Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/model/ModelArmorTrenchmaster.java
2025-03-27 22:12:19 +01:00

81 lines
3.0 KiB
Java

package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.loader.ModelRendererObj;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.Entity;
public class ModelArmorTrenchmaster extends ModelArmorBase {
ModelRendererObj light;
public ModelArmorTrenchmaster(int type) {
super(type);
head = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Helmet");
light = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Light");
body = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Chest");
leftArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
rightArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
leftLeg = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
rightLeg = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
leftFoot = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);
rightFoot = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
head.copyTo(light);
GL11.glPushMatrix();
if(type == 0) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_helmet);
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
head.render(par7);
GL11.glDisable(GL11.GL_BLEND);
/// START GLOW ///
float lastX = OpenGlHelper.lastBrightnessX;
float lastY = OpenGlHelper.lastBrightnessY;
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glDisable(GL11.GL_LIGHTING);
light.render(par7);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
/// END GLOW ///
}
if(type == 1) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_chest);
body.render(par7);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_arm);
leftArm.render(par7);
rightArm.render(par7);
}
if(type == 2) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
GL11.glTranslated(-0.01, 0, 0);
leftLeg.render(par7);
GL11.glTranslated(0.02, 0, 0);
rightLeg.render(par7);
}
if(type == 3) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
GL11.glTranslated(-0.01, 0, 0);
leftFoot.render(par7);
GL11.glTranslated(0.02, 0, 0);
rightFoot.render(par7);
}
GL11.glPopMatrix();
}
}