Hbm-s-Nuclear-Tech-GIT/com/hbm/render/ModelGoggles.java
2016-02-03 19:36:23 +01:00

80 lines
2.1 KiB
Java

// Date: 14.09.2015 19:47:47
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelGoggles extends ModelBiped
{
public ModelGoggles()
{
textureWidth = 64;
textureHeight = 32;
bipedHead = new ModelRenderer(this, 0, 0);
bipedHead.addBox(-4.5F, -3F - 2, -4.5F, 9, 3, 1);
bipedHead.setTextureOffset(0, 4);
bipedHead.addBox(-4.5F, -3F - 2, -3.5F, 9, 2, 5);
bipedHead.setTextureOffset(26, 0);
bipedHead.addBox(1F, -2.5F - 2, -5F, 2, 2, 1);
bipedHead.setTextureOffset(20, 0);
bipedHead.addBox(-3F, -2.5F - 2, -5F, 2, 2, 1);
bipedHead.setTextureOffset(0, 11);
bipedHead.addBox(-4.5F, -3F - 2, 0.5F, 9, 1, 4);
}
/*public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
Shape1.render(f5);
Shape2.render(f5);
Shape5.render(f5);
Shape6.render(f5);
Shape7.render(f5);
}*/
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
@Override
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.bipedHead.rotationPointX = 0.0F;
this.bipedHead.rotationPointY = 0.0F;
this.bipedHead.rotateAngleY = this.bipedHead.rotateAngleY;
this.bipedHead.rotateAngleX = this.bipedHead.rotateAngleX;
}
@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
{
setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
GL11.glPushMatrix();
bipedHead.render(par7);
GL11.glPopMatrix();
}
}