Hbm-s-Nuclear-Tech-GIT/com/hbm/explosion/ExplosionParticleB.java

183 lines
14 KiB
Java

package com.hbm.explosion;
import com.hbm.entity.particle.EntityBSmokeFX;
import net.minecraft.world.World;
public class ExplosionParticleB {
public static void spawnMush(World world, double x, double y, double z)
{
x -= 6;
z -= 6;
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 0, z + 0,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 0,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 0,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 0, z + 0,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 0, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 0, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 0, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 0, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 0, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 0, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 0, z + 12,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 0, z + 12,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 0, z + 12,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 0, z + 12,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 1, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 1, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 1, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 1, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 1, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 1, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 1, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 1, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 1, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 1, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 1, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 1, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 1, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 2, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 2, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 2, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 2, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 2, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 2, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 2, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 2, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0));
y += 2;
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 4, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 4, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 4, z + 7,0.0, 0.0, 0.0));
y--;
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 7, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 7, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 7, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 7, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 8, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 9, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 9, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 9, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 9, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 9, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 9, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 9, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 9, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 9, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 10, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 10, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 10, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 10, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 10, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 10, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 10, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 10, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 10, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 11, z + 0,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 11, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 11, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 11, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 11, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 11, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 11, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 11, z + 12,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 12, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 12, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 10,0.0, 0.0, 0.0));
//
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
//
y -= 2;
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 2 - 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2 - 3, y + 12, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10 + 3, y + 12, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 12, z + 10 + 3,0.0, 0.0, 0.0));
y += 2;
//
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 13, z + 0,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 0, y + 13, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 12, y + 13, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 13, z + 12,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 14, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 14, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 14, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 14, z + 3,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 14, z + 5,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 5, y + 14, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 7, y + 14, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 14, z + 7,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 14, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 14, z + 9,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 3, y + 14, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 9, y + 14, z + 10,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 15, z + 2,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 15, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 15, z + 4,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 2, y + 15, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 10, y + 15, z + 6,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 4, y + 15, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 8, y + 15, z + 8,0.0, 0.0, 0.0));
world.spawnEntityInWorld(new EntityBSmokeFX(world, x + 6, y + 15, z + 10,0.0, 0.0, 0.0));
}
}