Hbm-s-Nuclear-Tech-GIT/com/hbm/world/FusionReactor.java
2016-05-29 21:57:43 +02:00

1492 lines
80 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class FusionReactor extends WorldGenerator
{
Block Block1 = ModBlocks.fusion_heater;
Block Block2 = ModBlocks.fusion_conductor;
Block Block3 = ModBlocks.fusion_motor;
Block Block4 = ModBlocks.fusion_center;
Block Block5 = ModBlocks.block_tungsten;
Block Block6 = ModBlocks.fusion_hatch;
Block Block7 = ModBlocks.fusion_core;
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
x -= 8;
z -= 8;
world.setBlock(x + 0, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + 0, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + 0, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 9, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 11, y + 0, z + 3, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 11, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 6, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 6, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 6, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 7, Block3, 0, 3);
world.setBlock(x + 8, y + 0, z + 7, Block3, 0, 3);
world.setBlock(x + 9, y + 0, z + 7, Block3, 0, 3);
world.setBlock(x + 10, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 7, Block1, 0, 3);
world.setBlock(x + 16, y + 0, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 8, Block3, 0, 3);
world.setBlock(x + 8, y + 0, z + 8, Block4, 0, 3);
world.setBlock(x + 9, y + 0, z + 8, Block3, 0, 3);
world.setBlock(x + 10, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 16, y + 0, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 0, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 9, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 9, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 9, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 9, Block3, 0, 3);
world.setBlock(x + 8, y + 0, z + 9, Block3, 0, 3);
world.setBlock(x + 9, y + 0, z + 9, Block3, 0, 3);
world.setBlock(x + 10, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 9, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 9, Block1, 0, 3);
world.setBlock(x + 16, y + 0, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 10, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 10, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 10, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 10, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 10, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 4, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 9, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 11, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 11, Block2, 0, 3);
world.setBlock(x + 14, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 5, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 9, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 11, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 6, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 7, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 8, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 9, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 10, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 11, y + 0, z + 13, Block2, 0, 3);
world.setBlock(x + 12, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + 0, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + 0, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 16, Block1, 0, 3);
world.setBlock(x + 8, y + 0, z + 16, Block1, 0, 3);
world.setBlock(x + 9, y + 0, z + 16, Block1, 0, 3);
world.setBlock(x + 10, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + 1, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + 1, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + 1, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 2, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 3, Block2, 0, 3);
world.setBlock(x + 13, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 6, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 7, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 8, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 9, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 10, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 11, y + 1, z + 4, Block5, 0, 3);
world.setBlock(x + 12, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 1, z + 4, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 5, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 5, Block5, 0, 3);
world.setBlock(x + 6, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 5, Block5, 0, 3);
world.setBlock(x + 12, y + 1, z + 5, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 6, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 6, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 7, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 7, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 16, y + 1, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 8, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 8, Block4, 0, 3);
world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 8, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 8, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 8, Block1, 0, 3);
world.setBlock(x + 16, y + 1, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 1, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 9, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 9, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 9, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 9, Block1, 0, 3);
world.setBlock(x + 16, y + 1, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 1, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 10, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 10, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 10, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 3, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 11, Block5, 0, 3);
world.setBlock(x + 5, y + 1, z + 11, Block5, 0, 3);
world.setBlock(x + 6, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 11, Block5, 0, 3);
world.setBlock(x + 12, y + 1, z + 11, Block5, 0, 3);
world.setBlock(x + 13, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 11, Block2, 0, 3);
world.setBlock(x + 15, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 12, Block2, 0, 3);
world.setBlock(x + 4, y + 1, z + 12, Block2, 0, 3);
world.setBlock(x + 5, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 6, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 7, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 8, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 9, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 10, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 11, y + 1, z + 12, Block5, 0, 3);
world.setBlock(x + 12, y + 1, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 1, z + 12, Block2, 0, 3);
world.setBlock(x + 14, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 5, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 6, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 7, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 8, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 9, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 10, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 11, y + 1, z + 14, Block2, 0, 3);
world.setBlock(x + 12, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + 1, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + 1, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 16, Block1, 0, 3);
world.setBlock(x + 8, y + 1, z + 16, Block1, 0, 3);
world.setBlock(x + 9, y + 1, z + 16, Block1, 0, 3);
world.setBlock(x + 10, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 0, Block6, 2, 3);
world.setBlock(x + 9, y + 2, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + 2, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 9, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 2, Block2, 0, 3);
world.setBlock(x + 12, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 7, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 8, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 9, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 10, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 11, y + 2, z + 3, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 3, Block2, 0, 3);
world.setBlock(x + 13, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 7, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 8, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 9, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 10, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 11, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 4, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 4, Block2, 0, 3);
world.setBlock(x + 14, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 7, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 8, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 9, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 10, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 11, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 5, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 6, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 6, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 6, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 6, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 6, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 6, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 7, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 7, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 7, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 7, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 7, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 7, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 16, y + 2, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 8, Block6, 4, 3);
world.setBlock(x + 1, y + 2, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 8, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 8, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 8, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 8, Block7, 0, 3);
world.setBlock(x + 9, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 8, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 8, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 8, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 8, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 8, Block1, 0, 3);
world.setBlock(x + 16, y + 2, z + 8, Block6, 5, 3);
world.setBlock(x + 0, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + 2, z + 9, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 9, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 9, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 9, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 9, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 9, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 9, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 9, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 9, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 9, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 16, y + 2, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 2, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 10, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 10, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 10, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 9, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 10, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 10, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 10, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 10, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 11, Block2, 0, 3);
world.setBlock(x + 3, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 4, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 7, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 8, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 9, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 10, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 11, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 11, Block5, 0, 3);
world.setBlock(x + 14, y + 2, z + 11, Block2, 0, 3);
world.setBlock(x + 15, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 12, Block2, 0, 3);
world.setBlock(x + 4, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 5, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 7, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 8, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 9, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 10, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 11, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 12, Block5, 0, 3);
world.setBlock(x + 13, y + 2, z + 12, Block2, 0, 3);
world.setBlock(x + 14, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 13, Block2, 0, 3);
world.setBlock(x + 5, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 6, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 7, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 8, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 9, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 10, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 11, y + 2, z + 13, Block5, 0, 3);
world.setBlock(x + 12, y + 2, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 6, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 7, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 8, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 9, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 10, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 11, y + 2, z + 14, Block2, 0, 3);
world.setBlock(x + 12, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + 2, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 16, Block1, 0, 3);
world.setBlock(x + 8, y + 2, z + 16, Block6, 3, 3);
world.setBlock(x + 9, y + 2, z + 16, Block1, 0, 3);
world.setBlock(x + 10, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + 3, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + 3, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + 3, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 2, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 3, Block2, 0, 3);
world.setBlock(x + 13, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 6, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 7, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 8, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 9, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 10, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 11, y + 3, z + 4, Block5, 0, 3);
world.setBlock(x + 12, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 3, z + 4, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 5, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 5, Block5, 0, 3);
world.setBlock(x + 6, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 5, Block5, 0, 3);
world.setBlock(x + 12, y + 3, z + 5, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 5, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 6, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 6, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 6, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 7, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 3, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 7, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 7, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 7, Block1, 0, 3);
world.setBlock(x + 16, y + 3, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 8, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 8, Block4, 0, 3);
world.setBlock(x + 9, y + 3, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 8, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 8, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 8, Block1, 0, 3);
world.setBlock(x + 16, y + 3, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 3, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 9, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 3, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 9, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 9, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 9, Block1, 0, 3);
world.setBlock(x + 16, y + 3, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 10, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 10, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 10, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 3, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 11, Block5, 0, 3);
world.setBlock(x + 5, y + 3, z + 11, Block5, 0, 3);
world.setBlock(x + 6, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 11, Block5, 0, 3);
world.setBlock(x + 12, y + 3, z + 11, Block5, 0, 3);
world.setBlock(x + 13, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 11, Block2, 0, 3);
world.setBlock(x + 15, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 12, Block2, 0, 3);
world.setBlock(x + 4, y + 3, z + 12, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 6, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 7, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 8, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 9, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 10, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 11, y + 3, z + 12, Block5, 0, 3);
world.setBlock(x + 12, y + 3, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 3, z + 12, Block2, 0, 3);
world.setBlock(x + 14, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 5, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 13, Block2, 0, 3);
world.setBlock(x + 13, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 6, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 7, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 8, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 9, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 10, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 11, y + 3, z + 14, Block2, 0, 3);
world.setBlock(x + 12, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + 3, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + 3, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 3, z + 16, Block1, 0, 3);
world.setBlock(x + 8, y + 3, z + 16, Block1, 0, 3);
world.setBlock(x + 9, y + 3, z + 16, Block1, 0, 3);
world.setBlock(x + 10, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 3, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 8, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 9, y + 4, z + 0, Block1, 0, 3);
world.setBlock(x + 10, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 8, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 9, y + 4, z + 1, Block1, 0, 3);
world.setBlock(x + 10, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 11, y + 4, z + 3, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 11, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 4, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 11, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 5, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 6, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 7, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 7, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 7, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 7, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 7, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 7, Block3, 0, 3);
world.setBlock(x + 8, y + 4, z + 7, Block3, 0, 3);
world.setBlock(x + 9, y + 4, z + 7, Block3, 0, 3);
world.setBlock(x + 10, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 7, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 7, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 7, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 7, Block1, 0, 3);
world.setBlock(x + 16, y + 4, z + 7, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 8, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 8, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 8, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 8, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 8, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 8, Block3, 0, 3);
world.setBlock(x + 8, y + 4, z + 8, Block4, 0, 3);
world.setBlock(x + 9, y + 4, z + 8, Block3, 0, 3);
world.setBlock(x + 10, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 8, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 8, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 8, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 8, Block1, 0, 3);
world.setBlock(x + 16, y + 4, z + 8, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 9, Block1, 0, 3);
world.setBlock(x + 1, y + 4, z + 9, Block1, 0, 3);
world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 9, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 9, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 9, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 9, Block3, 0, 3);
world.setBlock(x + 8, y + 4, z + 9, Block3, 0, 3);
world.setBlock(x + 9, y + 4, z + 9, Block3, 0, 3);
world.setBlock(x + 10, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 9, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 9, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 9, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 9, Block1, 0, 3);
world.setBlock(x + 16, y + 4, z + 9, Block1, 0, 3);
world.setBlock(x + 0, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 10, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 10, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 10, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 10, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 10, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 10, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 4, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 11, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 11, Block2, 0, 3);
world.setBlock(x + 14, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 5, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 11, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 12, Block2, 0, 3);
world.setBlock(x + 13, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 6, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 7, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 8, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 9, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 10, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 11, y + 4, z + 13, Block2, 0, 3);
world.setBlock(x + 12, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 15, Block1, 0, 3);
world.setBlock(x + 8, y + 4, z + 15, Block1, 0, 3);
world.setBlock(x + 9, y + 4, z + 15, Block1, 0, 3);
world.setBlock(x + 10, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 16, Block1, 0, 3);
world.setBlock(x + 8, y + 4, z + 16, Block1, 0, 3);
world.setBlock(x + 9, y + 4, z + 16, Block1, 0, 3);
world.setBlock(x + 10, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 11, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 12, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 13, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 14, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 15, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 16, y + 4, z + 16, Blocks.air, 0, 3);
return true;
}
}