2017-07-23 12:10:52 +02:00

148 lines
4.1 KiB
Java

package com.hbm.entity.projectile;
import java.util.List;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityChopperMine extends Entity implements IProjectile {
public int timer = 0;
public Entity shooter;
private int field_145791_d = -1;
private int field_145792_e = -1;
private int field_145789_f = -1;
private boolean inGround;
public EntityChopperMine(World p_i1582_1_) {
super(p_i1582_1_);
}
public EntityChopperMine(World p_i1582_1_, double x, double y, double z, double moX, double moY, double moZ, Entity shooter) {
super(p_i1582_1_);
this.posX = x;
this.posY = y;
this.posZ = z;
this.motionX = moX;
this.motionY = moY;
this.motionZ = moZ;
this.shooter = shooter;
this.setSize(12, 12);
this.isImmuneToFire = true;
}
@Override
public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_,
float p_70186_8_) {
}
@Override
protected void entityInit() {
}
@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {
}
@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {
}
@Override
public void onUpdate() {
super.onUpdate();
Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY,
this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY,
this.posZ + this.motionZ);
if (movingobjectposition != null) {
vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord,
movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this,
this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
int i;
float f1;
for (i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shooter)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(f1, f1, f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null) {
double d1 = vec31.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null
&& movingobjectposition.entityHit instanceof EntityPlayer) {
worldObj.createExplosion(shooter, this.posX, this.posY, this.posZ, 5F, false);
this.setDead();
}
//if(timer % 10 == 0 && timer % 20 != 0)
// worldObj.playSoundAtEntity(this, "random.click", 10.0F, 1F);
//if(timer % 20 == 0)
// worldObj.playSoundAtEntity(this, "random.click", 10.0F, 1.5F);
worldObj.playSoundAtEntity(this, "hbm:misc.nullMine", 10.0F, 1F);
if(timer >= 100 || worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ).getMaterial() != Material.air)
{
worldObj.createExplosion(shooter, this.posX, this.posY, this.posZ, 5F, false);
this.setDead();
}
if(motionY > -0.85)
this.motionY -= 0.05;
this.motionX *= 0.9;
this.motionZ *= 0.9;
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
timer++;
}
}