2018-09-18 19:20:51 +02:00

86 lines
2.8 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityBlastDoor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderBlastDoor extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
renderDoor((TileEntityBlastDoor)tileEntity, x, y, z, f);
}
public void renderDoor(TileEntityBlastDoor tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
double timer;
if(tileEntity.getBlockMetadata() == 2)
GL11.glRotatef(90, 0F, 1F, 0F);
if(tileEntity.state == 0)
timer = getAnimationFromSysTime(5000);
else if(tileEntity.state == 2)
timer = 0;
else if(tileEntity.isOpening)
timer = getAnimationFromSysTime(tileEntity.sysTime + 5000 - System.currentTimeMillis());
else
timer = getAnimationFromSysTime(System.currentTimeMillis() - tileEntity.sysTime);
bindTexture(ResourceManager.blast_door_base_tex);
ResourceManager.blast_door_base.renderAll();
GL11.glTranslated(0, 3, 0);
bindTexture(ResourceManager.blast_door_block_tex);
ResourceManager.blast_door_block.renderAll();
GL11.glTranslated(0, -timer, 0);
GL11.glTranslated(0, 2, 0);
bindTexture(ResourceManager.blast_door_tooth_tex);
ResourceManager.blast_door_tooth.renderAll();
if(timer > 1D) {
bindTexture(ResourceManager.blast_door_slider_tex);
ResourceManager.blast_door_slider.renderAll();
}
if(timer > 2D) {
GL11.glTranslated(0, 1, 0);
bindTexture(ResourceManager.blast_door_slider_tex);
ResourceManager.blast_door_slider.renderAll();
}
if(timer > 3D) {
GL11.glTranslated(0, 1, 0);
bindTexture(ResourceManager.blast_door_slider_tex);
ResourceManager.blast_door_slider.renderAll();
}
if(timer > 4D) {
GL11.glTranslated(0, 1, 0);
bindTexture(ResourceManager.blast_door_slider_tex);
ResourceManager.blast_door_slider.renderAll();
}
GL11.glPopMatrix();
}
private static double getAnimationFromSysTime(long time) {
double duration = 5000D;
double extend = 5.0D;
return Math.max(Math.min(time, duration) / duration * extend, 0.0D);
}
}