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## Changed
* Updated russian and chinese localization
* Oil bubbles are now 3x more common in deserts (biomes with a temperature value of 2 and rainfall of 0)
* Oil bubbles now have a 50% chance of spawning a surface indicator (similar to bedrock oil but still distinct)
* Oil deposits will never drop themselves, they always produce tar when mined
* Any tar type can now be turned into bitumen in a mixer (with worse efficiency compared to a liquefactor)
* RoR levers and indicator lights now have OpenComputers integration
* Alexandrite dropped with fortune is now capped at 2 gems per ore
* Added a config option for decreasing the soot requirement for skeleton guns (or rather, for the calculation, this number is added to the actual soot value, simulating a higher value)
* Radioisotope cells and PT cells are now deprecated, and can no longer be crafted
* Existing cells will continue to work for now
* If two pipe anchors are connected, one having a type set and one still being "none", instead of erroring, the "none" pipe will assume the other one's type
* Self-chargers in battery sockets now produce unreliable power output which constantly fluctuates
* Self-chargers in battery sockets now cause static discharges in regular intervals
* Added more RoR functionality to the boilers, industrial combustion engine, heat exchangers, fluid burners, CCGT and ZIRNOX
* Turrets can now be toggled and configured with RoR
* Artillery turrets can now have targets enqueued with RoR
* The RBMK numeric displays can now be controlled via OpenComputers, and come with built-in settings for shortening numbers and displaying leading zeroes
* The industrial steam turbine now has OpenComputers integration
* The RBMK fuel crane can now report stats for the loaded fuel rod to OpenComputers
* The RBMK console can now detect and send all stored RBMK fuel rods in storage columns via OpenComputers
* Crates now open when right-clicked by default, holding shift is required to place them down
* The automatic buzzsaw can now burn coal tar creosote
* The old cluster type effect used by MPBs and cluster missiles now use the new generic projectile system with actual bomblet models
* Removed the legacy fusion reactor entirely
* Changed neutron reflectors
* Reflectors can no longer be made in the blast furnace
* Rather, they are welded from HSS and tungsten carbide
* Tungsten carbide is made in the pyrolysis oven using syngas and tungsten powder
* Many recipes that used to use neutron reflectors now use alternative materials like HSS plates or weapon steel
* This effectively means that neutron reflectors are post oil 3
* PWR neutron reflectors have an alternate recipe allowing them to be made with weaponsteel
* Removed legacy battery items and selfchargers
* Added more QMAW pages
* Expensive mode plastic sheets now only use rubber instead of rubber or latex
* Updated the texture on the fop thing
* RoR info on tanks now displays the (0-3) value range of the mode setting
* Spike, tesla and microwave damage have now been categorized as physical, energy and energy respectively, making armors resistant against them
* Fau and DNT armor now have explicit physical resistances, making them harder to pierce
* The rubber recipe now yields two rubber per sulfur used
* Foundry scraps now show their material in the name instead of the description
* Bedrock ore minimum tier and bore fluid is no longer fixed at (1/NONE), rather it scales with the quality of the bedrock ore at that spot
* The bedrock ore density scanner will try to predict the required tier and bore fluid at the current spot, and show it as part of the HUD
* This only applies to newly generated bedrock ore patches
* Reduced industrial turbine cost from 3 titanium steam turbine blades to 2
* Motors now have yet another alternate recipe in the arc welder, using steel plates but substituting the coils with a dense red copper wires
* Dense red copper wires can now be welded
* The old factory hull blocks have been deprecated
* The singularity screwdriver, being with no purpose ever since the fwatz got removed, has been removed as well
* Desh motors now use dense golden wires instead of golden ring coils
* Added "desh from cracked oil" recipe
* Default recipe, doesn't need a blueprint
* Uses cracked light oil instead of regular light oil (500mB at 1 PU, or 2.5x more than the standard recipe, plus one compressor)
* Uses 100mB of mercury instead of 200mB
* All standard coils now have alternate recipes, using a steel core instead of an iron one
## Fixed
* Fixed uncrafting of the nickel RTG pellet not respecting item metadata
* Tile entities that use fluids should now force the chunk they are in to be written to disk when unloaded
* This should fix the issue where systems that constantly move fluids around may not properly save to disk
* Fixed dispensed dynamites being considered impact grenades for some reason
* Fixed RBMK flux detection with RoR and OC not working
* Moved the soyuz launcher core component recipe to the assembler, fixing an issue where the component recipe is not available in 528 mode
* Fixed crash caused by using the copy tool on uncolored RBMK control rods
* Fixed turbine blade smelting in the crucible only yielding 2 ingots worth of material
* Fixed cluster missiles never properly splitting before impact
* The final splitting height depends on the trajectory's arc, cluster missiles are therefore not suitable for very long distances