mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
221 lines
6.5 KiB
Java
221 lines
6.5 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.bomb.TileEntityLaunchPad;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderLaunchPadTier1 extends TileEntitySpecialRenderer {
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private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/LaunchPad.obj");
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private IModelCustom padModel;
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private ResourceLocation padTexture;
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public RenderLaunchPadTier1()
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{
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padModel = AdvancedModelLoader.loadModel(objTesterModelRL);
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padTexture = new ResourceLocation(RefStrings.MODID, "textures/models/TheGadget3_.png");
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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/*switch(tileEntity.getBlockMetadata())
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{
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case 5:
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 2:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}*/
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GL11.glScalef(1.5F, 1.0F, 1.5F);
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bindTexture(padTexture);
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padModel.renderAll();
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GL11.glScalef(2/3F, 1.0F, 2/3F);
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GL11.glDisable(GL11.GL_CULL_FACE);
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int state = 0;
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if(tileEntity instanceof TileEntityLaunchPad)
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state = ((TileEntityLaunchPad)tileEntity).state;
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GL11.glTranslated(0, 0.5, 0);
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if(state == 1)
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{
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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bindTexture(ResourceManager.missileV2_HE_tex);
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ResourceManager.missileV2.renderAll();
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}
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if(state == 2)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileStrong_HE_tex);
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ResourceManager.missileStrong.renderAll();
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}
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if(state == 3)
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{
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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bindTexture(ResourceManager.missileV2_CL_tex);
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ResourceManager.missileV2.renderAll();
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}
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if(state == 4)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileNuclear_tex);
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ResourceManager.missileNuclear.renderAll();
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}
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if(state == 5)
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{
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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bindTexture(ResourceManager.missileV2_IN_tex);
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ResourceManager.missileV2.renderAll();
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}
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if(state == 6)
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{
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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bindTexture(ResourceManager.missileV2_BU_tex);
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ResourceManager.missileV2.renderAll();
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}
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if(state == 7)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileStrong_IN_tex);
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ResourceManager.missileStrong.renderAll();
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}
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if(state == 8)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileStrong_CL_tex);
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ResourceManager.missileStrong.renderAll();
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}
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if(state == 9)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileStrong_BU_tex);
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ResourceManager.missileStrong.renderAll();
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}
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if(state == 10)
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{
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GL11.glScalef(2.0F, 2.0F, 2.0F);
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bindTexture(ResourceManager.missileHuge_HE_tex);
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ResourceManager.missileHuge.renderAll();
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}
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if(state == 11)
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{
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GL11.glScalef(2.0F, 2.0F, 2.0F);
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bindTexture(ResourceManager.missileHuge_IN_tex);
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ResourceManager.missileHuge.renderAll();
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}
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if(state == 12)
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{
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GL11.glScalef(2.0F, 2.0F, 2.0F);
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bindTexture(ResourceManager.missileHuge_CL_tex);
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ResourceManager.missileHuge.renderAll();
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}
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if(state == 13)
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{
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GL11.glScalef(2.0F, 2.0F, 2.0F);
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bindTexture(ResourceManager.missileHuge_BU_tex);
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ResourceManager.missileHuge.renderAll();
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}
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if(state == 14)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileEndo_tex);
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ResourceManager.missileThermo.renderAll();
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}
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if(state == 15)
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{
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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bindTexture(ResourceManager.missileExo_tex);
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ResourceManager.missileThermo.renderAll();
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}
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if(state == 16)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileMIRV_tex);
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ResourceManager.missileMIRV.renderAll();
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}
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if(state == 17)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileDoomsday_tex);
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ResourceManager.missileDoomsday.renderAll();
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}
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if(state == 18)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileTaint_tex);
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ResourceManager.missileTaint.renderAll();
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}
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if(state == 19)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileMicro_tex);
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ResourceManager.missileTaint.renderAll();
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}
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if(state == 20)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileCarrier_tex);
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ResourceManager.missileCarrier.renderAll();
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GL11.glTranslated(0.0D, 0.5D, 0.0D);
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GL11.glTranslated(1.25D, 0.0D, 0.0D);
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bindTexture(ResourceManager.missileBooster_tex);
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ResourceManager.missileBooster.renderAll();
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GL11.glTranslated(-2.5D, 0.0D, 0.0D);
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ResourceManager.missileBooster.renderAll();
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GL11.glTranslated(1.25D, 0.0D, 0.0D);
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GL11.glTranslated(0.0D, 0.0D, 1.25D);
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ResourceManager.missileBooster.renderAll();
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GL11.glTranslated(0.0D, 0.0D, -2.5D);
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ResourceManager.missileBooster.renderAll();
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GL11.glTranslated(0.0D, 0.0D, 1.25D);
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}
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if(state == 21)
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{
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GL11.glScalef(1.0F, 1.0F, 1.0F);
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bindTexture(ResourceManager.missileAA_tex);
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ResourceManager.missileV2.renderAll();
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}
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if(state == 22)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileMicroBHole_tex);
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ResourceManager.missileTaint.renderAll();
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}
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if(state == 23)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileMicroSchrab_tex);
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ResourceManager.missileTaint.renderAll();
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}
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if(state == 24)
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{
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GL11.glScalef(2F, 2F, 2F);
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bindTexture(ResourceManager.missileMicroEMP_tex);
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ResourceManager.missileTaint.renderAll();
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}
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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}
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}
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