96 lines
2.9 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import com.hbm.tileentity.machine.TileEntityMachineAssembler;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderAssembler extends TileEntitySpecialRenderer {
private static final ResourceLocation body = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/assembler_main.obj");
private static final ResourceLocation bolt = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/assembler_wheel.obj");
private IModelCustom bodyModel;
private ResourceLocation bodyTexture;
private IModelCustom boltModel;
private ResourceLocation boltTexture;
public RenderAssembler()
{
bodyModel = AdvancedModelLoader.loadModel(body);
bodyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler.png");
boltModel = AdvancedModelLoader.loadModel(bolt);
boltTexture = new ResourceLocation(RefStrings.MODID, "textures/models/textureIGenRotor.png");
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(180, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
case 4:
GL11.glRotatef(270, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
case 3:
GL11.glRotatef(0, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
case 5:
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
}
bindTexture(bodyTexture);
bodyModel.renderAll();
GL11.glPopMatrix();
renderTileEntityAt2(tileEntity, x, y, z, f);
}
public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glTranslated(-1, 0, 0);
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3:
GL11.glTranslated(0, 0, -1);
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5:
GL11.glTranslated(-1, 0, -1);
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glRotatef(((TileEntityMachineAssembler)tileEntity).rotation, 0F, 1F, 0F);
bindTexture(boltTexture);
boltModel.renderAll();
GL11.glPopMatrix();
}
}