mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
81 lines
3.0 KiB
Java
81 lines
3.0 KiB
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.loader.ModelRendererObj;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.entity.Entity;
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public class ModelArmorTrenchmaster extends ModelArmorBase {
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ModelRendererObj light;
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public ModelArmorTrenchmaster(int type) {
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super(type);
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head = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Helmet");
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light = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Light");
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body = new ModelRendererObj(ResourceManager.armor_trenchmaster, "Chest");
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leftArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftArm").setRotationPoint(-5.0F, 2.0F, 0.0F);
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rightArm = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightArm").setRotationPoint(5.0F, 2.0F, 0.0F);
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leftLeg = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F);
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rightLeg = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F);
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leftFoot = new ModelRendererObj(ResourceManager.armor_trenchmaster, "LeftBoot").setRotationPoint(1.9F, 12.0F, 0.0F);
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rightFoot = new ModelRendererObj(ResourceManager.armor_trenchmaster, "RightBoot").setRotationPoint(-1.9F, 12.0F, 0.0F);
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}
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@Override
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public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) {
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setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
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head.copyTo(light);
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GL11.glPushMatrix();
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if(type == 0) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_helmet);
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GL11.glEnable(GL11.GL_BLEND);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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head.render(par7);
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GL11.glDisable(GL11.GL_BLEND);
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/// START GLOW ///
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float lastX = OpenGlHelper.lastBrightnessX;
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float lastY = OpenGlHelper.lastBrightnessY;
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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GL11.glDisable(GL11.GL_LIGHTING);
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light.render(par7);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lastX, lastY);
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/// END GLOW ///
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}
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if(type == 1) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_chest);
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body.render(par7);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_arm);
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leftArm.render(par7);
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rightArm.render(par7);
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}
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if(type == 2) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
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GL11.glTranslated(-0.01, 0, 0);
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leftLeg.render(par7);
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GL11.glTranslated(0.02, 0, 0);
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rightLeg.render(par7);
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}
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if(type == 3) {
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.trenchmaster_leg);
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GL11.glTranslated(-0.01, 0, 0);
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leftFoot.render(par7);
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GL11.glTranslated(0.02, 0, 0);
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rightFoot.render(par7);
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}
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GL11.glPopMatrix();
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}
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}
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