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18 lines
1.6 KiB
Plaintext
18 lines
1.6 KiB
Plaintext
## Changed
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* The bedrock ore processor now has an NEI handler
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* Boilers and crucibles will only consume as much heat from the source as they can actually accept instead of a fixed rate, preventing them from wasting excess heat
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* Rockets can now be made with rocket fuel in addition to cordite (only requires one)
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* The rocket recipes using cordite now use 3 pieces of smokeless powder instead of 2
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* Iron ore fragments now take 4x longer to process into steal using the rotary furnace, but require only a quarter of the steam per tick
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* Little known secret: it is, indeed, possible to increase processing throughput by playing more than one machine. Either people don't know this, or they fear the immense cost of the rotary furnace, that being a few stone bricks, iron ingots and copper plates. Truly a king's ransom.
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* Optimized rendering for conveyor belt items, each frame no longer creates a new item stack and item entity instance which need to be removed by the GC right after
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* Changed fuel stats for HEAus, it's now a linear fuel with a multiplier of 35 with a heat/flux of 1.5°C
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* Digamma RBMK fuel now lasts substantially longer
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* RBMK dials now have gamerules for disabling rod depletion and xenon poison
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## Fixed
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* Fixed incorrect tooltip in the automatic control rod's GUI
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* Fixed recipe autogen creating recipes for nonexistant thorium bedrock ore
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* Fixed FBI agents spawning both the old and new bullet entities when firing
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* Fixed dupe concerning one of the weapon abilities
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* Fixed crates not sending a block update when the contents change, breaking redstone comparator functionality |