mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
194 lines
5.0 KiB
Java
194 lines
5.0 KiB
Java
package com.hbm.explosion;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import com.hbm.main.MainRegistry;
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import net.minecraft.block.material.Material;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.Vec3;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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public class ExplosionNukeRay {
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List<FloatTriplet> affectedBlocks = new ArrayList();
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int posX;
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int posY;
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int posZ;
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Random rand = new Random();
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World world;
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int strength;
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int count;
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int speed;
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int processed;
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int length;
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public ExplosionNukeRay(World world, int x, int y, int z, int strength, int count, int speed, int length) {
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this.world = world;
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this.posX = x;
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this.posY = y;
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this.posZ = z;
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this.strength = strength;
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this.count = count;
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this.speed = speed;
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this.length = length;
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}
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/*public void processBunch(int count) {
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for(int l = processed; l < processed + count; l++) {
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if(l > affectedBlocks.size() - 1)
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break;
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int x = affectedBlocks.get(l).chunkPosX;
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int y = affectedBlocks.get(l).chunkPosY;
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int z = affectedBlocks.get(l).chunkPosZ;
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if(world.getBlock(x, y, z) != Blocks.air)
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{
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world.setBlock(x, y, z, Blocks.air);
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}
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}
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processed += count;
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}
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public void collectBunch(int count) {
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for(int k = 0; k < count; k++) {
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double phi = rand.nextDouble() * (Math.PI * 2);
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double costheta = rand.nextDouble() * 2 - 1;
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double theta = Math.acos(costheta);
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double x = Math.sin( theta) * Math.cos( phi );
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double y = Math.sin( theta) * Math.sin( phi );
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double z = Math.cos( theta );
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Vec3 vec = Vec3.createVectorHelper(x, y, z);
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int length = (int)Math.ceil(strength);
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float res = strength;
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for(int i = 0; i < length; i ++) {
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if(i > this.length)
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break;
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int x0 = (int)(posX + (vec.xCoord * i));
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int y0 = (int)(posY + (vec.yCoord * i));
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int z0 = (int)(posZ + (vec.zCoord * i));
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if(!world.getBlock(x0, y0, z0).getMaterial().isLiquid())
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res -= Math.pow(world.getBlock(x0, y0, z0).getExplosionResistance(null), 1.25);
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else
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res -= Math.pow(Blocks.air.getExplosionResistance(null), 1.25);
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if(res > 0 && world.getBlock(x0, y0, z0) != Blocks.air) {
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if(affectedBlocks.size() < Integer.MAX_VALUE - 100)
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affectedBlocks.add(new ChunkPosition(x0, y0, z0));
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}
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}
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}
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}*/
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public void processTip(int count) {
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for(int l = processed; l < processed + count; l++) {
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if(l > affectedBlocks.size() - 1)
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break;
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float x = affectedBlocks.get(l).xCoord;
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float y = affectedBlocks.get(l).yCoord;
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float z = affectedBlocks.get(l).zCoord;
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world.setBlock((int)x, (int)y, (int)z, Blocks.air);
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Vec3 vec = Vec3.createVectorHelper(x - this.posX, y - this.posY, z - this.posZ);
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double pX = vec.xCoord / vec.lengthVector();
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double pY = vec.yCoord / vec.lengthVector();
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double pZ = vec.zCoord / vec.lengthVector();
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for(int i = 0; i < vec.lengthVector(); i ++) {
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int x0 = (int)(posX + pX * i);
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int y0 = (int)(posY + pY * i);
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int z0 = (int)(posZ + pZ * i);
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//if(world.getBlock(x0, y0, z0) != Blocks.air)
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world.setBlock(x0, y0, z0, Blocks.air);
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}
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}
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processed += count;
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}
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public void collectTip(int count) {
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for(int k = 0; k < count; k++) {
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double phi = rand.nextDouble() * (Math.PI * 2);
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double costheta = rand.nextDouble() * 2 - 1;
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double theta = Math.acos(costheta);
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double x = Math.sin(theta) * Math.cos(phi);
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double y = Math.sin(theta) * Math.sin(phi);
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double z = Math.cos(theta);
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Vec3 vec = Vec3.createVectorHelper(x, y, z);
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int length = (int)Math.ceil(strength);
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float res = strength;
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FloatTriplet lastPos = null;
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for(int i = 0; i < length; i ++) {
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if(i > this.length)
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break;
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float x0 = (float) (posX + (vec.xCoord * i));
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float y0 = (float) (posY + (vec.yCoord * i));
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float z0 = (float) (posZ + (vec.zCoord * i));
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if(!world.getBlock((int)x0, (int)y0, (int)z0).getMaterial().isLiquid())
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res -= Math.pow(world.getBlock((int)x0, (int)y0, (int)z0).getExplosionResistance(null), 1.25);
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else
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res -= Math.pow(Blocks.air.getExplosionResistance(null), 1.25);
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if(res > 0 && world.getBlock((int)x0, (int)y0, (int)z0) != Blocks.air) {
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lastPos = new FloatTriplet(x0, y0, z0);
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}
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if(res <= 0 || i + 1 >= this.length) {
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if(affectedBlocks.size() < Integer.MAX_VALUE - 100 && lastPos != null)
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affectedBlocks.add(new FloatTriplet(lastPos.xCoord, lastPos.yCoord, lastPos.zCoord));
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break;
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}
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}
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}
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}
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public void deleteStorage() {
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this.affectedBlocks.clear();
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}
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public int getStoredSize() {
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return this.affectedBlocks.size();
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}
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public int getProgress() {
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return this.processed;
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}
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public class FloatTriplet {
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public float xCoord;
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public float yCoord;
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public float zCoord;
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public FloatTriplet(float x, float y, float z) {
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xCoord = x;
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yCoord = y;
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zCoord = z;
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}
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}
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}
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