mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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33 lines
2.0 KiB
Plaintext
33 lines
2.0 KiB
Plaintext
## Added
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* Machines now emit soot. Soot collects in units of 4x4 chunks, and spreads into neighboring regions. High levels of soot cause visible smog.
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* The system has yet to be balanced, it's possible that only a few machines cause way too much soot or barely any
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* Gas artillery shells
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* Chlorine
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* Phosgene
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* Mustard gas
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* Euphemium capacitor
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* Used for schrabidium transmutation, has infinite durability
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* Capacitor blocks
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* Like batteries without GUIs that are constantly in input/output mode
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* Input is on the top of the capacitor block, for output the capacitor has to be placed onto a capaictor bus
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* Capacitor buses have one side for the output, multiple buses can be chained up given they are placed in a straight line
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* Incentivizes splitting the power grid, looping the output back into the input will yield the same weirdness as combining multiple IO energy storage blocks
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* Desh bullet stamps
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* Like regular bullets stamps but with infinite durability
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## Changed
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* Updated russian and chinese localization
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* Mist now spawns cloud particles with the correct color instead of standard white
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* HE artillery shells and rockets now turn blocks into slag
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* The old static bunker structure has been removed and replaced with dynamically generated ones, using the same style of generation as vanilla strongholds.
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* Changed the processing for chlorocalcite, instead of using a combination furnace it now requires a six step cleaning and electrolysis process
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## Fixed
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* Fixed the TOXIC trait not respecting protection when applying potion effects
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* Fixed some armor recipes only accepting polymer and not bakelite
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* Fixed turbofans not sucking in players
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* Fixed NTM skybox not applying to superflat worlds
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* Fixed breeding slot in the fusion reactor never resettingthe progress after completing an operation
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* Fixed potential issue where tanks would send fluids to invalidated tile entities, voiding themselves almost instantly
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* Fixed cadmium and technetium steel blocks not having ore dict names
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* Fixed potential crash regarding certain potion code running clientside |