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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
82 lines
2.1 KiB
Java
82 lines
2.1 KiB
Java
package com.hbm.inventory.container;
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import com.hbm.inventory.SlotNonRetarded;
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import com.hbm.tileentity.machine.TileEntityCrucible;
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import com.hbm.util.InventoryUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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public class ContainerCrucible extends Container {
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protected TileEntityCrucible crucible;
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public ContainerCrucible(InventoryPlayer invPlayer, TileEntityCrucible crucible) {
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this.crucible = crucible;
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//template
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this.addSlotToContainer(new SlotNonRetarded(crucible, 0, 107, 81));
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//input
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 3; j++) {
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this.addSlotToContainer(new SlotNonRetarded(crucible, j + i * 3 + 1, 107 + j * 18, 18 + i * 18));
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}
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}
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 9; j++) {
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this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 132 + i * 18));
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}
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}
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for(int i = 0; i < 9; i++) {
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this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 190));
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}
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}
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@Override
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public ItemStack slotClick(int slot, int button, int mode, EntityPlayer player) {
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if(mode == 2) return null;
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return super.slotClick(slot, button, mode, player);
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer player, int index) {
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ItemStack stack = null;
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Slot slot = (Slot) this.inventorySlots.get(index);
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if(slot != null && slot.getHasStack()) {
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ItemStack originalStack = slot.getStack();
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stack = originalStack.copy();
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if(index <= 9) {
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if(!this.mergeItemStack(originalStack, 10, this.inventorySlots.size(), true)) {
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return null;
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}
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slot.onSlotChange(originalStack, stack);
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} else if(!InventoryUtil.mergeItemStack(this.inventorySlots, originalStack, 0, 10, false)) {
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return null;
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}
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if(originalStack.stackSize == 0) {
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slot.putStack((ItemStack) null);
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} else {
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slot.onSlotChanged();
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}
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}
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return stack;
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
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return crucible.isUseableByPlayer(player);
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}
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}
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