91 lines
2.9 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import com.hbm.render.loader.HFRWavefrontObject;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraftforge.client.model.IModelCustom;
public class RenderDemonLamp extends TileEntitySpecialRenderer {
public static final IModelCustom demon_lamp = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/demon_lamp.obj"));
public static final ResourceLocation tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/demon_lamp.png");
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D);
switch(tileEntity.getBlockMetadata()) {
case 0: GL11.glRotated(180, 1, 0, 0); break;
case 1: break;
case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break;
case 3: GL11.glRotated(90, 1, 0, 0); break;
case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break;
case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break;
}
GL11.glTranslated(0, -0.5F, 0);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(tex);
demon_lamp.renderAll();
Tessellator tess = Tessellator.instance;
tess.startDrawingQuads();
Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
GL11.glDepthMask(false);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glAlphaFunc(GL11.GL_GREATER, 0.0F);
double near = 0.375D;
double far = 15D;
//whereeeeeeever you are
for(int j = 0; j < 2; j++) {
double h = 0.5;
double height = j == 0 ? -h : h;
for(int i = 0; i < 16; i++) {
tess.setColorRGBA_F(0F, 0.75F, 1F, 0.25F);
tess.addVertex(vec.xCoord * near, 0.5D + j * 0.125D, vec.zCoord * near);
tess.setColorRGBA_F(0F, 0.75F, 1F, 0F);
tess.addVertex(vec.xCoord * far, 0.5D + j * 0.125D + height, vec.zCoord * far);
vec.rotateAroundY((float)(Math.PI * 2D / 16D));
tess.addVertex(vec.xCoord * far, 0.5D + j * 0.125D + height, vec.zCoord * far);
tess.setColorRGBA_F(0F, 0.75F, 1F, 0.25F);
tess.addVertex(vec.xCoord * near, 0.5D + j * 0.125D, vec.zCoord * near);
}
}
tess.draw();
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
}