5141 lines
313 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import com.hbm.lib.HbmChestContents;
import com.hbm.tileentity.machine.TileEntityCrateSteel;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemDoor;
import net.minecraft.tileentity.TileEntityChest;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Radio01 extends WorldGenerator
{
protected Block[] GetValidSpawnBlocks()
{
return new Block[]
{
Blocks.grass,
Blocks.dirt,
Blocks.stone,
Blocks.sand,
};
}
public boolean LocationIsValidSpawn(World world, int x, int y, int z)
{
Block checkBlock = world.getBlock(x, y - 1, z);
Block blockAbove = world.getBlock(x, y , z);
Block blockBelow = world.getBlock(x, y - 2, z);
for (Block i : GetValidSpawnBlocks())
{
if (blockAbove != Blocks.air)
{
return false;
}
if (checkBlock == i)
{
return true;
}
else if (checkBlock == Blocks.snow_layer && blockBelow == i)
{
return true;
}
else if (checkBlock.getMaterial() == Material.plants && blockBelow == i)
{
return true;
}
}
return false;
}
@Override
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
if(!LocationIsValidSpawn(world, x + 5, y, z + 15))
{
return false;
}
world.setBlock(x + 0, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + -1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + -1, z + 20, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + -1, z + 21, Blocks.air, 0, 3);
//world.setBlock(x + 1, y + -1, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + -1, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 21, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + -1, z + 22, Blocks.air, 0, 3);
//world.setBlock(x + 1, y + -1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + -1, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 22, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + -1, z + 23, Blocks.air, 0, 3);
//world.setBlock(x + 1, y + -1, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + -1, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 23, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + -1, z + 24, Blocks.air, 0, 3);
//world.setBlock(x + 1, y + -1, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + -1, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + -1, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + -1, z + 24, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + -1, z + 25, Blocks.air, 0, 3);
//world.setBlock(x + 1, y + -1, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + -1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 0, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 4, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 4, y + 0, z + 4, Blocks.stone_stairs, 5, 3);
world.setBlock(x + 5, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 4, Blocks.wooden_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 8, y + 0, z + 4, 3, Blocks.wooden_door);
world.setBlock(x + 9, y + 0, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 0, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 0, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 0, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 0, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 8, ModBlocks.tape_recorder, 5, 3);
world.setBlock(x + 4, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 8, Blocks.wooden_door, 2, 3);
ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 8, 2, Blocks.wooden_door);
world.setBlock(x + 8, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 9, Blocks.oak_stairs, 0, 3);
world.setBlock(x + 6, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 11, ModBlocks.deco_titanium, 0, 3);
world.setBlock(x + 2, y + 0, z + 11, ModBlocks.deco_titanium, 0, 3);
world.setBlock(x + 3, y + 0, z + 11, ModBlocks.steel_poles, 5, 3);
world.setBlock(x + 4, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 11, Blocks.flower_pot, 0, 3);
world.setBlock(x + 6, y + 0, z + 11, Blocks.chest, 3, 3);
world.setBlockMetadataWithNotify(x + 6, y + 0, z + 11, 5, 3);
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 6, y + 0, z + 11), 8);
world.setBlock(x + 7, y + 0, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 12, Blocks.flower_pot, 0, 3);
world.setBlock(x + 7, y + 0, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 13, Blocks.iron_door, 2, 3);
ItemDoor.placeDoorBlock(world, x + 7, y + 0, z + 13, 2, Blocks.iron_door);
world.setBlock(x + 8, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 0, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 0, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 16, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 17, Blocks.iron_door, 0, 3);
ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 17, 0, Blocks.iron_door);
world.setBlock(x - 1, y + 1, z + 17, Blocks.wall_sign, 4, 3);
world.setBlock(x + 1, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 17, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 18, Blocks.iron_door, 0, 3);
ItemDoor.placeDoorBlock(world, x + 0, y + 0, z + 18, 0, Blocks.iron_door);
world.setBlock(x - 1, y + 1, z + 18, Blocks.wall_sign, 4, 3);
world.setBlock(x + 1, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 0, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 4, y + 0, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 5, y + 0, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 6, y + 0, z + 21, ModBlocks.red_barrel, 0, 3);
world.setBlock(x + 7, y + 0, z + 21, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 8, y + 0, z + 21, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 0, z + 21, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 10, y + 0, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 22, Blocks.web, 0, 3);
world.setBlock(x + 4, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 0, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 0, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 23, Blocks.wooden_door, 0, 3);
ItemDoor.placeDoorBlock(world, x + 2, y + 0, z + 23, 0, Blocks.wooden_door);
world.setBlock(x + 3, y + 0, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 0, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 0, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 0, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 0, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 24, ModBlocks.pole_top, 2, 3);
world.setBlock(x + 4, y + 0, z + 24, ModBlocks.pole_top, 2, 3);
world.setBlock(x + 5, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 0, z + 24, Blocks.chest, 2, 3);
world.setBlockMetadataWithNotify(x + 7, y + 0, z + 24, 5, 3);
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(2), (TileEntityChest)world.getTileEntity(x + 7, y + 0, z + 24), 8);
world.setBlock(x + 8, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 0, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 0, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 0, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 0, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 0, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 1, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 4, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 5, y + 1, z + 4, Blocks.stone_stairs, 5, 3);
world.setBlock(x + 6, y + 1, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 4, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 8, y + 1, z + 4, Blocks.wooden_door, 8, 3);
world.setBlock(x + 9, y + 1, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 1, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 1, z + 6, ModBlocks.tape_recorder, 3, 3);
world.setBlock(x + 6, y + 1, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 1, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 1, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 1, z + 7, ModBlocks.tape_recorder, 5, 3);
world.setBlock(x + 4, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 1, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 1, z + 8, ModBlocks.tape_recorder, 5, 3);
world.setBlock(x + 4, y + 1, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 8, Blocks.air, 0, 3);
//world.setBlock(x + 7, y + 1, z + 8, Blocks.wooden_door, 8, 3);
world.setBlock(x + 8, y + 1, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 1, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 1, z + 9, ModBlocks.tape_recorder, 5, 3);
world.setBlock(x + 4, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 11, ModBlocks.deco_titanium, 0, 3);
world.setBlock(x + 2, y + 1, z + 11, ModBlocks.deco_titanium, 0, 3);
world.setBlock(x + 3, y + 1, z + 11, ModBlocks.steel_poles, 5, 3);
world.setBlock(x + 4, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 1, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 1, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
world.setBlock(x + 2, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
world.setBlock(x + 3, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
world.setBlock(x + 4, y + 1, z + 13, ModBlocks.deco_tungsten, 0, 3);
world.setBlock(x + 5, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 13, Blocks.air, 0, 3);
//world.setBlock(x + 7, y + 1, z + 13, Blocks.iron_door, 8, 3);
world.setBlock(x + 8, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 1, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 3, y + 1, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 4, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 14, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 1, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 16, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 16, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + 1, z + 17, Blocks.iron_door, 8, 3);
world.setBlock(x + 1, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 17, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 0, y + 1, z + 18, Blocks.iron_door, 9, 3);
world.setBlock(x + 1, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 1, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 1, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 4, y + 1, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 5, y + 1, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 6, y + 1, z + 21, ModBlocks.red_barrel, 0, 3);
world.setBlock(x + 7, y + 1, z + 21, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 8, y + 1, z + 21, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 1, z + 21, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 10, y + 1, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 1, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 1, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 23, Blocks.air, 0, 3);
//world.setBlock(x + 2, y + 1, z + 23, Blocks.wooden_door, 8, 3);
world.setBlock(x + 3, y + 1, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 1, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 1, z + 23, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 1, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 1, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 1, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 1, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 1, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 1, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 1, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, Blocks.glass_pane, 0, 3);
world.setBlock(x + 3, y + 2, z + 0, Blocks.glass_pane, 0, 3);
world.setBlock(x + 4, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 0, Blocks.glass_pane, 0, 3);
world.setBlock(x + 9, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 2, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 2, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 2, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 3, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 4, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 6, y + 2, z + 4, Blocks.stone_stairs, 5, 3);
world.setBlock(x + 7, y + 2, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 2, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 2, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 2, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 7, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 7, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 8, ModBlocks.pole_satellite_receiver, 2, 3);
world.setBlock(x + 1, y + 2, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 2, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 8, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 8, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 2, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 8, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 4, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 11, ModBlocks.steel_poles, 5, 3);
world.setBlock(x + 4, y + 2, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 12, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 4, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 2, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 12, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 13, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 2, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 2, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 13, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 14, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 14, Blocks.web, 0, 3);
world.setBlock(x + 4, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 14, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 2, z + 14, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 2, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 16, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 17, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 18, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 18, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 2, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 2, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 2, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 2, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 4, y + 2, z + 21, ModBlocks.steel_poles, 3, 3);
world.setBlock(x + 5, y + 2, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 21, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 2, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 22, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 22, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 2, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 23, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 2, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 23, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 2, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 24, Blocks.web, 0, 3);
world.setBlock(x + 4, y + 2, z + 24, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 2, z + 24, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 2, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 2, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 2, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 2, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 2, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 2, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 2, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 2, z + 25, Blocks.glass_pane, 0, 3);
world.setBlock(x + 5, y + 2, z + 25, Blocks.glass_pane, 0, 3);
world.setBlock(x + 6, y + 2, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 2, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 2, z + 25, Blocks.glass_pane, 0, 3);
world.setBlock(x + 9, y + 2, z + 25, Blocks.glass_pane, 0, 3);
world.setBlock(x + 10, y + 2, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 3, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 3, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 4, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 7, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 3, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 21, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 22, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 23, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 3, z + 24, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 3, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 3, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 3, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 4, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 1, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 4, y + 4, z + 1, Blocks.stone_stairs, 5, 3);
world.setBlock(x + 5, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 8, y + 4, z + 2, Blocks.oak_stairs, 7, 3);
world.setBlock(x + 9, y + 4, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 4, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 3, Blocks.oak_stairs, 0, 3);
world.setBlock(x + 9, y + 4, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 4, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 4, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 4, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 6, ModBlocks.brick_concrete, 0, 3);
generate_r02(world, rand, x, y, z);
return true;
}
public boolean generate_r02(World world, Random rand, int x, int y, int z)
{
world.setBlock(x + 4, y + 4, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 6, Blocks.chest, 4, 3);
world.setBlockMetadataWithNotify(x + 7, y + 4, z + 6, 5, 3);
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 7, y + 4, z + 6), 8);
world.setBlock(x + 8, y + 4, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 4, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 4, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 7, Blocks.iron_door, 0, 3);
ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 7, 0, Blocks.iron_door);
world.setBlock(x + 4, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 7, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 4, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 4, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 8, Blocks.oak_stairs, 2, 3);
world.setBlock(x + 7, y + 4, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 4, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 4, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 4, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 4, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 4, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 12, Blocks.air, 0, 3);
//world.setBlock(x + 3, y + 4, z + 12, Blocks.air, 0, 3);
ItemDoor.placeDoorBlock(world, x + 3, y + 4, z + 12, 0, Blocks.iron_door);
world.setBlock(x + 4, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 12, Blocks.oak_stairs, 3, 3);
world.setBlock(x + 9, y + 4, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 13, Blocks.air, 0, 3);
//ItemDoor.placeDoorBlock(world, x + 4, y + 4, z + 13, 2, Blocks.iron_door);
world.setBlock(x + 5, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 14, Blocks.chest, 2, 3);
world.setBlockMetadataWithNotify(x + 4, y + 4, z + 14, 5, 3);
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(1), (TileEntityChest)world.getTileEntity(x + 4, y + 4, z + 14), 8);
world.setBlock(x + 5, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 14, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 7, y + 4, z + 14, Blocks.oak_stairs, 5, 3);
world.setBlock(x + 8, y + 4, z + 14, Blocks.oak_stairs, 4, 3);
world.setBlock(x + 9, y + 4, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 4, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 4, z + 16, Blocks.wooden_door, 5, 3);
ItemDoor.placeDoorBlock(world, x + 2, y + 4, z + 16, 5, Blocks.wooden_door);
world.setBlock(x + 3, y + 4, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 16, Blocks.web, 0, 3);
world.setBlock(x + 7, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 17, Blocks.oak_stairs, 7, 3);
world.setBlock(x + 8, y + 4, z + 17, Blocks.oak_stairs, 7, 3);
world.setBlock(x + 9, y + 4, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 18, Blocks.oak_stairs, 6, 3);
world.setBlock(x + 8, y + 4, z + 18, Blocks.oak_stairs, 6, 3);
world.setBlock(x + 9, y + 4, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 4, z + 20, Blocks.iron_door, 3, 3);
ItemDoor.placeDoorBlock(world, x + 5, y + 4, z + 20, 3, Blocks.iron_door);
world.setBlock(x + 6, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 4, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 21, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 22, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 4, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 23, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 4, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 8, y + 4, z + 24, ModBlocks.tape_recorder, 2, 3);
world.setBlock(x + 9, y + 4, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 4, z + 24, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 4, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 4, z + 25, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 5, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 5, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 1, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 5, y + 5, z + 1, Blocks.stone_stairs, 5, 3);
world.setBlock(x + 6, y + 5, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 5, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 5, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 2, Blocks.flower_pot, 0, 3);
world.setBlock(x + 9, y + 5, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 5, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 5, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 4, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 5, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 5, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 6, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 5, z + 6, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 5, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 7, Blocks.air, 0, 3);
//world.setBlock(x + 3, y + 5, z + 7, Blocks.iron_door, 8, 3);
world.setBlock(x + 4, y + 5, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 7, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 5, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 5, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 5, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 5, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 9, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 5, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 10, y + 5, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 5, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 12, Blocks.air, 0, 3);
//world.setBlock(x + 3, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 14, Blocks.flower_pot, 0, 3);
world.setBlock(x + 8, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 5, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 16, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 2, y + 5, z + 16, Blocks.wooden_door, 8, 3);
world.setBlock(x + 3, y + 5, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 17, Blocks.flower_pot, 0, 3);
world.setBlock(x + 8, y + 5, z + 17, Blocks.flower_pot, 0, 3);
world.setBlock(x + 9, y + 5, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 18, ModBlocks.tape_recorder, 4, 3);
world.setBlock(x + 9, y + 5, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
//world.setBlock(x + 5, y + 5, z + 20, Blocks.iron_door, 8, 3);
world.setBlock(x + 6, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 5, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 8, y + 5, z + 24, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 5, z + 25, ModBlocks.pole_satellite_receiver, 4, 3);
world.setBlock(x + 8, y + 5, z + 25, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 9, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 5, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 6, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 6, z + 0, Blocks.glass_pane, 0, 3);
world.setBlock(x + 8, y + 6, z + 0, Blocks.glass_pane, 0, 3);
world.setBlock(x + 9, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 6, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 1, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 6, y + 6, z + 1, Blocks.stone_stairs, 5, 3);
world.setBlock(x + 7, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 1, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 2, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 2, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 3, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 3, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 6, z + 3, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 4, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 6, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 6, z + 5, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 6, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 6, z + 6, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 6, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 7, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 7, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 6, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 8, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 8, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 8, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 6, z + 9, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 6, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 10, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 6, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 3, y + 6, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 6, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 11, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 6, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 12, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 12, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 12, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 13, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 14, Blocks.web, 0, 3);
world.setBlock(x + 6, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 15, Blocks.web, 0, 3);
world.setBlock(x + 2, y + 6, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 6, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 6, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 6, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 6, z + 16, Blocks.web, 0, 3);
world.setBlock(x + 5, y + 6, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 17, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 17, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 18, Blocks.glass_pane, 0, 3);
world.setBlock(x + 1, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 18, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 6, z + 18, Blocks.glass_pane, 0, 3);
world.setBlock(x + 0, y + 6, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 9, y + 6, z + 19, Blocks.web, 0, 3);
world.setBlock(x + 10, y + 6, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 6, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 6, z + 20, Blocks.glass_pane, 0, 3);
world.setBlock(x + 8, y + 6, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 6, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 6, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 7, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 7, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 7, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 1, Blocks.stone_stairs, 0, 3);
world.setBlock(x + 7, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 1, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 2, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 3, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 4, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 5, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 6, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 7, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 8, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 9, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 10, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 11, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 12, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 13, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 14, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 15, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 16, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 17, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 18, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 2, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 3, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 4, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 5, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 6, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 7, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 8, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 9, y + 7, z + 19, ModBlocks.brick_light, 0, 3);
world.setBlock(x + 10, y + 7, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 7, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 7, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 7, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 7, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 7, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 7, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 8, z + 0, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 1, Blocks.trapdoor, 1, 3);
world.setBlock(x + 5, y + 8, z + 1, Blocks.trapdoor, 1, 3);
world.setBlock(x + 6, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 1, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 2, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 3, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 4, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 5, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 6, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 7, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 7, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 8, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 8, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 8, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 8, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 9, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 8, z + 10, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 8, y + 8, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 10, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 11, ModBlocks.deco_steel, 0, 3);
/*world.setBlock(x + 5, y + 8, z + 11, Blocks.chest, 4, 3);
world.setBlockMetadataWithNotify(x + 5, y + 8, z + 11, 5, 3);
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityChest)world.getTileEntity(x + 5, y + 8, z + 11), 16);*/
world.setBlock(x + 5, y + 8, z + 11, ModBlocks.crate_steel, 0, 3);
WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(3), (TileEntityCrateSteel)world.getTileEntity(x + 5, y + 8, z + 11), 16);
world.setBlock(x + 6, y + 8, z + 11, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 8, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 11, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 8, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 8, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 12, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 8, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 8, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 13, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 5, y + 8, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 8, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 14, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 15, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 15, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 16, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 17, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 18, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 19, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 1, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 2, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 3, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 4, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 5, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 6, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 7, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 8, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 9, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 10, y + 8, z + 20, ModBlocks.brick_concrete, 0, 3);
world.setBlock(x + 0, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 8, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 9, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 10, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 9, z + 10, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 7, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 11, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 12, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 12, Blocks.air, 0, 3);
generate_r03(world, rand, x, y, z);
return true;
}
public boolean generate_r03(World world, Random rand, int x, int y, int z)
{
world.setBlock(x + 8, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 13, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 14, ModBlocks.deco_steel, 0, 3);
world.setBlock(x + 6, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 9, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 10, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 13, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 10, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 10, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 13, ModBlocks.pole_satellite_receiver, 4, 3);
world.setBlock(x + 6, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 11, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 10, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 13, ModBlocks.pole_top, 4, 3);
world.setBlock(x + 6, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 12, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 10, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 13, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 10, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 19, Blocks.air, 0, 3);
generate_r04(world, rand, x, y, z);
return true;
}
public boolean generate_r04(World world, Random rand, int x, int y, int z)
{
world.setBlock(x + 1, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 14, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 10, ModBlocks.pole_satellite_receiver, 5, 3);
world.setBlock(x + 6, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 13, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 14, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 15, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 16, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 17, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 18, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 19, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 20, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 21, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 22, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 23, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 24, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 15, z + 25, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 2, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 3, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 4, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 7, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 8, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 9, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 10, ModBlocks.steel_poles, 4, 3);
world.setBlock(x + 6, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 10, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 7, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 8, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 9, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 10, y + 16, z + 11, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 16, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 16, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 16, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 3, y + 16, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 4, y + 16, z + 12, Blocks.air, 0, 3);
world.setBlock(x + 5, y + 16, z + 12, Blocks.air, 0, 3);
new Radio02().generate_r00(world, rand, x, y, z);
return true;
}
}