Hbm-s-Nuclear-Tech-GIT/com/hbm/gui/ContainerMachineDeuterium.java
2016-01-15 12:15:44 +01:00

111 lines
2.4 KiB
Java

package com.hbm.gui;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import com.hbm.blocks.TileEntityMachineDeuterium;
public class ContainerMachineDeuterium extends Container {
private TileEntityMachineDeuterium nukeBoy;
private int power;
private int water;
private int sulfur;
private int progress;
public ContainerMachineDeuterium(InventoryPlayer invPlayer, TileEntityMachineDeuterium tedf) {
nukeBoy = tedf;
this.addSlotToContainer(new Slot(tedf, 0, 8, 90));
this.addSlotToContainer(new Slot(tedf, 1, 26, 90));
this.addSlotToContainer(new Slot(tedf, 2, 44, 90));
this.addSlotToContainer(new Slot(tedf, 3, 80, 54));
this.addSlotToContainer(new Slot(tedf, 4, 140, 54));
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 9; j++)
{
this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56));
}
}
for(int i = 0; i < 9; i++)
{
this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int p_82846_2_)
{
return null;
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return nukeBoy.isUseableByPlayer(player);
}
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
for(int i = 0; i < this.crafters.size(); i++)
{
ICrafting par1 = (ICrafting)this.crafters.get(i);
if(this.power != this.nukeBoy.process)
{
par1.sendProgressBarUpdate(this, 0, this.nukeBoy.process);
}
if(this.water != this.nukeBoy.water)
{
par1.sendProgressBarUpdate(this, 1, this.nukeBoy.water);
}
if(this.sulfur != this.nukeBoy.sulfur)
{
par1.sendProgressBarUpdate(this, 2, this.nukeBoy.sulfur);
}
if(this.power != this.nukeBoy.power)
{
par1.sendProgressBarUpdate(this, 3, this.nukeBoy.power);
}
}
this.power = this.nukeBoy.power;
this.progress = this.nukeBoy.process;
this.water = this.nukeBoy.water;
this.sulfur = this.nukeBoy.sulfur;
}
@Override
public void updateProgressBar(int i, int j) {
if(i == 0)
{
nukeBoy.process = j;
}
if(i == 1)
{
nukeBoy.water = j;
}
if(i == 2)
{
nukeBoy.sulfur = j;
}
if(i == 3)
{
nukeBoy.power = j;
}
}
}