mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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32 lines
1.8 KiB
Plaintext
32 lines
1.8 KiB
Plaintext
## Added
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* Sandbags
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* Connect to other sandbags or solid blocks
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* Pretty
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* Wooden barrier
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* Pretty
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* Automatically walls off connected solid blocks in addition to the direction it was placed in
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* Some other wooden blocks like a roof, ceiling and scaffold
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## Changed
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* Increased bayonet damage from 5 to 7.5 hearts
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* Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
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* This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
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* Halved base spread of the .22 SMG
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* Certain secret guns now have a proper way of being obtained
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* Demolition mini nukes now create fire again
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* New server configs
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* `CRATE_OPEN_HELD` can toggle whether crates can be opened when held
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* `CRATE_KEEP_CONTENTS` can toggle whether crates keep their contents when broken
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* `ITEM_HAZARD_DROP_TICKRATE` can change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
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* Duds now have multiple variants
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* Dismantling different variants yields different drops
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* Magnetic extraction can no longer be performed
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* `isItemBlacklisted` on the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant
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## Fixed
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* Fixed RoR controller having the wrong recipe
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* Either fixed the crate dupe/voiding issues or made them even worse
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* Fixed skeletons and pedestals allowing blocks to be placed inside the player
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* Fixed artillery shells not playing the explosion animation when directly impacting entities
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* Fixed bauxite and malachite vein toggles being on backwards
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* Fixed penumatic tube order settings not saving |