minZ) / 2D;
Vec3 vec = Vec3.createVectorHelper(x - aX, y - aY, z - aZ);
if(vec.lengthVector() > marker.maxDist) {
it.remove();
}
}
}
tess.draw();
tess.setColorOpaque_F(1F, 1F, 1F);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_POINT_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
for(Entry<BlockPos, Marker> entry : tagList) {
BlockPos pos = entry.getKey();
Marker marker = entry.getValue();
int pX = pos.getX();
int pY = pos.getY();
int pZ = pos.getZ();
double minX = marker.minX;
double minY = marker.minY;
double minZ = marker.minZ;
double maxX = marker.maxX;
double maxY = marker.maxY;
double maxZ = marker.maxZ;
double aX = pX + (maxX - minX) / 2D;
double aY = pY + (maxY - minY) / 2D;
double aZ = pZ + (maxZ - minZ) / 2D;
Vec3 vec = Vec3.createVectorHelper(aX - x, aY - y, aZ - z);
double len = vec.xCoord * vec.xCoord + vec.yCoord * vec.yCoord + vec.zCoord * vec.zCoord;
double sqrt = Math.sqrt(len);
double mult = Math.min(sqrt, 16D);
vec.xCoord *= mult / sqrt;
vec.yCoord *= mult / sqrt;
vec.zCoord *= mult / sqrt;
Vec3 look = player.getLookVec();
Vec3 diff = vec.normalize();
String label = marker.label;
if(label == null) {
label = "";
}
if(Math.abs(look.xCoord - diff.xCoord) + Math.abs(look.yCoord - diff.yCoord) + Math.abs(look.zCoord - diff.zCoord) < 0.15) {
label += (!label.isEmpty() ? " " : "") + ((int) sqrt) + "m";
}
if(!label.isEmpty()) drawTag(1F, len, label, vec.xCoord, vec.yCoord, vec.zCoord, 100, true, marker.color, marker.color);
}
GL11.glPopMatrix();
}
public static class Marker {
double minX = 0;
double minY = 0;
double minZ = 0;
double maxX = 1;
double maxY = 1;
double maxZ = 1;
int color;
String label;
long expire;
double maxDist;
public Marker(int color) {
this.color = color;
}
public Marker setExpire(long expire) {
this.expire = expire;
return this;
}
public Marker setDist(double maxDist) {
this.maxDist = maxDist;
return this;
}
public Marker withLabel(String label) {
this.label = label;
return this;
}
}
private static WorldInAJar actionPreviewWorld;
private static int offsetX;
private static int offsetY;
private static int offsetZ;
private static boolean actionPreviewSuccess;
private static boolean clearPreview;
public static void setActionPreview(WorldInAJar wiaj, int x, int y, int z, boolean canAction) {
actionPreviewWorld = wiaj;
offsetX = x;
offsetY = y;
offsetZ = z;
actionPreviewSuccess = canAction;
}
// Prevents thread unsafe null exception
public static void clearActionPreview() {
clearPreview = true;
}
public static void renderActionPreview(float partialTicks) {
if(clearPreview) {
actionPreviewWorld = null;
clearPreview = false;
}
if(actionPreviewWorld == null) return;
RenderBlocks renderer = new RenderBlocks(actionPreviewWorld);
renderer.enableAO = true;
actionPreviewWorld.lightlevel = 15;
RenderHelper.disableStandardItemLighting();
GL11.glDisable(GL11.GL_BLEND);
GL11.glPushMatrix();
{
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
GL11.glTranslated(offsetX - x, offsetY - y, offsetZ - z);
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
GL11.glShadeModel(GL11.GL_SMOOTH);
Tessellator.instance.startDrawingQuads();
Tessellator.instance.disableColor();
if(actionPreviewSuccess) {
GL11.glColor3f(0, 1, 1);
} else {
GL11.glColor3f(1, 0, 0);
}
for(int ix = 0; ix < actionPreviewWorld.sizeX; ix++) {
for(int iy = 0; iy < actionPreviewWorld.sizeY; iy++) {
for(int iz = 0; iz < actionPreviewWorld.sizeZ; iz++) {
try { renderer.renderBlockByRenderType(actionPreviewWorld.getBlock(ix, iy, iz), ix, iy, iz); } catch(Exception ex) { }
}
}
}
Tessellator.instance.draw();
GL11.glShadeModel(GL11.GL_FLAT);
}
GL11.glPopMatrix();
}
}