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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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81 lines
2.2 KiB
Java
81 lines
2.2 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.items.ModItems;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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public class GunOSIPRFactory {
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public static GunConfiguration getOSIPRConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 2;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 20;
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config.firingDuration = 0;
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config.ammoCap = 30;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.L_ARROWS;
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config.durability = 10000;
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config.reloadSound = "hbm:weapon.osiprReload";
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config.firingSound = "hbm:weapon.osiprShoot";
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config.reloadSoundEnd = false;
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config.name = "Overwatch Standard Issue Pulse Rifle";
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config.manufacturer = "The Universal Union";
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config.config = new ArrayList<Integer>();
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config.config.add(BulletConfigSyncingUtil.SPECIAL_OSIPR);
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return config;
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}
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public static GunConfiguration getAltConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 15;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_MANUAL;
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config.hasReloadAnim = false;
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config.hasFiringAnim = false;
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config.hasSpinup = false;
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config.hasSpindown = false;
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config.reloadDuration = 20;
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config.firingDuration = 0;
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config.ammoCap = 1;
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config.reloadType = GunConfiguration.RELOAD_NONE;
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config.allowsInfinity = true;
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config.firingSound = "hbm:weapon.singFlyby";
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return config;
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}
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static float inaccuracy = 5;
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public static BulletConfiguration getPulseConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.gun_osipr_ammo;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 3;
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bullet.dmgMax = 5;
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bullet.trail = 2;
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return bullet;
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}
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}
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