mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
77 lines
2.4 KiB
Java
77 lines
2.4 KiB
Java
package com.hbm.inventory.container;
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import com.hbm.inventory.SlotCraftingOutput;
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import com.hbm.inventory.SlotNonRetarded;
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import com.hbm.tileentity.machine.TileEntityMachineStrandCaster;
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import com.hbm.util.InventoryUtil;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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public class ContainerMachineStrandCaster extends Container {
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protected TileEntityMachineStrandCaster caster;
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public ContainerMachineStrandCaster(InventoryPlayer invPlayer, TileEntityMachineStrandCaster caster) {
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this.caster = caster;
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//the wretched mold
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this.addSlotToContainer(new SlotNonRetarded(this.caster, 0, 57, 62));
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//output
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 2; j++) {
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this.addSlotToContainer(new SlotCraftingOutput(invPlayer.player, this.caster, j + i * 2 + 1, 125 + j * 18, 26 + i * 18));
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}
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}
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for (int i = 0; i < 3; i++) {
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for (int j = 0; j < 9; j++) {
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this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 132 + i * 18));
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}
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}
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for (int i = 0; i < 9; i++) {
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this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 190));
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}
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer player, int index) {
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ItemStack stack = null;
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Slot slot = (Slot) this.inventorySlots.get(index);
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if (slot != null && slot.getHasStack()) {
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ItemStack originalStack = slot.getStack();
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stack = originalStack.copy();
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if (index <= 6) {
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if (!InventoryUtil.mergeItemStack(this.inventorySlots, originalStack, 7, this.inventorySlots.size(), true)) {
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return null;
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}
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slot.onSlotChange(originalStack, stack);
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} else if (!InventoryUtil.mergeItemStack(this.inventorySlots, originalStack, 1, 2, false)) {
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return null;
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}
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if (originalStack.stackSize == 0) {
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slot.putStack(null);
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} else {
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slot.onSlotChanged();
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}
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}
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return stack;
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
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return caster.isUseableByPlayer(player);
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}
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}
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