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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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40 lines
965 B
Java
40 lines
965 B
Java
package com.hbm.render.model;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.MathHelper;
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public class ModelTaintCrab extends ModelBase {
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
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super.render(entity, f, f1, f2, f3, f4, f5);
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GL11.glPushMatrix();
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GL11.glRotatef(90, 0, -1, 0);
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GL11.glRotatef(180, 0, 0, 1);
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GL11.glTranslatef(0, -1.5F, 0);
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float rot = -(MathHelper.cos(f * 0.6662F * 2.0F + 0.0F) * 0.4F) * f1 * 57.3F;
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ResourceManager.taintcrab.renderPart("Body");
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GL11.glPushMatrix();
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GL11.glRotatef(rot, 0, 1, 0);
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ResourceManager.taintcrab.renderPart("Legs1");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glRotatef(rot, 0, -1, 0);
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ResourceManager.taintcrab.renderPart("Legs2");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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