mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
1668 lines
92 KiB
Java
1668 lines
92 KiB
Java
//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
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package com.hbm.world;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.lib.HbmChestContents;
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import com.hbm.lib.Library;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.machine.TileEntityCrateIron;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemDoor;
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import net.minecraft.tileentity.TileEntityChest;
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import net.minecraft.util.WeightedRandomChestContent;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class Relay extends WorldGenerator
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{
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Block Block1 = ModBlocks.reinforced_brick;
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Block Block2 = ModBlocks.deco_steel;
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Block Block4 = ModBlocks.steel_scaffold;
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Block Block5 = ModBlocks.reinforced_glass;
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Block Block6 = ModBlocks.deco_beryllium;
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Block Block7 = ModBlocks.deco_red_copper;
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Block Block8 = ModBlocks.deco_tungsten;
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Block Block9 = ModBlocks.pole_top;
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protected Block[] GetValidSpawnBlocks()
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{
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return new Block[]
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{
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Blocks.stone,
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Blocks.grass,
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Blocks.dirt,
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Blocks.sand,
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Blocks.sandstone,
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};
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}
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public boolean LocationIsValidSpawn(World world, int x, int y, int z)
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{
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Block checkBlock = world.getBlock(x, y - 1, z);
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Block blockAbove = world.getBlock(x, y , z);
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Block blockBelow = world.getBlock(x, y - 2, z);
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for (Block i : GetValidSpawnBlocks())
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{
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if (blockAbove != Blocks.air)
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{
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return false;
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}
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if (checkBlock == i)
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{
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return true;
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}
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else if (checkBlock == Blocks.snow_layer && blockBelow == i)
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{
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return true;
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}
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else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
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{
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean generate(World world, Random rand, int x, int y, int z)
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{
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int i = rand.nextInt(1);
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if(i == 0)
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{
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generate_r0(world, rand, x, y, z);
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}
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return true;
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}
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public boolean generate_r0(World world, Random rand, int x, int y, int z)
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{
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if(!LocationIsValidSpawn(world, x + 5, y, z + 8))
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{
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return false;
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}
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world.setBlock(x + 2, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 0, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 1, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 2, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 3, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 4, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 5, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 6, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 7, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 8, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 9, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 10, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 11, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 12, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 13, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 14, Block1, 0, 3);
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world.setBlock(x + 0, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 1, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 2, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 3, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 4, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 5, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 6, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 7, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 8, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 9, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 10, y + -3, z + 15, Block1, 0, 3);
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world.setBlock(x + 2, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 3, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 4, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 5, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 6, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 7, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 8, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 9, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 10, y + -2, z + 0, Block1, 0, 3);
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world.setBlock(x + 2, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 3, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 4, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 5, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 6, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 7, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 8, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 9, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 10, y + -2, z + 1, Block1, 0, 3);
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world.setBlock(x + 2, y + -2, z + 2, Block1, 0, 3);
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world.setBlock(x + 3, y + -2, z + 2, Block1, 0, 3);
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world.setBlock(x + 4, y + -2, z + 2, Block2, 0, 3);
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world.setBlock(x + 5, y + -2, z + 2, Block2, 0, 3);
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world.setBlock(x + 6, y + -2, z + 2, Block2, 0, 3);
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world.setBlock(x + 7, y + -2, z + 2, Block2, 0, 3);
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world.setBlock(x + 8, y + -2, z + 2, Block2, 0, 3);
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world.setBlock(x + 9, y + -2, z + 2, Block1, 0, 3);
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world.setBlock(x + 10, y + -2, z + 2, Block1, 0, 3);
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world.setBlock(x + 2, y + -2, z + 3, Block1, 0, 3);
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world.setBlock(x + 3, y + -2, z + 3, Block1, 0, 3);
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world.setBlock(x + 4, y + -2, z + 3, Block2, 0, 3);
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world.setBlock(x + 5, y + -2, z + 3, Block2, 0, 3);
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world.setBlock(x + 6, y + -2, z + 3, Block2, 0, 3);
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world.setBlock(x + 7, y + -2, z + 3, Block2, 0, 3);
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world.setBlock(x + 8, y + -2, z + 3, Block2, 0, 3);
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world.setBlock(x + 9, y + -2, z + 3, Block1, 0, 3);
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world.setBlock(x + 10, y + -2, z + 3, Block1, 0, 3);
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world.setBlock(x + 2, y + -2, z + 4, Block1, 0, 3);
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world.setBlock(x + 3, y + -2, z + 4, Block1, 0, 3);
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world.setBlock(x + 4, y + -2, z + 4, Block2, 0, 3);
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world.setBlock(x + 5, y + -2, z + 4, Block2, 0, 3);
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world.setBlock(x + 6, y + -2, z + 4, Block2, 0, 3);
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world.setBlock(x + 7, y + -2, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -2, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 0, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 1, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 2, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 2, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 2, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 2, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 3, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 3, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 3, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 3, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 4, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 5, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 6, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 7, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 8, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 8, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 9, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 9, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 10, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 11, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 11, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 12, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 13, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 13, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 14, Block1, 0, 3);
|
|
world.setBlock(x + 0, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 2, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 3, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 4, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 5, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 7, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 8, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 9, y + -1, z + 15, Block1, 0, 3);
|
|
world.setBlock(x + 10, y + -1, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 0, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 0, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 0, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 0, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 0, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 0, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 5, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 0, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 0, z + 6, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 10, y + 0, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + 0, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + 0, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 7, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 0, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 8, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 8, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 9, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 9, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 10, ModBlocks.crate_iron, 0, 3);
|
|
world.setBlockMetadataWithNotify(x + 6, y + 0, z + 10, 3, 3);
|
|
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityCrateIron)world.getTileEntity(x + 6, y + 0, z + 10), 8);
|
|
world.setBlock(x + 7, y + 0, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 10, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 11, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
//world.setBlock(x + 4, y + 0, z + 12, Blocks.iron_door, 0, 3);
|
|
ItemDoor.placeDoorBlock(world, x + 4, y + 0, z + 12, 0, Blocks.iron_door);
|
|
world.setBlock(x + 7, y + 0, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 12, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 13, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 13, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 14, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 14, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 7, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 0, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 0, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 1, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 1, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 1, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 1, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 1, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 10, y + 1, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + 1, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + 1, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 1, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 8, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 8, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 9, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 9, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 9, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 10, ModBlocks.machine_battery, 4, 3);
|
|
world.setBlock(x + 8, y + 1, z + 10, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 10, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 11, ModBlocks.machine_battery, 4, 3);
|
|
world.setBlock(x + 8, y + 1, z + 11, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 11, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
//world.setBlock(x + 4, y + 1, z + 12, Blocks.iron_door, 8, 3);
|
|
world.setBlock(x + 7, y + 1, z + 12, ModBlocks.machine_battery, 4, 3);
|
|
world.setBlock(x + 8, y + 1, z + 12, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 12, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 13, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 13, Block5, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 13, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 14, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 14, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 0, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 6, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 7, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 1, z + 15, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 1, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 0, Blocks.anvil, 3, 3);
|
|
world.setBlock(x + 7, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 9, y + 2, z + 0, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 0, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 1, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 2, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 2, z + 2, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 3, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 2, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 2, z + 3, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 4, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 4, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 5, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 2, z + 5, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 10, y + 2, z + 6, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + 2, z + 7, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 7, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 3, y + 2, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 7, Blocks.anvil, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 8, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 3, y + 2, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 8, Blocks.anvil, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 9, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 9, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 10, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 10, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 10, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 11, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 11, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 12, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 12, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 12, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 6, y + 2, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 13, Blocks.brick_block, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 13, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 14, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 0, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 1, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 2, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 3, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 4, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 5, y + 2, z + 15, Blocks.anvil, 1, 3);
|
|
world.setBlock(x + 6, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 7, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 8, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 9, y + 2, z + 15, ModBlocks.barbed_wire, 0, 3);
|
|
world.setBlock(x + 10, y + 2, z + 15, Library.getRandomConcrete(), 0, 3);
|
|
world.setBlock(x + 5, y + 3, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 4, y + 3, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 3, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 3, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 3, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 4, y + 3, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 3, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 3, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 3, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 3, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 3, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 3, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 3, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 3, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 3, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 3, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 8, y + 3, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 3, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 3, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 3, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 3, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 3, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 3, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 7, y + 3, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 3, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 4, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 4, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 4, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 4, y + 4, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 4, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 4, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 4, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 4, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 4, y + 4, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 4, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 4, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 4, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 4, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 4, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 4, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 4, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 4, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 4, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 4, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 4, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 4, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 4, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 4, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 4, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 10, y + 4, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 4, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 4, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 7, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 4, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 5, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 5, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 5, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 4, y + 5, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 5, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 5, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 5, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 5, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 5, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 5, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 5, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 5, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 5, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 5, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 5, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 5, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 5, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 5, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 5, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 5, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 5, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 5, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 5, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 5, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 5, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 10, y + 5, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 6, z + 0, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 6, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 6, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 6, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 6, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 6, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 6, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 8, y + 6, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 6, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 6, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 6, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 6, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 6, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 6, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 6, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 6, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 6, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 6, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 6, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 6, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 6, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 6, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 6, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 6, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 6, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 6, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 6, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 6, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 6, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 6, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 6, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 6, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 7, y + 7, z + 0, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 7, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 7, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 7, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 7, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 7, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 7, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 7, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 7, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 7, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 7, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 7, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 7, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 7, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 7, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 7, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 7, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 7, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 7, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 7, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 7, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 7, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 7, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 7, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 7, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 7, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 7, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 7, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 7, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 7, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 7, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 8, z + 0, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 8, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 8, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 8, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 8, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 8, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 8, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 8, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 4, y + 8, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 8, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 8, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 8, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 8, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 4, y + 8, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 8, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 8, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 8, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 8, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 8, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 8, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 8, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 8, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 8, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 8, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 8, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 8, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 4, y + 9, z + 0, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 0, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 1, Block2, 0, 3);
|
|
world.setBlock(x + 2, y + 9, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 9, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 9, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 3, y + 9, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 9, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 9, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 4, y + 9, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 9, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 9, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 9, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 9, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 9, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 9, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 9, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 9, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 9, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 3, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 0, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 1, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 2, y + 10, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 10, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 2, y + 10, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 10, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 10, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 3, y + 10, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 10, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 10, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 10, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 10, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 10, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 10, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 10, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 10, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 2, y + 11, z + 2, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 11, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 2, y + 11, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 11, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 11, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 11, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 11, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 11, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 11, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 3, y + 11, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 11, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 11, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 11, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 11, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 10, y + 11, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 11, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 11, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 11, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 12, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 12, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 12, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 3, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 12, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 12, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 12, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 12, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 12, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 12, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 12, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 12, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 12, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 12, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 12, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 12, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 10, y + 12, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 3, y + 12, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 12, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 12, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 13, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 13, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 13, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 13, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 13, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 4, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 13, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 13, z + 4, Block7, 0, 3);
|
|
world.setBlock(x + 10, y + 13, z + 4, Block7, 0, 3);
|
|
world.setBlock(x + 11, y + 13, z + 4, Block8, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 5, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 13, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 13, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 13, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 13, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 8, y + 13, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 13, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 13, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 2, y + 13, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 13, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 13, z + 7, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 13, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 13, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 13, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 13, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 13, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 13, z + 8, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 14, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 14, z + 2, Block4, 3, 3);
|
|
world.setBlock(x + 10, y + 14, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 3, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 14, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 14, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 14, z + 3, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 14, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 14, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 14, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 9, y + 14, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 5, Block4, 5, 3);
|
|
world.setBlock(x + 5, y + 14, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 14, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 14, z + 5, Block4, 4, 3);
|
|
world.setBlock(x + 9, y + 14, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 14, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 14, z + 6, Block4, 2, 3);
|
|
world.setBlock(x + 8, y + 14, z + 6, ModBlocks.crate_iron, 0, 3);
|
|
world.setBlockMetadataWithNotify(x + 8, y + 14, z + 6, 3, 3);
|
|
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(2), (TileEntityCrateIron)world.getTileEntity(x + 8, y + 14, z + 6), 8);
|
|
world.setBlock(x + 9, y + 14, z + 6, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 10, y + 14, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 9, y + 14, z + 7, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 4, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 6, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 7, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 8, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 9, y + 14, z + 8, ModBlocks.fence_metal, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 15, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 15, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 15, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 15, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 15, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 15, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 15, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 15, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 15, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 15, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 15, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 15, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 15, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 15, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 15, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 15, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 10, y + 15, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 15, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 15, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 15, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 16, z + 2, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 16, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 16, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 16, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 16, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 16, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 16, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 16, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 8, y + 16, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 16, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 16, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 16, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 16, z + 6, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 17, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 17, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 17, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 17, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 17, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 17, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 17, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 17, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 17, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 18, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 18, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 18, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 18, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 18, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 18, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 18, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 18, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 18, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 19, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 19, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 19, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 19, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 19, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 19, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 19, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 19, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 19, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 20, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 20, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 20, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 20, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 20, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 20, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 20, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 20, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 20, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 21, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 21, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 21, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 21, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 21, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 21, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 21, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 21, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 21, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 22, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 22, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 22, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 22, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 22, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 22, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 22, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 22, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 22, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 23, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 23, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 23, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 23, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 23, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 23, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 23, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 23, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 23, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 24, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 24, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 24, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 24, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 24, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 24, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 24, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 24, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 24, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 3, y + 25, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 25, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 25, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 25, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 3, y + 25, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 25, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 25, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 25, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 25, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 25, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 25, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 25, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 3, y + 26, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 26, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 26, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 26, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 26, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 4, y + 26, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 26, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 26, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 26, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 26, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 26, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 26, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 26, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 3, y + 26, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 3, y + 27, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 27, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 27, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 27, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 27, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 2, y + 27, z + 4, Block8, 0, 3);
|
|
world.setBlock(x + 3, y + 27, z + 4, Block7, 0, 3);
|
|
world.setBlock(x + 4, y + 27, z + 4, Block7, 0, 3);
|
|
world.setBlock(x + 5, y + 27, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 27, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 27, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 27, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 27, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 27, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 27, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 3, y + 27, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 3, y + 28, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 28, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 28, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 28, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 28, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 4, y + 28, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 28, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 28, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 28, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 4, y + 28, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 28, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 28, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 28, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 3, y + 28, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 3, y + 29, z + 3, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 29, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 29, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 29, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 3, y + 29, z + 4, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 29, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 29, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 29, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 3, y + 29, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 29, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 29, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 29, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 30, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 30, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 30, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 30, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 30, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 30, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 30, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 30, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 30, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 30, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 30, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 30, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 4, y + 31, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 8, y + 31, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 31, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 31, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 31, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 31, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 31, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 31, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 31, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 31, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 31, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 31, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 31, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 31, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 32, z + 0, Block8, 0, 3);
|
|
world.setBlock(x + 4, y + 32, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 32, z + 1, Block7, 0, 3);
|
|
world.setBlock(x + 8, y + 32, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 32, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 32, z + 2, ModBlocks.crate_iron, 0, 3);
|
|
world.setBlockMetadataWithNotify(x + 6, y + 32, z + 2, 2, 3);
|
|
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityCrateIron)world.getTileEntity(x + 6, y + 32, z + 2), 8);
|
|
world.setBlock(x + 7, y + 32, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 32, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 32, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 32, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 32, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 32, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 32, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 32, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 32, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 32, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 4, y + 33, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 8, y + 33, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 33, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 33, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 33, z + 2, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 33, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 33, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 33, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 33, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 33, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 33, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 33, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 33, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 33, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 34, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 34, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 34, z + 1, Block6, 0, 3);
|
|
world.setBlock(x + 5, y + 34, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 6, y + 34, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 34, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 34, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 34, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 34, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 34, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 34, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 34, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 35, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 35, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 35, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 35, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 35, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 35, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 35, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 35, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 7, y + 35, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 36, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 36, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 36, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 36, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 36, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 37, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 37, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 37, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 37, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 37, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 38, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 38, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 38, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 38, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 38, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 39, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 39, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 39, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 39, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 39, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 40, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 40, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 40, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 40, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 40, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 41, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 41, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 41, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 41, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 41, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 41, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 41, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 41, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 42, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 42, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 42, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 42, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 42, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 42, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 42, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 42, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 8, y + 42, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 43, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 43, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 43, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 43, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 43, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 43, z + 5, Block7, 0, 3);
|
|
world.setBlock(x + 7, y + 43, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 43, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 43, z + 6, Block7, 0, 3);
|
|
world.setBlock(x + 8, y + 43, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 43, z + 7, Block8, 0, 3);
|
|
world.setBlock(x + 6, y + 44, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 44, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 44, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 44, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 5, y + 44, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 44, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 44, z + 5, Block6, 0, 3);
|
|
world.setBlock(x + 4, y + 44, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 8, y + 44, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 45, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 45, z + 4, Block4, 5, 3);
|
|
|
|
generate_r02(world, rand, x, y, z);
|
|
return true;
|
|
|
|
}
|
|
public boolean generate_r02(World world, Random rand, int x, int y, int z)
|
|
{
|
|
|
|
world.setBlock(x + 6, y + 45, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 45, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 45, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 5, y + 45, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 45, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 7, y + 45, z + 6, Block6, 0, 3);
|
|
world.setBlock(x + 6, y + 46, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 46, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 46, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 46, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 46, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 47, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 47, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 47, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 47, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 47, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 48, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 48, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 48, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 48, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 48, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 49, z + 3, Block4, 3, 3);
|
|
world.setBlock(x + 5, y + 49, z + 4, Block4, 5, 3);
|
|
world.setBlock(x + 6, y + 49, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 49, z + 4, Block4, 4, 3);
|
|
world.setBlock(x + 6, y + 49, z + 5, Block4, 2, 3);
|
|
world.setBlock(x + 6, y + 50, z + 3, Block2, 0, 3);
|
|
world.setBlock(x + 5, y + 50, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 50, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 7, y + 50, z + 4, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 50, z + 5, Block2, 0, 3);
|
|
world.setBlock(x + 6, y + 51, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 52, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 53, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 54, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 55, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 56, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 57, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 58, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 59, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 60, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 61, z + 4, ModBlocks.red_wire_coated, 0, 3);
|
|
world.setBlock(x + 6, y + 62, z + 4, Block9, 2, 3);
|
|
|
|
generate_r03_last(world, rand, x, y, z);
|
|
return true;
|
|
|
|
}
|
|
public boolean generate_r03_last(World world, Random rand, int x, int y, int z)
|
|
{
|
|
|
|
world.setBlock(x + 5, y + 1, z + 11, Blocks.torch, 1, 3);
|
|
world.setBlock(x + 3, y + 1, z + 12, Blocks.wall_sign, 4, 3);
|
|
if(MainRegistry.enableDebugMode)
|
|
System.out.print("[Debug] Successfully spawned relay tower at " + x + " " + y +" " + z + "\n");
|
|
return true;
|
|
|
|
}
|
|
|
|
} |