Hbm-s-Nuclear-Tech-GIT/com/hbm/packet/PacketDispatcher.java

73 lines
4.1 KiB
Java

package com.hbm.packet;
import com.hbm.lib.RefStrings;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import cpw.mods.fml.relauncher.Side;
public class PacketDispatcher {
//Mark 1 Packet Sending Device
public static final SimpleNetworkWrapper wrapper = NetworkRegistry.INSTANCE.newSimpleChannel(RefStrings.MODID);
public static final void registerPackets()
{
int i = 0;
//Packet sent for every connected electricity pole, for wire rendering
wrapper.registerMessage(TEPylonSenderPacket.Handler.class, TEPylonSenderPacket.class, i++, Side.CLIENT);
//Resets connection list in client-sided pole rendering
wrapper.registerMessage(TEPylonDestructorPacket.Handler.class, TEPylonDestructorPacket.class, i++, Side.CLIENT);
//Flywheel rotation for industrial generator rendering
wrapper.registerMessage(TEIGeneratorPacket.Handler.class, TEIGeneratorPacket.class, i++, Side.CLIENT);
//Machine type for marker rendering
wrapper.registerMessage(TEStructurePacket.Handler.class, TEStructurePacket.class, i++, Side.CLIENT);
//Mining drill rotation for rendering
wrapper.registerMessage(TEDrillPacket.Handler.class, TEDrillPacket.class, i++, Side.CLIENT);
//Mining drill torque for sounds
wrapper.registerMessage(TEDrillSoundPacket.Handler.class, TEDrillSoundPacket.class, i++, Side.CLIENT);
//Assembler cog rotation for rendering
wrapper.registerMessage(TEAssemblerPacket.Handler.class, TEAssemblerPacket.class, i++, Side.CLIENT);
//Fluid type for pipe rendering
wrapper.registerMessage(TEFluidPipePacket.Handler.class, TEFluidPipePacket.class, i++, Side.CLIENT);
//Missile type for rendering
wrapper.registerMessage(TEMissilePacket.Handler.class, TEMissilePacket.class, i++, Side.CLIENT);
//Fluid packet for GUI
wrapper.registerMessage(TEFluidPacket.Handler.class, TEFluidPacket.class, i++, Side.CLIENT);
//Sound packet that keeps client and server separated
wrapper.registerMessage(LoopedSoundPacket.Handler.class, LoopedSoundPacket.class, i++, Side.CLIENT);
//Chemplant piston rotation for rendering
wrapper.registerMessage(TEChemplantPacket.Handler.class, TEChemplantPacket.class, i++, Side.CLIENT);
//Turret rotation for rendering
wrapper.registerMessage(TETurretPacket.Handler.class, TETurretPacket.class, i++, Side.CLIENT);
//Signals server to consume items and create template
wrapper.registerMessage(ItemFolderPacket.Handler.class, ItemFolderPacket.class, i++, Side.SERVER);
//Pumpjack rotation for animation rendering
wrapper.registerMessage(TEPumpjackPacket.Handler.class, TEPumpjackPacket.class, i++, Side.CLIENT);
//Turbofan spin for rendering
wrapper.registerMessage(TETurbofanPacket.Handler.class, TETurbofanPacket.class, i++, Side.CLIENT);
//Press item for rendering
wrapper.registerMessage(TEPressPacket.Handler.class, TEPressPacket.class, i++, Side.CLIENT);
//Electricity gauge for GUI rendering
wrapper.registerMessage(AuxElectricityPacket.Handler.class, AuxElectricityPacket.class, i++, Side.CLIENT);
//Universal package for machine gauges and states
wrapper.registerMessage(AuxGaugePacket.Handler.class, AuxGaugePacket.class, i++, Side.CLIENT);
//Siren packet for looped sounds
wrapper.registerMessage(TESirenPacket.Handler.class, TESirenPacket.class, i++, Side.CLIENT);
//Signals server to change ItemStacks
wrapper.registerMessage(ItemDesignatorPacket.Handler.class, ItemDesignatorPacket.class, i++, Side.SERVER);
//Siren packet for looped sounds
wrapper.registerMessage(TERadarPacket.Handler.class, TERadarPacket.class, i++, Side.CLIENT);
//Siren packet for looped sounds
wrapper.registerMessage(TERadarDestructorPacket.Handler.class, TERadarDestructorPacket.class, i++, Side.CLIENT);
//Signals server to perform orbital strike
wrapper.registerMessage(SatLaserPacket.Handler.class, SatLaserPacket.class, i++, Side.SERVER);
//Universal package for sending small info packs back to server
wrapper.registerMessage(AuxButtonPacket.Handler.class, AuxButtonPacket.class, i++, Side.SERVER);
//Siren packet for looped sounds
wrapper.registerMessage(TEVaultPacket.Handler.class, TEVaultPacket.class, i++, Side.CLIENT);
}
}