2017-06-24 12:50:39 +02:00

796 lines
45 KiB
Java

//Schematic to java Structure by jajo_11 | inspired by "MITHION'S .SCHEMATIC TO JAVA CONVERTINGTOOL"
package com.hbm.world;
import java.util.Random;
import com.hbm.blocks.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class Watz extends WorldGenerator
{
public static String[][] array = new String[][] {
{
"SSSSSSS",
"SSSSSSS",
"SSSSSSS",
"SSSISSS",
"SSSSSSS",
"SSSSSSS",
"SSSSSSS"
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CAC ",
" CWRWC ",
"CWRKRWC",
"ARK#KRA",
"CWRKRWC",
" CWRWC ",
" CAC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
" CCC ",
" CWRWC ",
"CWRKRWC",
"CRKIKRC",
"CWRKRWC",
" CWRWC ",
" CCC "
},
{
"SSSSSSS",
"SSSSSSS",
"SSSSSSS",
"SSSISSS",
"SSSSSSS",
"SSSSSSS",
"SSSSSSS"
}
};
public boolean generate(World world, Random rand, int x, int y, int z)
{
int i = rand.nextInt(1);
if(i == 0)
{
generate_r0(world, rand, x, y, z);
}
return true;
}
public boolean generate_r0(World world, Random rand, int x, int y, int z)
{
x -= 3;
z -= 3;
world.setBlock(x + 0, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 0, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 1, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 1, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 1, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 1, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 1, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 1, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 1, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 1, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 1, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 1, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 1, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 1, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 1, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 1, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 1, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 1, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 1, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 1, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 1, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 1, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 1, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 1, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 1, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 1, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 1, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 1, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 1, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 1, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 1, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 1, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 1, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 1, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 1, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 2, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 2, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 2, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 2, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 2, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 2, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 2, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 2, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 2, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 2, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 2, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 2, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 2, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 2, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 2, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 2, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 2, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 2, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 2, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 2, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 2, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 2, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 2, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 2, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 2, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 2, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 2, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 2, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 2, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 2, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 2, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 2, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 2, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 2, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 3, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 3, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 3, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 3, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 3, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 3, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 3, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 3, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 3, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 3, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 3, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 3, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 3, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 3, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 3, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 3, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 3, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 3, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 3, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 3, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 3, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 3, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 3, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 3, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 3, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 3, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 3, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 3, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 3, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 3, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 3, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 3, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 3, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 4, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 4, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 4, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 4, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 4, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 4, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 4, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 4, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 4, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 4, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 4, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 4, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 4, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 4, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 4, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 4, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 4, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 4, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 4, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 4, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 4, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 4, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 4, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 4, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 4, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 4, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 4, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 4, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 4, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 4, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 4, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 4, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 4, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 5, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 5, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 5, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 5, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 5, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 5, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 5, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 5, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 5, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 5, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 5, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 5, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 5, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 5, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 5, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 5, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 5, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 5, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 5, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 5, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 5, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 5, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 5, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 5, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 5, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 5, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 5, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 5, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 5, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 5, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 5, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 5, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 5, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 5, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 5, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 6, z + 0, ModBlocks.watz_hatch, 2, 3);
world.setBlock(x + 4, y + 6, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 6, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 6, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 6, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 6, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 6, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 6, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 6, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 6, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 6, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 6, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 6, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 6, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 6, z + 3, ModBlocks.watz_hatch, 4, 3);
world.setBlock(x + 1, y + 6, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 6, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 6, z + 3, ModBlocks.watz_core, 0, 3);
world.setBlock(x + 4, y + 6, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 6, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 6, z + 3, ModBlocks.watz_hatch, 5, 3);
world.setBlock(x + 0, y + 6, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 6, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 6, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 6, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 6, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 6, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 6, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 6, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 6, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 6, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 6, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 6, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 6, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 6, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 6, z + 6, ModBlocks.watz_hatch, 3, 3);
world.setBlock(x + 4, y + 6, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 6, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 7, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 7, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 7, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 7, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 7, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 7, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 7, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 7, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 7, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 7, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 7, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 7, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 7, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 7, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 7, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 7, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 7, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 7, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 7, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 7, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 7, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 7, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 7, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 7, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 7, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 7, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 7, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 7, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 7, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 7, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 7, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 7, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 7, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 7, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 7, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 7, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 7, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 7, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 8, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 8, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 8, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 8, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 8, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 8, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 8, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 8, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 8, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 8, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 8, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 8, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 8, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 8, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 8, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 8, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 8, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 8, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 8, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 8, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 8, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 8, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 8, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 8, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 8, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 8, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 8, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 8, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 8, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 8, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 8, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 8, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 8, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 8, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 9, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 9, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 9, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 9, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 9, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 9, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 9, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 9, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 9, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 9, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 9, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 9, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 9, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 9, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 9, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 9, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 9, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 9, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 9, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 9, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 9, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 9, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 9, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 9, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 9, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 9, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 9, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 9, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 9, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 9, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 9, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 9, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 9, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 10, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 10, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 10, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 10, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 10, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 10, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 10, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 10, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 10, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 10, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 10, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 10, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 10, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 10, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 10, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 10, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 10, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 10, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 10, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 10, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 10, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 10, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 10, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 10, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 10, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 10, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 10, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 10, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 10, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 10, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 10, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 10, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 10, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 11, z + 0, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 0, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 11, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 11, z + 1, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 11, z + 1, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 11, z + 1, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 11, z + 1, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 11, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 11, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 11, z + 2, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 11, z + 2, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 11, z + 2, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 11, z + 2, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 11, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 11, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 2, y + 11, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 3, y + 11, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 11, z + 3, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 5, y + 11, z + 3, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 6, y + 11, z + 3, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 11, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 1, y + 11, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 2, y + 11, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 3, y + 11, z + 4, ModBlocks.watz_cooler, 0, 3);
world.setBlock(x + 4, y + 11, z + 4, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 5, y + 11, z + 4, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 6, y + 11, z + 4, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 0, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 2, y + 11, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 3, y + 11, z + 5, ModBlocks.watz_control, 0, 3);
world.setBlock(x + 4, y + 11, z + 5, ModBlocks.watz_element, 0, 3);
world.setBlock(x + 5, y + 11, z + 5, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 6, y + 11, z + 5, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 1, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 2, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 3, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 4, y + 11, z + 6, ModBlocks.reinforced_brick, 0, 3);
world.setBlock(x + 5, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 6, y + 11, z + 6, Blocks.air, 0, 3);
world.setBlock(x + 0, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 0, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 1, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 2, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 3, ModBlocks.watz_conductor, 0, 3);
world.setBlock(x + 4, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 3, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 4, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 5, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 0, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 1, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 2, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 3, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 4, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 5, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
world.setBlock(x + 6, y + 12, z + 6, ModBlocks.watz_end, 0, 3);
return true;
}
}