mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
369 lines
11 KiB
Java
369 lines
11 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IBulletHitBehavior;
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import com.hbm.interfaces.IBulletImpactBehavior;
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import com.hbm.items.ModItems;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.potion.HbmPotion;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import com.hbm.util.ContaminationUtil;
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import com.hbm.util.ContaminationUtil.ContaminationType;
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import com.hbm.util.ContaminationUtil.HazardType;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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public class Gun50BMGFactory {
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public static GunConfiguration getCalamityConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 6;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 20;
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config.firingDuration = 0;
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config.ammoCap = 50;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_BOX;
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config.durability = 2000;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.calShoot";
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config.reloadSoundEnd = false;
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config.name = "Maxim gun";
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config.manufacturer = "Hiram Maxim";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.BMG50_NORMAL);
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config.config.add(BulletConfigSyncingUtil.BMG50_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.BMG50_PHOSPHORUS);
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config.config.add(BulletConfigSyncingUtil.BMG50_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.BMG50_AP);
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config.config.add(BulletConfigSyncingUtil.BMG50_DU);
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config.config.add(BulletConfigSyncingUtil.BMG50_STAR);
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config.config.add(BulletConfigSyncingUtil.CHL_BMG50);
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config.config.add(BulletConfigSyncingUtil.BMG50_SLEEK);
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return config;
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}
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public static GunConfiguration getSaddleConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 3;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 30;
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config.firingDuration = 0;
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config.ammoCap = 100;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_BOX;
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config.durability = 3500;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.calShoot";
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config.name = "Double Maxim gun";
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config.manufacturer = "???";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.BMG50_NORMAL);
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config.config.add(BulletConfigSyncingUtil.BMG50_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.BMG50_PHOSPHORUS);
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config.config.add(BulletConfigSyncingUtil.BMG50_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.BMG50_AP);
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config.config.add(BulletConfigSyncingUtil.BMG50_DU);
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config.config.add(BulletConfigSyncingUtil.BMG50_STAR);
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config.config.add(BulletConfigSyncingUtil.CHL_BMG50);
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config.config.add(BulletConfigSyncingUtil.BMG50_SLEEK);
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return config;
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}
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public static GunConfiguration getAR15Config() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 1;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.reloadDuration = 20;
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config.firingDuration = 0;
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config.ammoCap = 50;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.NONE;
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config.durability = 100000;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:turret.howard_fire";
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config.name = "AR-15 .50 BMG Mod";
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config.manufacturer = "Armalite";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.BMG50_FLECHETTE_AM);
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config.config.add(BulletConfigSyncingUtil.BMG50_FLECHETTE_PO);
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config.config.add(BulletConfigSyncingUtil.BMG50_FLECHETTE_NORMAL);
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config.config.add(BulletConfigSyncingUtil.BMG50_NORMAL);
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config.config.add(BulletConfigSyncingUtil.BMG50_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.BMG50_PHOSPHORUS);
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config.config.add(BulletConfigSyncingUtil.BMG50_EXPLOSIVE);
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config.config.add(BulletConfigSyncingUtil.BMG50_AP);
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config.config.add(BulletConfigSyncingUtil.BMG50_DU);
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config.config.add(BulletConfigSyncingUtil.BMG50_STAR);
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config.config.add(BulletConfigSyncingUtil.CHL_BMG50);
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config.config.add(BulletConfigSyncingUtil.BMG50_SLEEK);
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return config;
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}
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static float inaccuracy = 2.5F;
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public static BulletConfiguration get50BMGConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 15;
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bullet.dmgMax = 18;
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return bullet;
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}
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public static BulletConfiguration get50BMGFireConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_incendiary;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 15;
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bullet.dmgMax = 18;
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bullet.wear = 15;
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bullet.incendiary = 5;
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return bullet;
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}
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public static BulletConfiguration get50BMGPhosphorusConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_phosphorus;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 15;
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bullet.dmgMax = 18;
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bullet.wear = 15;
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bullet.incendiary = 5;
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bullet.doesPenetrate = false;
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PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 20 * 20, 0, true);
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eff.getCurativeItems().clear();
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(eff));
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "flame");
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data.setInteger("count", 15);
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data.setDouble("motion", 0.05D);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
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}
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};
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return bullet;
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}
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public static BulletConfiguration get50BMGExplosiveConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_explosive;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 20;
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bullet.dmgMax = 25;
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bullet.wear = 25;
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bullet.explosive = 1;
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return bullet;
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}
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public static BulletConfiguration get50BMGAPConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_ap;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 25;
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bullet.dmgMax = 30;
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bullet.wear = 15;
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bullet.leadChance = 10;
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return bullet;
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}
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public static BulletConfiguration get50BMGDUConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_du;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 40;
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bullet.dmgMax = 45;
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bullet.wear = 25;
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bullet.leadChance = 50;
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return bullet;
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}
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public static BulletConfiguration get50BMGStarConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_star;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 50;
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bullet.dmgMax = 70;
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bullet.wear = 25;
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bullet.leadChance = 100;
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return bullet;
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}
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public static BulletConfiguration get50BMGSleekConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_sleek;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 50;
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bullet.dmgMax = 70;
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bullet.wear = 10;
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bullet.leadChance = 100;
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bullet.doesPenetrate = false;
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bullet.bHit = new IBulletHitBehavior() {
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@Override
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public void behaveEntityHit(EntityBulletBase bullet, Entity hit) {
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if(bullet.worldObj.isRemote)
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return;
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EntityBulletBase meteor = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.MASKMAN_METEOR);
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meteor.setPosition(hit.posX, hit.posY + 30 + meteor.worldObj.rand.nextInt(10), hit.posZ);
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meteor.motionY = -1D;
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meteor.shooter = bullet.shooter;
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bullet.worldObj.spawnEntityInWorld(meteor);
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}
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};
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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if(bullet.worldObj.isRemote)
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return;
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if(y == -1)
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return;
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EntityBulletBase meteor = new EntityBulletBase(bullet.worldObj, BulletConfigSyncingUtil.MASKMAN_METEOR);
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meteor.setPosition(bullet.posX, bullet.posY + 30 + meteor.worldObj.rand.nextInt(10), bullet.posZ);
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meteor.motionY = -1D;
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meteor.shooter = bullet.shooter;
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bullet.worldObj.spawnEntityInWorld(meteor);
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}
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};
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return bullet;
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}
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public static BulletConfiguration get50BMGFlechetteConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_flechette;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 20;
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bullet.dmgMax = 25;
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return bullet;
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}
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public static BulletConfiguration get50BMGFlechetteAMConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_flechette_am;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 50;
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bullet.dmgMax = 65;
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bullet.bHit = new IBulletHitBehavior() {
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@Override
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public void behaveEntityHit(EntityBulletBase bullet, Entity hit) {
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if(bullet.worldObj.isRemote)
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return;
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if(hit instanceof EntityLivingBase) {
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ContaminationUtil.contaminate((EntityLivingBase) hit, HazardType.RADIATION, ContaminationType.RAD_BYPASS, 100F);
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}
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}
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};
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return bullet;
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}
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public static BulletConfiguration get50BMGFlechettePOConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_50bmg_flechette_po;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 30;
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bullet.dmgMax = 40;
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bullet.bHit = new IBulletHitBehavior() {
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@Override
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public void behaveEntityHit(EntityBulletBase bullet, Entity hit) {
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if(bullet.worldObj.isRemote)
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return;
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if(hit instanceof EntityLivingBase) {
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ContaminationUtil.contaminate((EntityLivingBase) hit, HazardType.RADIATION, ContaminationType.RAD_BYPASS, 50F);
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}
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}
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};
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return bullet;
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}
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}
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