mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
263 lines
6.5 KiB
Java
263 lines
6.5 KiB
Java
package com.hbm.tileentity.turret;
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import java.util.ArrayList;
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import java.util.List;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.CasingEjector;
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import com.hbm.inventory.container.ContainerTurretBase;
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import com.hbm.inventory.gui.GUITurretSentry;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.tileentity.IGUIProvider;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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public class TileEntityTurretSentry extends TileEntityTurretBaseNT implements IGUIProvider {
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private boolean didJustShootLeft = false;
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private boolean retractingLeft = false;
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public double barrelLeftPos = 0;
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public double lastBarrelLeftPos = 0;
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private boolean didJustShootRight = false;
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private boolean retractingRight = false;
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public double barrelRightPos = 0;
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public double lastBarrelRightPos = 0;
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static List<Integer> configs = new ArrayList();
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static {
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configs.add(BulletConfigSyncingUtil.R5_NORMAL);
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configs.add(BulletConfigSyncingUtil.R5_EXPLOSIVE);
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configs.add(BulletConfigSyncingUtil.R5_DU);
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configs.add(BulletConfigSyncingUtil.R5_STAR);
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configs.add(BulletConfigSyncingUtil.CHL_R5);
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}
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@Override
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protected List<Integer> getAmmoList() {
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return configs;
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}
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@Override
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public String getName() {
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return "container.turretSentry";
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}
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@Override
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public double getTurretDepression() {
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return 20D;
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}
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@Override
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public double getTurretElevation() {
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return 20D;
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}
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@Override
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public int getDecetorInterval() {
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return 10;
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}
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@Override
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public double getDecetorRange() {
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return 24D;
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}
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@Override
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public double getDecetorGrace() {
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return 2D;
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}
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@Override
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public long getMaxPower() {
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return 1_000;
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}
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@Override
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public long getConsumption() {
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return 5;
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}
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@Override
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public double getBarrelLength() {
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return 1.25D;
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}
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@Override
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public double getAcceptableInaccuracy() {
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return 15;
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}
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@Override
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public boolean hasThermalVision() {
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return false;
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}
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@Override
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public Vec3 getHorizontalOffset() {
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return Vec3.createVectorHelper(0.5, 0, 0.5);
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}
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@Override
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public void updateEntity() {
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if(worldObj.isRemote) {
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this.lastBarrelLeftPos = this.barrelLeftPos;
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this.lastBarrelRightPos = this.barrelRightPos;
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float retractSpeed = 0.5F;
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float pushSpeed = 0.25F;
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if(this.retractingLeft) {
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this.barrelLeftPos += retractSpeed;
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if(this.barrelLeftPos >= 1) {
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this.retractingLeft = false;
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}
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} else {
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this.barrelLeftPos -= pushSpeed;
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if(this.barrelLeftPos < 0) {
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this.barrelLeftPos = 0;
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}
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}
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if(this.retractingRight) {
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this.barrelRightPos += retractSpeed;
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if(this.barrelRightPos >= 1) {
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this.retractingRight = false;
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}
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} else {
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this.barrelRightPos -= pushSpeed;
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if(this.barrelRightPos < 0) {
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this.barrelRightPos = 0;
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}
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}
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}
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super.updateEntity();
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}
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boolean shotSide = false;
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int timer;
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@Override
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public void updateFiringTick() {
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timer++;
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if(timer % 10 == 0) {
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BulletConfiguration conf = this.getFirstConfigLoaded();
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if(conf != null) {
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this.cachedCasingConfig = conf.spentCasing;
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this.spawnBullet(conf);
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this.conusmeAmmo(conf.ammo);
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this.worldObj.playSoundEffect(xCoord, yCoord, zCoord, "hbm:turret.sentry_fire", 2.0F, 1.0F);
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Vec3 pos = this.getTurretPos();
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Vec3 vec = Vec3.createVectorHelper(this.getBarrelLength(), 0, 0);
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vec.rotateAroundZ((float) -this.rotationPitch);
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vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
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Vec3 side = Vec3.createVectorHelper(0.125 * (shotSide ? 1 : -1), 0, 0);
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side.rotateAroundY((float) -(this.rotationYaw));
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaExt");
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data.setString("mode", "largeexplode");
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data.setFloat("size", 1F);
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data.setByte("count", (byte)1);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, pos.xCoord + vec.xCoord + side.xCoord, pos.yCoord + vec.yCoord, pos.zCoord + vec.zCoord + side.zCoord), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50));
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if(shotSide) {
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this.didJustShootLeft = true;
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} else {
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this.didJustShootRight = true;
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}
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shotSide = !shotSide;
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}
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}
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}
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@Override
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protected Vec3 getCasingSpawnPos() {
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Vec3 pos = this.getTurretPos();
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Vec3 vec = Vec3.createVectorHelper(0, 0.25,-0.125);
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vec.rotateAroundZ((float) -this.rotationPitch);
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vec.rotateAroundY((float) -(this.rotationYaw + Math.PI * 0.5));
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return Vec3.createVectorHelper(pos.xCoord + vec.xCoord, pos.yCoord + vec.yCoord, pos.zCoord + vec.zCoord);
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}
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protected static CasingEjector ejector = new CasingEjector().setMotion(-0.3, 0.6, 0).setAngleRange(0.01F, 0.01F);
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@Override
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protected CasingEjector getEjector() {
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return ejector.setMotion(0.3, 0.6, 0);
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}
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@Override
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public boolean usesCasings() {
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return true;
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}
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@Override
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protected void seekNewTarget() {
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Entity lastTarget = this.target;
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super.seekNewTarget();
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if(lastTarget != this.target && this.target != null) {
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worldObj.playSoundAtEntity(target, "hbm:turret.sentry_lockon", 2.0F, 1.5F);
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}
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}
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@Override
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protected NBTTagCompound writePacket() {
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NBTTagCompound data = super.writePacket();
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if(didJustShootLeft) data.setBoolean("justShotLeft", didJustShootLeft);
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if(didJustShootRight) data.setBoolean("justShotRight", didJustShootRight);
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didJustShootLeft = false;
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didJustShootRight = false;
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return data;
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}
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@Override
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public void networkUnpack(NBTTagCompound nbt) {
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super.networkUnpack(nbt);
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if(nbt.getBoolean("justShotLeft")) this.retractingLeft = true;
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if(nbt.getBoolean("justShotRight")) this.retractingRight = true;
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}
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protected void updateConnections() {
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this.trySubscribe(worldObj, xCoord, yCoord - 1, zCoord, ForgeDirection.DOWN);
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}
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@Override
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public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new ContainerTurretBase(player.inventory, this);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) {
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return new GUITurretSentry(player.inventory, this);
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}
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}
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