mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
152 lines
4.7 KiB
Java
152 lines
4.7 KiB
Java
package com.hbm.handler.guncfg;
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import java.util.ArrayList;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import com.hbm.handler.GunConfiguration;
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import com.hbm.interfaces.IBulletImpactBehavior;
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import com.hbm.items.ModItems;
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import com.hbm.packet.AuxParticlePacketNT;
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import com.hbm.packet.PacketDispatcher;
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import com.hbm.potion.HbmPotion;
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import com.hbm.render.anim.BusAnimation;
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import com.hbm.render.anim.BusAnimationKeyframe;
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import com.hbm.render.anim.BusAnimationSequence;
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import com.hbm.render.anim.HbmAnimations.AnimType;
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import com.hbm.render.util.RenderScreenOverlay.Crosshair;
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import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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public class Gun75BoltFactory {
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public static GunConfiguration getBolterConfig() {
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GunConfiguration config = new GunConfiguration();
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config.rateOfFire = 2;
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config.roundsPerCycle = 1;
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config.gunMode = GunConfiguration.MODE_NORMAL;
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config.firingMode = GunConfiguration.FIRE_AUTO;
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config.hasSights = false;
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config.reloadDuration = 40;
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config.firingDuration = 0;
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config.ammoCap = 30;
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config.reloadType = GunConfiguration.RELOAD_FULL;
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config.allowsInfinity = true;
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config.crosshair = Crosshair.NONE;
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config.durability = 10000;
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config.reloadSound = GunConfiguration.RSOUND_MAG;
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config.firingSound = "hbm:weapon.hksShoot";
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config.reloadSoundEnd = false;
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config.showAmmo = false;
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config.animations.put(AnimType.CYCLE, new BusAnimation()
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.addBus("RECOIL", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 25))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 75))
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)
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.addBus("EJECT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 25))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 75))
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)
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);
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config.animations.put(AnimType.RELOAD, new BusAnimation()
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.addBus("TILT", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 250))
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.addKeyframe(new BusAnimationKeyframe(1, 0, 0, 1500))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 250))
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)
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.addBus("MAG", new BusAnimationSequence()
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.addKeyframe(new BusAnimationKeyframe(0, 0, 1, 500))
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.addKeyframe(new BusAnimationKeyframe(1, 0, 1, 500))
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.addKeyframe(new BusAnimationKeyframe(0, 0, 0, 500))
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)
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);
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config.name = "Manticora Pattern Boltgun";
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config.manufacturer = "Cerix Magnus";
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config.config = new ArrayList();
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config.config.add(BulletConfigSyncingUtil.B75_NORMAL);
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config.config.add(BulletConfigSyncingUtil.B75_INCENDIARY);
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config.config.add(BulletConfigSyncingUtil.B75_HE);
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return config;
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}
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static float inaccuracy = 0.5F;
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public static BulletConfiguration get75BoltConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_75bolt;
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bullet.ammoCount = 30;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 24;
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bullet.dmgMax = 32;
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bullet.doesRicochet = false;
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bullet.explosive = 0.25F;
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return bullet;
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}
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public static BulletConfiguration get75BoltIncConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_75bolt_incendiary;
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bullet.ammoCount = 30;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 26;
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bullet.dmgMax = 36;
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bullet.doesRicochet = false;
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bullet.explosive = 0.25F;
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bullet.incendiary = 5;
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bullet.doesPenetrate = false;
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PotionEffect eff = new PotionEffect(HbmPotion.phosphorus.id, 20 * 20, 0, true);
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eff.getCurativeItems().clear();
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bullet.effects = new ArrayList();
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bullet.effects.add(new PotionEffect(eff));
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bullet.bImpact = new IBulletImpactBehavior() {
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@Override
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public void behaveBlockHit(EntityBulletBase bullet, int x, int y, int z) {
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NBTTagCompound data = new NBTTagCompound();
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data.setString("type", "vanillaburst");
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data.setString("mode", "flame");
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data.setInteger("count", 15);
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data.setDouble("motion", 0.05D);
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PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, bullet.posX, bullet.posY, bullet.posZ), new TargetPoint(bullet.dimension, bullet.posX, bullet.posY, bullet.posZ, 50));
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}
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};
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return bullet;
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}
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public static BulletConfiguration get75BoltHEConfig() {
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BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
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bullet.ammo = ModItems.ammo_75bolt_he;
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bullet.ammoCount = 30;
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bullet.spread *= inaccuracy;
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bullet.dmgMin = 32;
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bullet.dmgMax = 48;
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bullet.doesRicochet = false;
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bullet.explosive = 2.5F;
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bullet.blockDamage = false;
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return bullet;
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}
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}
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