mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-08-10 17:55:44 +00:00
68 lines
5.3 KiB
Plaintext
68 lines
5.3 KiB
Plaintext
## Changed
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* Updated russian and chinese localization
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* Oil bubbles are now 3x more common in deserts (biomes with a temperature value of 2 and rainfall of 0)
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* Oil bubbles now have a 50% chance of spawning a surface indicator (similar to bedrock oil but still distinct)
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* Oil deposits will never drop themselves, they always produce tar when mined
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* Any tar type can now be turned into bitumen in a mixer (with worse efficiency compared to a liquefactor)
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* RoR levers and indicator lights now have OpenComputers integration
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* Alexandrite dropped with fortune is now capped at 2 gems per ore
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* Added a config option for decreasing the soot requirement for skeleton guns (or rather, for the calculation, this number is added to the actual soot value, simulating a higher value)
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* Radioisotope cells and PT cells are now deprecated, and can no longer be crafted
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* Existing cells will continue to work for now
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* If two pipe anchors are connected, one having a type set and one still being "none", instead of erroring, the "none" pipe will assume the other one's type
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* Self-chargers in battery sockets now produce unreliable power output which constantly fluctuates
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* Self-chargers in battery sockets now cause static discharges in regular intervals
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* Added more RoR functionality to the boilers, industrial combustion engine, heat exchangers, fluid burners, CCGT and ZIRNOX
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* Turrets can now be toggled and configured with RoR
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* Artillery turrets can now have targets enqueued with RoR
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* The RBMK numeric displays can now be controlled via OpenComputers, and come with built-in settings for shortening numbers and displaying leading zeroes
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* The industrial steam turbine now has OpenComputers integration
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* The RBMK fuel crane can now report stats for the loaded fuel rod to OpenComputers
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* The RBMK console can now detect and send all stored RBMK fuel rods in storage columns via OpenComputers
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* Crates now open when right-clicked by default, holding shift is required to place them down
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* The automatic buzzsaw can now burn coal tar creosote
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* The old cluster type effect used by MPBs and cluster missiles now use the new generic projectile system with actual bomblet models
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* Removed the legacy fusion reactor entirely
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* Changed neutron reflectors
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* Reflectors can no longer be made in the blast furnace
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* Rather, they are welded from HSS and tungsten carbide
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* Tungsten carbide is made in the pyrolysis oven using syngas and tungsten powder
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* Many recipes that used to use neutron reflectors now use alternative materials like HSS plates or weapon steel
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* This effectively means that neutron reflectors are post oil 3
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* PWR neutron reflectors have an alternate recipe allowing them to be made with weaponsteel
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* Removed legacy battery items and selfchargers
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* Added more QMAW pages
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* Expensive mode plastic sheets now only use rubber instead of rubber or latex
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* Updated the texture on the fop thing
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* RoR info on tanks now displays the (0-3) value range of the mode setting
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* Spike, tesla and microwave damage have now been categorized as physical, energy and energy respectively, making armors resistant against them
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* Fau and DNT armor now have explicit physical resistances, making them harder to pierce
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* The rubber recipe now yields two rubber per sulfur used
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* Foundry scraps now show their material in the name instead of the description
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* Bedrock ore minimum tier and bore fluid is no longer fixed at (1/NONE), rather it scales with the quality of the bedrock ore at that spot
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* The bedrock ore density scanner will try to predict the required tier and bore fluid at the current spot, and show it as part of the HUD
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* This only applies to newly generated bedrock ore patches
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* Reduced industrial turbine cost from 3 titanium steam turbine blades to 2
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* Motors now have yet another alternate recipe in the arc welder, using steel plates but substituting the coils with a dense red copper wires
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* Dense red copper wires can now be welded
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* The old factory hull blocks have been deprecated
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* The singularity screwdriver, being with no purpose ever since the fwatz got removed, has been removed as well
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* Desh motors now use dense golden wires instead of golden ring coils
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* Added "desh from cracked oil" recipe
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* Default recipe, doesn't need a blueprint
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* Uses cracked light oil instead of regular light oil (500mB at 1 PU, or 2.5x more than the standard recipe, plus one compressor)
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* Uses 100mB of mercury instead of 200mB
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* All standard coils now have alternate recipes, using a steel core instead of an iron one
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## Fixed
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* Fixed uncrafting of the nickel RTG pellet not respecting item metadata
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* Tile entities that use fluids should now force the chunk they are in to be written to disk when unloaded
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* This should fix the issue where systems that constantly move fluids around may not properly save to disk
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* Fixed dispensed dynamites being considered impact grenades for some reason
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* Fixed RBMK flux detection with RoR and OC not working
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* Moved the soyuz launcher core component recipe to the assembler, fixing an issue where the component recipe is not available in 528 mode
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* Fixed crash caused by using the copy tool on uncolored RBMK control rods
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* Fixed turbine blade smelting in the crucible only yielding 2 ingots worth of material
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* Fixed cluster missiles never properly splitting before impact
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* The final splitting height depends on the trajectory's arc, cluster missiles are therefore not suitable for very long distances
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