2023-08-13 21:04:12 +02:00

122 lines
3.7 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.generic.BlockLoot.TileEntityLoot;
import com.hbm.items.ModItems;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import com.hbm.render.model.ModelFatman;
import com.hbm.render.model.ModelLeverAction;
import com.hbm.util.Tuple.Quartet;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
public class RenderLoot extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glEnable(GL11.GL_LIGHTING);
RenderHelper.enableStandardItemLighting();
TileEntityLoot loot = (TileEntityLoot) te;
for(Quartet<ItemStack, Double, Double, Double> item : loot.items) {
ItemStack stack = item.getW();
GL11.glPushMatrix();
GL11.glTranslated(item.getX(), item.getY(), item.getZ());
if(stack.getItem() == ModItems.ammo_nuke) {
renderNuke();
} else if(stack.getItem() == ModItems.gun_fatman || stack.getItem() == ModItems.gun_proto || stack.getItem() == ModItems.gun_mirv) {
renderLauncher();
} else if(stack.getItem() == ModItems.gun_lever_action) {
renderShotgun();
} else {
renderStandardItem(item.getW());
}
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
private void renderNuke() {
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glTranslated(1, 0.5, 1);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.mini_nuke_tex);
ResourceManager.projectiles.renderPart("MiniNuke");
GL11.glShadeModel(GL11.GL_FLAT);
}
protected ModelFatman launcher;
private void renderLauncher() {
if(launcher == null)
launcher = new ModelFatman();
GL11.glRotated(180, 1, 0, 0);
GL11.glRotated(3, 0, 0, 1);
GL11.glTranslated(0.5, -0.3751, -0.625);
bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/FatmanLauncher.png"));
launcher.render(null, 0F, 0F, 0F, 0F, 0F, 0.0625F, new ItemStack(ModItems.gun_fatman));
}
protected ModelLeverAction shotgun;
private void renderShotgun() {
if(shotgun == null)
shotgun = new ModelLeverAction();
GL11.glScaled(0.25, 0.25, 0.25);
GL11.glTranslated(3, 0.0625, 2);
GL11.glRotated(-25, 0, 1, 0);
GL11.glRotated(90, 1, 0, 0);
bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelLeverAction.png"));
shotgun.render(null, 0F, 0F, 0F, 0F, 0F, 0.0625F);
}
private void renderStandardItem(ItemStack stack) {
GL11.glTranslated(0.25, 0, 0.25);
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glRotated(90, 1, 0, 0);
bindTexture(TextureMap.locationItemsTexture);
for(int i = 0; i < stack.getItem().getRenderPasses(stack.getItemDamage()); i++) {
IIcon icon = stack.getItem().getIcon(stack, i);
float f14 = icon.getMinU();
float f15 = icon.getMaxU();
float f4 = icon.getMinV();
float f5 = icon.getMaxV();
int k1 = stack.getItem().getColorFromItemStack(stack, i);
float f10 = (float) (k1 >> 16 & 255) / 255.0F;
float f11 = (float) (k1 >> 8 & 255) / 255.0F;
float f12 = (float) (k1 & 255) / 255.0F;
GL11.glColor4f(1.0F * f10, 1.0F * f11, 1.0F * f12, 1.0F);
ItemRenderer.renderItemIn2D(Tessellator.instance, f15, f4, f14, f5, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
}
}
}