Hbm-s-Nuclear-Tech-GIT/com/hbm/entity/missile/EntityMissileMirv.java
2018-03-15 22:34:01 +01:00

71 lines
2.1 KiB
Java

package com.hbm.entity.missile;
import java.util.ArrayList;
import java.util.List;
import com.hbm.entity.effect.EntityNukeCloudSmall;
import com.hbm.entity.logic.EntityNukeExplosionAdvanced;
import com.hbm.entity.logic.EntityNukeExplosionMK3;
import com.hbm.entity.logic.EntityNukeExplosionMK4;
import com.hbm.entity.particle.EntitySmokeFX;
import com.hbm.explosion.ExplosionChaos;
import com.hbm.items.ModItems;
import com.hbm.main.MainRegistry;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class EntityMissileMirv extends EntityMissileBaseAdvanced {
public EntityMissileMirv(World p_i1582_1_) {
super(p_i1582_1_);
}
public EntityMissileMirv(World world, float x, float y, float z, int a, int b) {
super(world, x, y, z, a, b);
this.isCluster = true;
}
@Override
public void onImpact() {
worldObj.spawnEntityInWorld(EntityNukeExplosionMK4.statFac(worldObj, MainRegistry.missileRadius, posX, posY, posZ));
EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(this.worldObj, 1000, MainRegistry.missileRadius * 0.005F);
entity2.posX = this.posX;
entity2.posY = this.posY - 9;
entity2.posZ = this.posZ;
this.worldObj.spawnEntityInWorld(entity2);
}
@Override
public void cluster() {
this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 15.0F, true);
ExplosionChaos.mirv(this.worldObj,this.posX, this.posY, this.posZ);
}
@Override
public List<ItemStack> getDebris() {
List<ItemStack> list = new ArrayList<ItemStack>();
list.add(new ItemStack(ModItems.plate_titanium, 16));
list.add(new ItemStack(ModItems.plate_steel, 20));
list.add(new ItemStack(ModItems.plate_aluminium, 12));
list.add(new ItemStack(ModItems.thruster_large, 1));
list.add(new ItemStack(ModItems.warhead_mirvlet, 8));
return list;
}
@Override
public ItemStack getDebrisRareDrop() {
return new ItemStack(ModItems.warhead_generic_large);
}
@Override
public int getMissileType() {
return 3;
}
}