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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
53 lines
1.8 KiB
Java
53 lines
1.8 KiB
Java
package com.hbm.render.entity.mob;
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import org.lwjgl.opengl.GL11;
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import com.hbm.entity.mob.EntityTaintCrab;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.model.ModelTaintCrab;
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import com.hbm.render.util.BeamPronter;
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import com.hbm.render.util.BeamPronter.EnumBeamType;
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import com.hbm.render.util.BeamPronter.EnumWaveType;
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import net.minecraft.client.renderer.entity.RenderLiving;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Vec3;
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public class RenderTaintCrab extends RenderLiving {
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public RenderTaintCrab() {
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super(new ModelTaintCrab(), 1.0F);
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this.shadowOpaque = 0.0F;
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}
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public void doRender(EntityLiving entity, double x, double y, double z, float p_76986_8_, float p_76986_9_) {
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if(entity instanceof EntityTaintCrab) {
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GL11.glPushMatrix();
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GL11.glTranslated(x, y + 1.25, z);
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double sx = entity.posX;
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double sy = entity.posY + 1.25;
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double sz = entity.posZ;
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for(double[] target : ((EntityTaintCrab)entity).targets) {
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double length = Math.sqrt(Math.pow(target[0] - sx, 2) + Math.pow(target[1] - sy, 2) + Math.pow(target[2] - sz, 2));
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BeamPronter.prontBeam(Vec3.createVectorHelper(target[0] - sx, target[1] - sy, target[2] - sz), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x404040, 0x404040, (int) (entity.worldObj.getTotalWorldTime() % 1000 + 1), (int) (length * 5), 0.125F, 2, 0.03125F);
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}
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GL11.glPopMatrix();
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}
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super.doRender(entity, x, y, z, p_76986_8_, p_76986_9_);
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}
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@Override
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protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
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return ResourceManager.taintcrab_tex;
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}
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}
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