mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
87 lines
2.7 KiB
Java
87 lines
2.7 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.render.util.RenderDecoItem;
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import com.hbm.tileentity.machine.TileEntityMachineSolderingStation;
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import net.minecraft.client.renderer.entity.RenderItem;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderSolderingStation extends TileEntitySpecialRenderer implements IItemRendererProvider {
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private RenderItem itemRenderer = new RenderDecoItem(this);
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tile.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(-0.5, 0, 0.5);
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bindTexture(ResourceManager.soldering_station_tex);
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ResourceManager.soldering_station.renderAll();
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TileEntityMachineSolderingStation solderer = (TileEntityMachineSolderingStation) tile;
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if(solderer.display != null) {
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GL11.glPushMatrix();
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GL11.glTranslated(0.0625D * 2.5D, 1.125D, 0D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glRotatef(-90, 1F, 0F, 0F);
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if(solderer.display != null) {
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ItemStack stack = solderer.display.copy();
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EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack);
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item.getEntityItem().stackSize = 1;
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item.hoverStart = 0.0F;
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RenderItem.renderInFrame = true;
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GL11.glScaled(1.5, 1.5, 1.5);
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this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
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RenderItem.renderInFrame = false;
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}
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_soldering_station);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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GL11.glScaled(5, 5, 5);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.soldering_station_tex);
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ResourceManager.soldering_station.renderAll();
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}};
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}
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}
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