Hbm-s-Nuclear-Tech-GIT/com/hbm/handler/guncfg/GunRocketFactory.java
2020-03-08 13:34:52 +01:00

265 lines
7.0 KiB
Java

package com.hbm.handler.guncfg;
import java.util.ArrayList;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.GunConfiguration;
import com.hbm.interfaces.IBulletImpactBehavior;
import com.hbm.interfaces.IBulletRicochetBehavior;
import com.hbm.items.ModItems;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.world.World;
public class GunRocketFactory {
public static GunConfiguration getGustavConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 30;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.hasReloadAnim = false;
config.hasFiringAnim = false;
config.hasSpinup = false;
config.hasSpindown = false;
config.reloadDuration = 30;
config.firingDuration = 0;
config.ammoCap = 1;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CIRCUMFLEX;
config.firingSound = "hbm:weapon.rpgShoot";
config.reloadSound = GunConfiguration.RSOUND_LAUNCHER;
config.reloadSoundEnd = false;
config.name = "Carl Gustav Recoilless Rifle M1";
config.manufacturer = "Saab Bofors Dynamics";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.ROCKET_NORMAL);
config.config.add(BulletConfigSyncingUtil.ROCKET_HE);
config.config.add(BulletConfigSyncingUtil.ROCKET_INCENDIARY);
config.config.add(BulletConfigSyncingUtil.ROCKET_SHRAPNEL);
config.config.add(BulletConfigSyncingUtil.ROCKET_EMP);
config.config.add(BulletConfigSyncingUtil.ROCKET_GLARE);
config.config.add(BulletConfigSyncingUtil.ROCKET_TOXIC);
config.config.add(BulletConfigSyncingUtil.ROCKET_SLEEK);
config.config.add(BulletConfigSyncingUtil.ROCKET_NUKE);
config.config.add(BulletConfigSyncingUtil.ROCKET_CHAINSAW);
config.durability = 140;
return config;
}
public static GunConfiguration getKarlConfig() {
GunConfiguration config = getGustavConfig();
config.reloadDuration = 20;
config.name = "M1 Karl-Gerät";
config.manufacturer = "???";
config.config = new ArrayList<Integer>();
config.config.add(BulletConfigSyncingUtil.ROCKET_HE);
config.config.add(BulletConfigSyncingUtil.ROCKET_EMP);
config.config.add(BulletConfigSyncingUtil.ROCKET_SLEEK);
config.config.add(BulletConfigSyncingUtil.ROCKET_TOXIC);
config.config.add(BulletConfigSyncingUtil.ROCKET_NUKE);
config.config.add(BulletConfigSyncingUtil.ROCKET_CHAINSAW);
config.durability = 500;
return config;
}
public static GunConfiguration getPanzConfig() {
GunConfiguration config = getGustavConfig();
config.reloadDuration = 25;
config.hasSights = true;
config.name = "Raketenpanzerbüchse 54";
config.manufacturer = "Enzinger Union";
config.durability = 260;
return config;
}
public static BulletConfiguration getRocketConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 4F;
bullet.trail = 0;
return bullet;
}
public static BulletConfiguration getRocketHEConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_he;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 15;
bullet.explosive = 6.5F;
bullet.trail = 1;
return bullet;
}
public static BulletConfiguration getRocketIncendiaryConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_incendiary;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 15;
bullet.explosive = 4F;
bullet.incendiary = 5;
bullet.trail = 2;
return bullet;
}
public static BulletConfiguration getRocketEMPConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_emp;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 2.5F;
bullet.emp = 10;
bullet.trail = 4;
return bullet;
}
public static BulletConfiguration getRocketSleekConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_sleek;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 10F;
bullet.trail = 6;
bullet.gravity = 0;
bullet.jolt = 6.5D;
return bullet;
}
public static BulletConfiguration getRocketShrapnelConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_shrapnel;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.explosive = 4F;
bullet.shrapnel = 25;
bullet.trail = 3;
return bullet;
}
public static BulletConfiguration getRocketGlareConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_glare;
bullet.velocity = 5.0F;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 20;
bullet.explosive = 4F;
bullet.incendiary = 5;
bullet.trail = 5;
return bullet;
}
public static BulletConfiguration getRocketNukeConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_nuclear;
bullet.velocity = 1.5F;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 35;
bullet.explosive = 0;
bullet.incendiary = 0;
bullet.trail = 7;
bullet.nuke = 25;
return bullet;
}
public static BulletConfiguration getRocketChlorineConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_toxic;
bullet.velocity = 1.5F;
bullet.dmgMin = 10;
bullet.dmgMax = 15;
bullet.wear = 10;
bullet.explosive = 0;
bullet.chlorine = 50;
bullet.trail = 7;
return bullet;
}
public static BulletConfiguration getRocketRPCConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig();
bullet.ammo = ModItems.ammo_rocket_rpc;
bullet.velocity = 3.0F;
bullet.dmgMin = 20;
bullet.dmgMax = 25;
bullet.wear = 15;
bullet.explosive = 0;
bullet.incendiary = 0;
bullet.trail = 8;
bullet.gravity = 0.000D;
bullet.ricochetAngle = 90;
bullet.LBRC = 100;
bullet.doesPenetrate = true;
bullet.bRicochet = new IBulletRicochetBehavior() {
public void behaveBlockRicochet(EntityBulletBase bullet, int bX, int bY, int bZ) {
World worldObj = bullet.worldObj;
if(!worldObj.isRemote &&
(worldObj.getBlock(bX, bY, bZ).getMaterial() == Material.wood ||
worldObj.getBlock(bX, bY, bZ).getMaterial() == Material.plants ||
worldObj.getBlock(bX, bY, bZ).getMaterial() == Material.glass ||
worldObj.getBlock(bX, bY, bZ).getMaterial() == Material.leaves))
worldObj.func_147480_a(bX, bY, bZ, false);}
};
return bullet;
}
}