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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
50 lines
1.2 KiB
Java
50 lines
1.2 KiB
Java
package com.hbm.blocks.machine;
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import com.hbm.tileentity.machine.TileEntityStorageDrum;
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import net.minecraft.block.material.Material;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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public class StorageDrum extends BlockMachineBase {
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public StorageDrum(Material mat) {
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super(mat, 0);
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}
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@Override
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public TileEntity createNewTileEntity(World world, int meta) {
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return new TileEntityStorageDrum();
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}
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@Override
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public int getRenderType() {
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return -1;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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@Override
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public void setBlockBoundsBasedOnState(IBlockAccess p_149719_1_, int p_149719_2_, int p_149719_3_, int p_149719_4_) {
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float f = 0.0625F;
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this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f);
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) {
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float f = 0.0625F;
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this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f);
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return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ);
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}
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}
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