Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/weapon/ItemRenderWeaponShotty.java

129 lines
3.5 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.items.weapon.ItemGunBase;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponShotty implements IItemRenderer {
public ItemRenderWeaponShotty() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
return true;
case INVENTORY:
return false;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
String barrel = "Body_Cube.008";
String handle = "handle_Cylinder.005";
String shells = "boolets_Cylinder.008";
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shotty_tex);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
switch(type) {
case EQUIPPED_FIRST_PERSON:
double[] recoil = HbmAnimations.getRelevantTransformation("SHOTTY_RECOIL");
double[] eject = HbmAnimations.getRelevantTransformation("SHOTTY_BREAK");
double[] ejectShell = HbmAnimations.getRelevantTransformation("SHOTTY_EJECT");
double[] insertShell = HbmAnimations.getRelevantTransformation("SHOTTY_INSERT");
GL11.glScalef(0.5F, 0.5F, 0.5F);
GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(1.75F, -0.2F, -0.3F);
if(player.isSneaking()) {
GL11.glTranslatef(0F, 1.0F, -2.05F);
GL11.glRotatef(3.5F, 0.0F, 1.0F, 0.0F);
} else {
GL11.glRotated(-eject[2] * 0.25, 0, 0, 1);
}
GL11.glTranslated(-recoil[0] * 2, 0, 0);
GL11.glRotated(recoil[0] * 5, 0, 0, 1);
GL11.glPushMatrix();
GL11.glRotated(-eject[2] * 0.8, 0, 0, 1);
ResourceManager.shotty.renderPart(barrel);
GL11.glPushMatrix();
GL11.glRotated(ejectShell[0] * 90, 0, 0, 1);
GL11.glTranslated(-ejectShell[0] * 10, 0, 0);
ResourceManager.shotty.renderPart(shells);
GL11.glPopMatrix();
if(ItemGunBase.getBeltSize(player, ItemGunBase.getBeltType(player, item, true)) > 0) {
GL11.glPushMatrix();
GL11.glTranslated(-insertShell[0], insertShell[2] * -2, insertShell[2] * -1);
ResourceManager.shotty.renderPart(shells);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
ResourceManager.shotty.renderPart(handle);
break;
case EQUIPPED:
GL11.glRotatef(-80F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-10F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(10F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.5F, 0.0F, -0.4F);
GL11.glScaled(0.35, 0.35, 0.35);
ResourceManager.shotty.renderPart(handle);
ResourceManager.shotty.renderPart(barrel);
break;
case ENTITY:
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glTranslatef(-1.0F, 0.2F, 0.0F);
ResourceManager.shotty.renderPart(handle);
ResourceManager.shotty.renderPart(barrel);
break;
default: break;
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}