Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/item/ItemRenderTransformer.java
2024-03-30 22:05:46 +01:00

197 lines
6.1 KiB
Java

package com.hbm.render.item;
import org.lwjgl.opengl.GL11;
import com.hbm.render.util.RenderItemStack;
import com.hbm.render.util.RenderMiscEffects;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureUtil;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IIcon;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderTransformer implements IItemRenderer {
double[] rtp;
double[] ttp;
double[] stp;
double[] rfp;
double[] tfp;
double[] sfp;
double[] rir;
double[] tir;
double[] sir;
public ItemRenderTransformer(double[] rtp, double[] ttp, double[] stp, double[] rfp, double[] tfp, double[] sfp, double[] rir, double[] tir, double[] sir) {
this.rtp = rtp;
this.ttp = ttp;
this.stp = stp;
this.rfp = rfp;
this.tfp = tfp;
this.sfp = sfp;
this.rir = rir;
this.tir = tir;
this.sir = sir;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return type != ItemRenderType.ENTITY;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch(type) {
case EQUIPPED_FIRST_PERSON:
GL11.glRotated(rfp[1], 0, 1, 0);
GL11.glRotated(rfp[2], 0, 0, 1);
GL11.glRotated(rfp[0], 1, 0, 0);
GL11.glTranslated(0.5, 0.5, 0);
GL11.glTranslated(-0.5, -0.5, 0);
GL11.glRotated(180, 0, 1, 0);
GL11.glRotated(-90, 0, 0, 1);
GL11.glTranslated(0.5, 0.5, 0);
GL11.glScaled(sfp[0] * 2, sfp[1] * 2, sfp[2] * 2);
GL11.glTranslated(-0.5, -0.5, 0.25);
break;
case EQUIPPED:
GL11.glRotated(rtp[1], 0, 1, 0);
GL11.glRotated(rtp[2], 0, 0, 1);
GL11.glRotated(rtp[0], 1, 0, 0);
GL11.glTranslated(ttp[0], ttp[1], ttp[2]);
GL11.glRotated(45, 0, 0, 1);
GL11.glRotated(180, 0, 1, 0);
GL11.glRotated(-45, 0, 0, 1);
GL11.glScaled(stp[0], stp[1], stp[2]);
break;
case INVENTORY:
GL11.glRotated(rir[0], 1, 0, 0);
GL11.glRotated(rir[1], 0, 1, 0);
GL11.glRotated(rir[2], 0, 0, 1);
GL11.glTranslated(tir[0] * 0.0625, tir[1] * 0.0625, tir[2] * 0.0625);
GL11.glTranslated(8, 8, 0);
GL11.glScaled(sir[0], sir[1], sir[2]);
GL11.glTranslated(-8, -8, 0);
break;
default: break;
}
if(data.length > 1 && data[1] instanceof EntityLivingBase) {
EntityLivingBase entity = (EntityLivingBase) data[1];
IIcon iicon = entity.getItemIcon(item, 0);
if(iicon == null) {
return;
}
Minecraft.getMinecraft().getTextureManager().bindTexture(Minecraft.getMinecraft().getTextureManager().getResourceLocation(item.getItemSpriteNumber()));
TextureUtil.func_152777_a(false, false, 1.0F);
Tessellator tessellator = Tessellator.instance;
ItemRenderer.renderItemIn2D(tessellator, iicon.getMaxU(), iicon.getMinV(), iicon.getMinU(), iicon.getMaxV(), iicon.getIconWidth(), iicon.getIconHeight(), 0.0625F);
if(item.hasEffect()) renderGlint3D(tessellator, 0.0625F);
} else {
RenderItemStack.renderItemStackNoEffect(0, 0, 0, item);
if(item.hasEffect()) renderGlintFlat();
}
}
public void renderGlintFlat() {
Minecraft mc = Minecraft.getMinecraft();
mc.renderEngine.bindTexture(RenderMiscEffects.glint);
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_BLEND);
for(int j1 = 0; j1 < 2; ++j1) {
OpenGlHelper.glBlendFunc(772, 1, 0, 0);
float scaleU = 0.00390625F;
float scaleV = 0.00390625F;
float anim = (float) (Minecraft.getSystemTime() % (long) (3000 + j1 * 1873)) / (3000.0F + (float) (j1 * 1873)) * 256.0F;
float offsetV = 0.0F;
Tessellator tessellator = Tessellator.instance;
float sizeMultU = 4.0F;
if(j1 == 1) {
sizeMultU = -1.0F;
}
float in = 0.76F;
GL11.glColor4f(0.5F * in, 0.25F * in, 0.8F * in, 1.0F);
int x = 0;
int sizeX = 16;
int y = 0;
int sizeY = 16;
int zLevel = 0;
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(x + 0, y + sizeY, zLevel, (anim + sizeY * sizeMultU) * scaleU, (offsetV + sizeY) * scaleV);
tessellator.addVertexWithUV(x + sizeX, y + sizeY, zLevel, (anim + sizeX + sizeY * sizeMultU) * scaleU, (offsetV + sizeY) * scaleV);
tessellator.addVertexWithUV(x + sizeX, y + 0, zLevel, (anim + sizeX) * scaleU, (offsetV + 0.0F) * scaleV);
tessellator.addVertexWithUV(x + 0, y + 0, zLevel, (anim + 0.0F) * scaleU, (offsetV + 0.0F) * scaleV);
tessellator.draw();
}
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
public void renderGlint3D(Tessellator tessellator, float depth) {
Minecraft mc = Minecraft.getMinecraft();
mc.renderEngine.bindTexture(RenderMiscEffects.glint);
GL11.glDepthFunc(GL11.GL_EQUAL);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
float in = 0.76F;
GL11.glColor4f(0.5F * in, 0.25F * in, 0.8F * in, 1.0F);
GL11.glMatrixMode(GL11.GL_TEXTURE);
GL11.glPushMatrix();
float scale = 0.125F;
GL11.glScalef(scale, scale, scale);
float offset = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
GL11.glTranslatef(offset, 0.0F, 0.0F);
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, depth);
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glScalef(scale, scale, scale);
offset = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
GL11.glTranslatef(-offset, 0.0F, 0.0F);
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, depth);
GL11.glPopMatrix();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthFunc(GL11.GL_LEQUAL);
}
}