Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/tileentity/RenderSolderingStation.java
2024-05-23 23:12:29 +02:00

87 lines
2.7 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.render.util.RenderDecoItem;
import com.hbm.tileentity.machine.TileEntityMachineSolderingStation;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderSolderingStation extends TileEntitySpecialRenderer implements IItemRendererProvider {
private RenderItem itemRenderer = new RenderDecoItem(this);
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
GL11.glTranslated(-0.5, 0, 0.5);
bindTexture(ResourceManager.soldering_station_tex);
ResourceManager.soldering_station.renderAll();
TileEntityMachineSolderingStation solderer = (TileEntityMachineSolderingStation) tile;
if(solderer.display != null) {
GL11.glPushMatrix();
GL11.glTranslated(0.0625D * 2.5D, 1.125D, 0D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glRotatef(-90, 1F, 0F, 0F);
if(solderer.display != null) {
ItemStack stack = solderer.display.copy();
EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack);
item.getEntityItem().stackSize = 1;
item.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
GL11.glScaled(1.5, 1.5, 1.5);
this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_soldering_station);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -1, 0);
GL11.glScaled(5, 5, 5);
}
public void renderCommon() {
bindTexture(ResourceManager.soldering_station_tex);
ResourceManager.soldering_station.renderAll();
}};
}
}