mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
189 lines
4.3 KiB
Java
189 lines
4.3 KiB
Java
package com.hbm.tileentity;
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import com.hbm.interfaces.Spaghetti;
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import com.hbm.packet.AuxGaugePacket;
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import com.hbm.packet.PacketDispatcher;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagList;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.fluids.FluidTank;
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@Spaghetti("Not spaghetti in itself, but for the love of god please use this base class for all machines")
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public abstract class TileEntityMachineBase extends TileEntity implements ISidedInventory {
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public ItemStack slots[];
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private String customName;
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public TileEntityMachineBase(int scount) {
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slots = new ItemStack[scount];
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}
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@Override
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public int getSizeInventory() {
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return slots.length;
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}
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@Override
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public ItemStack getStackInSlot(int i) {
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return slots[i];
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}
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@Override
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public ItemStack getStackInSlotOnClosing(int i) {
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if(slots[i] != null)
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{
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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} else {
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return null;
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}
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}
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@Override
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public void setInventorySlotContents(int i, ItemStack itemStack) {
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slots[i] = itemStack;
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if(itemStack != null && itemStack.stackSize > getInventoryStackLimit())
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{
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itemStack.stackSize = getInventoryStackLimit();
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}
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}
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@Override
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public String getInventoryName() {
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return this.hasCustomInventoryName() ? this.customName : getName();
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}
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public abstract String getName();
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@Override
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public boolean hasCustomInventoryName() {
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return this.customName != null && this.customName.length() > 0;
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}
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public void setCustomName(String name) {
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this.customName = name;
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}
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@Override
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public int getInventoryStackLimit() {
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return 64;
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}
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@Override
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public boolean isUseableByPlayer(EntityPlayer player) {
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if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this)
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{
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return false;
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}else{
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return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=128;
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}
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}
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@Override
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public void openInventory() {}
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@Override
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public void closeInventory() {}
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@Override
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public boolean isItemValidForSlot(int i, ItemStack itemStack) {
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return false;
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}
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@Override
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public ItemStack decrStackSize(int i, int j) {
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if(slots[i] != null)
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{
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if(slots[i].stackSize <= j)
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{
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ItemStack itemStack = slots[i];
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slots[i] = null;
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return itemStack;
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}
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ItemStack itemStack1 = slots[i].splitStack(j);
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if (slots[i].stackSize == 0)
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{
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slots[i] = null;
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}
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return itemStack1;
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} else {
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return null;
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}
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}
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@Override
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public boolean canInsertItem(int i, ItemStack itemStack, int j) {
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return this.isItemValidForSlot(i, itemStack);
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}
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@Override
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public boolean canExtractItem(int i, ItemStack itemStack, int j) {
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return false;
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}
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@Override
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public int[] getAccessibleSlotsFromSide(int p_94128_1_) {
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return new int[] { 0 };
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}
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public int getGaugeScaled(int i, FluidTank tank) {
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return tank.getFluidAmount() * i / tank.getCapacity();
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}
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//abstracting this method forces child classes to implement it
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//so i don't have to remember the fucking method name
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//was it update? onUpdate? updateTile? did it have any args?
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//shit i don't know man
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@Override
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public abstract void updateEntity();
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public void updateGauge(int val, int id, int range) {
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if(!worldObj.isRemote)
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PacketDispatcher.wrapper.sendToAllAround(new AuxGaugePacket(xCoord, yCoord, zCoord, val, id), new TargetPoint(this.worldObj.provider.dimensionId, xCoord, yCoord, zCoord, range));
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}
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public void processGauge(int val, int id) { }
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@Override
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public void readFromNBT(NBTTagCompound nbt) {
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super.readFromNBT(nbt);
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NBTTagList list = nbt.getTagList("items", 10);
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for(int i = 0; i < list.tagCount(); i++)
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{
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NBTTagCompound nbt1 = list.getCompoundTagAt(i);
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byte b0 = nbt1.getByte("slot");
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if(b0 >= 0 && b0 < slots.length)
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{
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slots[b0] = ItemStack.loadItemStackFromNBT(nbt1);
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}
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}
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}
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@Override
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public void writeToNBT(NBTTagCompound nbt) {
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super.writeToNBT(nbt);
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NBTTagList list = new NBTTagList();
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for(int i = 0; i < slots.length; i++)
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{
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if(slots[i] != null)
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{
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NBTTagCompound nbt1 = new NBTTagCompound();
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nbt1.setByte("slot", (byte)i);
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slots[i].writeToNBT(nbt1);
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list.appendTag(nbt1);
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}
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}
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nbt.setTag("items", list);
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}
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}
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