mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
111 lines
2.4 KiB
Java
111 lines
2.4 KiB
Java
package com.hbm.gui;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.ICrafting;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import com.hbm.blocks.TileEntityMachineDeuterium;
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public class ContainerMachineDeuterium extends Container {
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private TileEntityMachineDeuterium nukeBoy;
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private int power;
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private int water;
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private int sulfur;
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private int progress;
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public ContainerMachineDeuterium(InventoryPlayer invPlayer, TileEntityMachineDeuterium tedf) {
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nukeBoy = tedf;
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this.addSlotToContainer(new Slot(tedf, 0, 8, 90));
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this.addSlotToContainer(new Slot(tedf, 1, 26, 90));
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this.addSlotToContainer(new Slot(tedf, 2, 44, 90));
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this.addSlotToContainer(new Slot(tedf, 3, 80, 54));
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this.addSlotToContainer(new Slot(tedf, 4, 140, 54));
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for(int i = 0; i < 3; i++)
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{
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for(int j = 0; j < 9; j++)
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{
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this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56));
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}
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}
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for(int i = 0; i < 9; i++)
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{
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this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56));
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}
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int p_82846_2_)
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{
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return null;
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
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return nukeBoy.isUseableByPlayer(player);
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}
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@Override
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public void detectAndSendChanges() {
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super.detectAndSendChanges();
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for(int i = 0; i < this.crafters.size(); i++)
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{
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ICrafting par1 = (ICrafting)this.crafters.get(i);
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if(this.power != this.nukeBoy.process)
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{
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par1.sendProgressBarUpdate(this, 0, this.nukeBoy.process);
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}
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if(this.water != this.nukeBoy.water)
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{
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par1.sendProgressBarUpdate(this, 1, this.nukeBoy.water);
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}
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if(this.sulfur != this.nukeBoy.sulfur)
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{
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par1.sendProgressBarUpdate(this, 2, this.nukeBoy.sulfur);
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}
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if(this.power != this.nukeBoy.power)
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{
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par1.sendProgressBarUpdate(this, 3, this.nukeBoy.power);
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}
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}
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this.power = this.nukeBoy.power;
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this.progress = this.nukeBoy.process;
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this.water = this.nukeBoy.water;
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this.sulfur = this.nukeBoy.sulfur;
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}
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@Override
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public void updateProgressBar(int i, int j) {
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if(i == 0)
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{
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nukeBoy.process = j;
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}
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if(i == 1)
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{
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nukeBoy.water = j;
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}
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if(i == 2)
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{
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nukeBoy.sulfur = j;
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}
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if(i == 3)
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{
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nukeBoy.power = j;
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}
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}
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}
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