mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
73 lines
4.4 KiB
Java
73 lines
4.4 KiB
Java
package com.hbm.packet;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.NetworkHandler;
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import com.hbm.packet.toclient.*;
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import com.hbm.packet.toserver.*;
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import cpw.mods.fml.relauncher.Side;
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public class PacketDispatcher {
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//Mark 1.5 Packet Sending Device
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public static final NetworkHandler wrapper = new NetworkHandler(RefStrings.MODID);
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public static void registerPackets() {
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int i = 0;
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//Signals server to consume items and create template
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wrapper.registerMessage(ItemFolderPacket.Handler.class, ItemFolderPacket.class, i++, Side.SERVER);
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//Siren packet for looped sounds
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wrapper.registerMessage(TESirenPacket.Handler.class, TESirenPacket.class, i++, Side.CLIENT);
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//Signals server to change ItemStacks
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wrapper.registerMessage(ItemDesignatorPacket.Handler.class, ItemDesignatorPacket.class, i++, Side.SERVER);
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//Signals server to perform orbital strike, among other things
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wrapper.registerMessage(SatLaserPacket.Handler.class, SatLaserPacket.class, i++, Side.SERVER);
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//Universal package for sending small info packs back to server
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wrapper.registerMessage(AuxButtonPacket.Handler.class, AuxButtonPacket.class, i++, Side.SERVER);
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//Siren packet for looped sounds
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wrapper.registerMessage(TEVaultPacket.Handler.class, TEVaultPacket.class, i++, Side.CLIENT);
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//Packet to send sat info to players
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wrapper.registerMessage(SatPanelPacket.Handler.class, SatPanelPacket.class, i++, Side.CLIENT);
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//Packet to send block break particles
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wrapper.registerMessage(ParticleBurstPacket.Handler.class, ParticleBurstPacket.class, i++, Side.CLIENT);
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//Packet to send chunk radiation info to individual players
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wrapper.registerMessage(ExtPropPacket.Handler.class, ExtPropPacket.class, i++, Side.CLIENT);
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//Packet for force fields
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wrapper.registerMessage(TEFFPacket.Handler.class, TEFFPacket.class, i++, Side.CLIENT);
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//Signals server to buy offer from bobmazon
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wrapper.registerMessage(ItemBobmazonPacket.Handler.class, ItemBobmazonPacket.class, i++, Side.SERVER);
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//Packet to send missile multipart information to TEs
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wrapper.registerMessage(TEMissileMultipartPacket.Handler.class, TEMissileMultipartPacket.class, i++, Side.CLIENT);
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//Aux Particle Packet, New Technology: like the APP but with NBT
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wrapper.registerMessage(AuxParticlePacketNT.Handler.class, AuxParticlePacketNT.class, i++, Side.CLIENT);
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//Signals server to do coord based satellite stuff
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wrapper.registerMessage(SatCoordPacket.Handler.class, SatCoordPacket.class, i++, Side.SERVER);
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//Triggers gun animations of the client
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wrapper.registerMessage(GunAnimationPacket.Handler.class, GunAnimationPacket.class, i++, Side.CLIENT);
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//Sends a funi text to display like a music disc announcement
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wrapper.registerMessage(PlayerInformPacket.Handler.class, PlayerInformPacket.class, i++, Side.CLIENT);
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//Universal keybind packet
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wrapper.registerMessage(KeybindPacket.Handler.class, KeybindPacket.class, i++, Side.SERVER);
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//Packet to send NBT data from clients to serverside TEs
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wrapper.registerMessage(NBTControlPacket.Handler.class, NBTControlPacket.class, i++, Side.SERVER);
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//Packet to send for anvil recipes to be crafted
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wrapper.registerMessage(AnvilCraftPacket.Handler.class, AnvilCraftPacket.class, i++, Side.SERVER);
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//Does ExVNT standard player knockback
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wrapper.registerMessage(ExplosionKnockbackPacket.Handler.class, ExplosionKnockbackPacket.class, i++, Side.CLIENT);
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//just go fuck yourself already
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wrapper.registerMessage(ExplosionVanillaNewTechnologyCompressedAffectedBlockPositionDataForClientEffectsAndParticleHandlingPacket.Handler.class, ExplosionVanillaNewTechnologyCompressedAffectedBlockPositionDataForClientEffectsAndParticleHandlingPacket.class, i++, Side.CLIENT);
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//Packet to send NBT data from clients to the serverside held item
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wrapper.registerMessage(NBTItemControlPacket.Handler.class, NBTItemControlPacket.class, i++, Side.SERVER);
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//General syncing for global values
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wrapper.registerMessage(PermaSyncPacket.Handler.class, PermaSyncPacket.class, i++, Side.CLIENT);
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//Syncs biome information for single positions or entire chunks
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wrapper.registerMessage(BiomeSyncPacket.Handler.class, BiomeSyncPacket.class, i++, Side.CLIENT);
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//The not-so-convenient but not laggy one
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wrapper.registerMessage(BufPacket.Handler.class, BufPacket.class, i++, Side.CLIENT);
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//Syncs server recipe configs to the client
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wrapper.registerMessage(SerializableRecipePacket.Handler.class, SerializableRecipePacket.class, i++, Side.CLIENT);
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}
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}
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