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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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20 lines
1.3 KiB
Plaintext
20 lines
1.3 KiB
Plaintext
## Added
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* Doors!
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* Your favorites from 1.12, the 7 remaining doors have finally been ported
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* Thanks to KoblizekXD for biting the bullet
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* Rubber boat
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* Made from latex or synthetic rubber
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* A much less jankier alternative to the vanilla boat. Rotations are silky smooth and done via the strafe keys instead of based on the player's orientation
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* Won't break from ramming into blocks
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## Changed
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* Reduced the blast resistance of the large doors from absurdly high to still very but not quite as high
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* Custom missiles are now launchable using the radar
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* NTM's structures should no longer spawn in dimensions besides the overworld. Ores will still generate, assuming the config option is set.
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## Fixed
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* Fixed ancient bug where custom missiles launched using the launch table would not use the accuracy calculation and always be pin-point accurate
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* Fixed RBMK heat exchangers being able to use heatable fluids that don't have heat exchanger efficiency defined like liquid sodium, heavy water and thorium salt
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* Fixed RBMK heat exchangers not using the heat exchanger efficiency variable to determine cooling power
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* Fixed the ballistic gauntlet spawning a client-side ghost bullet that doesn't move or despawn
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* Fixed bug where different custom machine cores would merge in a stack when picked up, turning them into the same type |